macbone wrote:What about a stat that tracks a player's average turn length for 24-hour games?
I think that is what is being proposed.
From a purely mathematical perspective, this stat won't help you at all.
Exhibit A: means are highly changed by outliers. If I take 90% of my turns in 0-4 hours and 10% in 20-24 hours my average will still be around 4-5 hours. This is then useless information because in the above example, none of my turns are in the 4-5 hour range. Using a median may help, but it doesn't represent the 10% of long turns. My point is that it there are a billion different ways that the data can be misrepresented by a point estimate, and it won't help you find opponents.
Exhibit B: check out dice stats. Anyone with 1000+ games has no variability in dice results. I predict a similar result with turn length.
Exhibit C: types of games are different. Team games usually take nearly 24 hours per turn (at least in clan wars, the highest level of team play). This is because there is a lot of discussion and such, not because a player is slow. A player who is very serious about the game may spend an average of 22 hours per turn, but be on all day long. In other words: deciding to play someone in a small casual game based on clan games results doesn't make sense.
Easiest way: do some research and try to find players in similar time zones who come on at similar times. This method won't work, for the reasons I presented and for the others listed by other players.
With all the time you spend waiting for your turn, you could join a mafia game to help fill your time.
if there's one thing I can't stand, it's a butterfingered walrus!Tennessee Tuxedo