Place an "Average Wait Time" on each persons wall[Poll]

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Should we place an Average Wait Time on each person's wall?

Yes
17
57%
No
13
43%
 
Total votes : 30

Re: Average Response Time

Postby TheForgivenOne on Tue Jun 12, 2012 2:12 pm

And does this include Speed Games?
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Re: Average Response Time

Postby PapaGeek on Wed Jun 13, 2012 4:36 am

No, speed games would not be included. Just interested in the 24 hour games.

I've played a number of games with 8 players where I get to make a move no more than twice a week, sometimes just once a week.
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Re: Average Response Time

Postby BGtheBrain on Wed Jun 13, 2012 6:34 am

I like this.
Instead of 100 I'd prefer 1000
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Re: Average Response Time

Postby squishyg on Wed Jun 13, 2012 7:39 am

I see why some people would value this information, but I don't like it because it creates the false impression that take your turn quickly is preferable to taking your turn strategically. Making 2 well thought out turns during the course of a week trumps 2 hastily planned turns a day.
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Re: Average Response Time

Postby Dorieus on Wed Jun 13, 2012 8:27 am

One problem with this suggestion is that players in US time zones will have an advantage, whereas players in other zones will wrongly appear to be slower.
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Re: Average Response Time

Postby BGtheBrain on Wed Jun 13, 2012 8:35 am

Dorieus wrote:One problem with this suggestion is that players in US time zones will have an advantage, whereas players in other zones will wrongly appear to be slower.

huh?

Please elaborate...
1 hour in the US is the same as 1 hour in Europe... unless Im missing something
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Re: Average Response Time

Postby blakebowling on Wed Jun 13, 2012 12:38 pm

BGtheBrain wrote:
Dorieus wrote:One problem with this suggestion is that players in US time zones will have an advantage, whereas players in other zones will wrongly appear to be slower.

huh?

Please elaborate...
1 hour in the US is the same as 1 hour in Europe... unless Im missing something

What I think he is saying is, players in significantly offset timezones from the US (such as europe and china) will appear to be playing slower than players who are sequenced in the same order in the U.S.

I don't think that explained it better, so I'll give an example.

Players 1 - 3 of a 4 player game are in the US in lets say the same time zone (however any of the four US time zones will work). Player 4 is in Europe (at least a 5 hour time difference from the U.S. players). If players 1 - 3 are all on at the same time, and take their turns in order, it will cause them to have lower "response times", while player 4 will appear to take much longer as the times during the day aren't the same in both locations (i.e. when it's morning in the U.S. It's afternoon in the UK, when it's afternoon in the U.S. it's night in the UK).

This won't bias all of the results, but I really don't like it as it's another statistic that can be easily manipulated.
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Re: Average Response Time

Postby BGtheBrain on Wed Jun 13, 2012 1:02 pm

thats why the sample size needs to be 1000 instead of 100. Hell, id go for every turn.

Over a period of 1000's of turns, the # becomes more true. I just think the info would be interesting more than helpful. I mean, I wouldnt join a game with a guy who has an avg turn time of 22 hours though lol
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Re: Average Response Time

Postby squishyg on Wed Jun 13, 2012 10:36 pm

BGtheBrain wrote: I wouldnt join a game with a guy who has an avg turn time of 22 hours though lol


And that's exactly why this suggestion shouldn't go forward. It's discriminatory against people who take their time, people who need more time due to disabilities, people who live in less populated time zones, poor folks who rely on public computers, and Western Hemisphere players who work third shift!

Really, what would the black jesus say?
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Re: Average Response Time

Postby Shadow Assassin on Thu Jun 14, 2012 4:30 pm

I like this idea, but i think it should be for all games ever played. or even better, an option that lets you specify.\

as for the western hemisphere players playing faster, people can always take a look at your location indicated on your profile.
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Re: Average Response Time

Postby zimmah on Thu Jun 14, 2012 5:21 pm

BGtheBrain wrote:I like this.
Instead of 100 I'd prefer 1000


QFT

maybe have 1000 in the profile page and make it clickable to go to a page with more detailed information. like last 100, last 2000, average for all turns since it has been registered. and whatever else you can think of.
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Re: Average Response Time

Postby chapcrap on Thu Jun 14, 2012 5:25 pm

I don't really care about this at all.

But, if you're gonna do it, I would use information from the last 30 days, instead of a set number of turns. Of course, this information will be a lot more for some than Others. I take 1000 turns in a couple of days... A freemium may take months to take that many turns.
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Re: Average Response Time

Postby PapaGeek on Fri Jun 15, 2012 1:38 pm

Thanks for all the feedback:

I agree that doing it over the past 30 days would be better than the past 100 turns.

I don’t think that it would affect players who take their time when making a move. The concept is not how long it takes to make the actual move, but how long it takes before you start that move. The time span could go from when the previous player ended their turn and when the next player started theirs, if they take 45 minutes, that should not count against them.

Most days I check the boards when I get up in the morning, then at lunch time at work, then when I get home, and again before I go to bed at night. Some of my moves delay the game 10 to 12 hours, but most are in the 4 hour range.

Some players make their moves just once a day and this stat would point them out.

I play at 7 AM, 12 noon, 6 PM and 10 PM. That is 5, 6, 4, and 9 hours between checking the boards. I’m not sure how shifting times like that by a few hours for someone living in another country would affect this rating. What would affect it would be a person who plays just once a day.
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Re: Average Response Time

Postby MoB Deadly on Fri Jun 15, 2012 1:55 pm

This would not be in the best interest of the business side of CC. I remember when I was freemium, and I would look for all the players that played fast so I could have quick turnaround time for games.

Having all of your game slots full, entices freemium players to purchase an account and have unlimited games.
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Re: Average Response Time

Postby squishyg on Fri Jun 15, 2012 1:58 pm

PapaGeek wrote:Thanks for all the feedback:

I agree that doing it over the past 30 days would be better than the past 100 turns.

I don’t think that it would affect players who take their time when making a move. The concept is not how long it takes to make the actual move, but how long it takes before you start that move. The time span could go from when the previous player ended their turn and when the next player started theirs, if they take 45 minutes, that should not count against them.

Most days I check the boards when I get up in the morning, then at lunch time at work, then when I get home, and again before I go to bed at night. Some of my moves delay the game 10 to 12 hours, but most are in the 4 hour range.

Some players make their moves just once a day and this stat would point them out.

I play at 7 AM, 12 noon, 6 PM and 10 PM. That is 5, 6, 4, and 9 hours between checking the boards. I’m not sure how shifting times like that by a few hours for someone living in another country would affect this rating. What would affect it would be a person who plays just once a day.


Part of what I like about CC is that I only have to take my turns once a day. They advertise this on the homepage. Why should we make a big deal or create a false preference for player's who log on every few hours?
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