Place an "Average Wait Time" on each persons wall[Poll]

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Should we place an Average Wait Time on each person's wall?

Yes
17
57%
No
13
43%
 
Total votes : 30

Re: POLL - Average "wait time"/ "turn speed rating"

Postby Woodruff on Fri Feb 10, 2012 2:28 am

Wouldn't it have made more sense to simply have suggested to Crazy_Frog that he put a poll up on his suggestion?
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Re: Place an "Average Wait Time" on each persons wall...

Postby TheForgivenOne on Fri Feb 10, 2012 2:41 am

Easily could have asked a mod to do it too. Merging the threads and adding a poll
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Re: Place an "Average Wait Time" on each persons wall...

Postby agentcom on Fri Feb 10, 2012 3:45 pm

Gillipig wrote:First I was like nah but I changed my mind. I think it would be a fun stat, but also a useful one. More useful than the dice stat at least.


'Completely agree.

One error with the OP is that a person who comes on once a day will probably have an average wait time of about 12 hours. To get an average wait time of 24 hours, a person would have to consistently play turns right as they're about to expire. Basically it would be a person that checks into CC all the time but just to play turns that are about to expire.
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Show "Player Average Turn Length" when joining 24 hour games

Postby deeptime on Mon Apr 02, 2012 10:24 pm

In a 24 hour game, the length of time that a player normally takes to complete their turn is a much better indicator of my satisfaction with the game, than are the peer review ratings. It is extremely annoying to have most players complete their turn within 1-2 hours, but have that one player who takes up the entire day.

My feature suggestion is to track the average elapsed turn time for each player on 24 hour games, and show that duration next to their name, either instead of or in addition to their peer rating. That way, I can choose to join 24 hr games that are populated by only fast players.

E.g., a game finder listing for a 24-hour game might look like this:
  • WarChief (4.9 / 2:49)
  • BumbleFool (4.6 / 8:19)
  • AverageJoe (4.8 / 1:47)

I have searched for similar suggestions and have not found a duplicate; however, I have found several users asking for 6-hour and 12-hour durations, which has not been implemented. This feature could be a solid compromise -- allowing faster players to self-select which games they join.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby chapcrap on Mon Apr 02, 2012 10:55 pm

This has been suggested before. I think that's it kind of interesting, but not something that most people think is needed very much at all.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby deeptime on Tue Apr 03, 2012 12:41 am

Of "most people" that you're referring to, do they primarily play 24 hr games? This suggestion would only affect that type of listing in the game finder.

Additionally, when I searched for "duration" and "length" in this forum prior to submitting this issue, there were a number of requests for 6 hr and 12 hr games. That speaks to an unserved need for faster long form games.

I'm skeptical about your generalization.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby chapcrap on Tue Apr 03, 2012 12:48 am

It's not a generalization. It's a fact. Here is the other suggestion: viewtopic.php?f=4&t=156346
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby ben.cleuch on Tue Apr 03, 2012 1:55 am

I also felt a bit like this. Then I bought premium and can have as many games running as I want. There are players in many different time zones playing in the same games, so it may well be that there is a delay caused by this. To effectively mark a player as being slow is unfair.

If you are stuck with only four games running it does seem to drag. Introducing a critical marker on a wall will not prevent the player joining games.

The games are meant to be casual and fun not a form of speed game.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby maxfaraday on Wed Apr 04, 2012 6:00 am

I don't think this relevant.
FYI, there are other countries than the US with different time zones.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby macbone on Wed Apr 04, 2012 7:40 am

Consider this as a perk to upgrading to Premium, I guess.

But yeah, I can see your point, deeptime. I play around 40-60 games at a whack, so I'm not worried about people taking their time to take a move, but when you're restricted to 4 games at a time, it can be annoying.

What about a stat that tracks a player's average turn length for 24-hour games?
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby perchorin on Wed Apr 04, 2012 7:51 am

maxfaraday wrote:I don't think this relevant.
FYI, there are other countries than the US with different time zones.

exactly
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby DoomYoshi on Wed Apr 04, 2012 8:33 am

macbone wrote:What about a stat that tracks a player's average turn length for 24-hour games?

I think that is what is being proposed.

From a purely mathematical perspective, this stat won't help you at all.

Exhibit A: means are highly changed by outliers. If I take 90% of my turns in 0-4 hours and 10% in 20-24 hours my average will still be around 4-5 hours. This is then useless information because in the above example, none of my turns are in the 4-5 hour range. Using a median may help, but it doesn't represent the 10% of long turns. My point is that it there are a billion different ways that the data can be misrepresented by a point estimate, and it won't help you find opponents.

Exhibit B: check out dice stats. Anyone with 1000+ games has no variability in dice results. I predict a similar result with turn length.

Exhibit C: types of games are different. Team games usually take nearly 24 hours per turn (at least in clan wars, the highest level of team play). This is because there is a lot of discussion and such, not because a player is slow. A player who is very serious about the game may spend an average of 22 hours per turn, but be on all day long. In other words: deciding to play someone in a small casual game based on clan games results doesn't make sense.

............."................
Easiest way: do some research and try to find players in similar time zones who come on at similar times. This method won't work, for the reasons I presented and for the others listed by other players.

With all the time you spend waiting for your turn, you could join a mafia game to help fill your time.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby ben.cleuch on Thu Apr 05, 2012 1:49 pm

maxfaraday wrote:I don't think this relevant.
FYI, there are other countries than the US with different time zones.

If that was in reply to my post then I think you misread it or I did not make it clear. I said "There are players in many different time zones playing in the same games, so it may well be that there is a delay caused by this. To effectively mark a player as being slow is unfair."

The point I was tring to make was that we do not all live in the same time zone and delay is often unavoidable.
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Re: Show "Player Average Turn Length" when joining 24 hour g

Postby agentcom on Sun Apr 08, 2012 10:00 pm

In the topic chapcrap posted, I stated my support for this idea. That support has turned to indifference. This suggestion only really benefits freemium players (and there might be some premiums who like quick casual games for some reason). If I was a freemium, I would love this, but it would dissuade me from upgrading. I'd rather give freemiums a couple more games or do promotions where they can sign up for 10 games at a a time once per year than implement this suggestion.
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Average Response Time

Postby PapaGeek on Tue Jun 12, 2012 1:59 pm

Concise description:
  • Add a profile statistic for Average Response Time

Specifics/Details:
  • Add a moving average of the amount of time it takes a player to make a move once it is their turn to move.
  • This is done over their last 100 turns.
  • Freestyle moves are not included

How this will benefit the site and/or other comments:
  • This would be helpful in choosing partners and who to invite to a game
  • It would also be advantageous to have a restriction on games only for those with an average response time of 12 hour or less, etc.
  • This does not change your actual time limit of 24 hours to make a move, just tells others how long you usually take.
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