Game Variations Based on Castle Risk [Edited OP: chap]

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Postby Soloman on Wed Mar 19, 2008 4:45 pm

come on people vote :lol:
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Re: ***Suggestion*** Capital/ Castle Variation

Postby Soloman on Fri Apr 25, 2008 10:36 am

This is Being Slept on People another dynamic way to play and for those that vave played this varient they already know how great it is. For a long time I only played my castle board and overlooked my world board
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Re: ***Suggestion*** Capital/ Castle Variation

Postby Soloman on Wed May 07, 2008 12:17 pm

lets all hold up lighters and chant "Castle Risk" =D>
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Re: ***Suggestion*** Capital/ Castle Variation

Postby Soloman on Fri May 30, 2008 12:09 pm

is this suggestion rejected, pending even been looked at by a person who can make it happen???
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Re: ***Suggestion*** Capital/ Castle Variation

Postby lancehoch on Fri May 30, 2008 12:25 pm

It seems that there is no interest in it. This post is the first post by someone other than you since February. For the suggestion to be considered there needs to be sufficient interest in it.
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Re: ***Suggestion*** Capital/ Castle Variation

Postby Soloman on Wed Jun 04, 2008 10:55 am

lancehoch wrote:It seems that there is no interest in it. This post is the first post by someone other than you since February. For the suggestion to be considered there needs to be sufficient interest in it.
70 people have voted on it I have seen ideas with far less reponse and activity get admin response...
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Re: ***Suggestion*** Capital/ Castle Variation

Postby drmfreek on Wed Jun 23, 2010 8:24 am

I'd love to see a Castle risk variant, I really enjoyed that side of my Risk/Castle Risk game board growing up!

So.. bump.
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Re: ***Suggestion*** Capital/ Castle Variation

Postby JoshyBoy on Sat Jun 26, 2010 9:13 pm

drmfreek wrote:I'd love to see a Castle risk variant, I really enjoyed that side of my Risk/Castle Risk game board growing up!

So.. bump.


The last post was made over two years ago. This is called necro-bumping and generally isn't allowed. I'm not too sure if this idea is relevant today...??
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Re: Castle risk?

Postby Fazeem on Sat Feb 02, 2013 4:58 pm

bump because I searched 1st before making suggestion
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Re:

Postby Fazeem on Sat Feb 02, 2013 5:02 pm

hecter wrote:Yes, much better. But I really think you have almost three suggestions there.

1. You get the armies at the end and there is no fortification

2. The whole capital/castle capture thing.

3. The cards.

I do however believe that they are all good suggestions. I think that they should, however, be implemented (if ever) as three different suggestions, and that if you wanted to play this type of game, you just check off all the right boxes.

yes this is what I was thinking also
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Re: ***Suggestion*** Capital/ Castle Variation

Postby chapcrap on Sat Feb 02, 2013 6:47 pm

MERGED the threads that Fazeem found and deleted 7 duplicate posts.

I will edit the OP as soon as possible and then move this to the main Suggestions Forum.
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Re: Game Variations Based on Castle Risk [Edited OP: chap]

Postby chapcrap on Sat Feb 02, 2013 7:21 pm

chapcrap wrote:MERGED the threads that Fazeem found and deleted 7 duplicate posts.

I will edit the OP as soon as possible and then move this to the main Suggestions Forum.


Did all of this now.
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Re: ***Suggestion*** Capital/ Castle Variation

Postby Fazeem on Mon Feb 04, 2013 11:37 am

chapcrap wrote:MERGED the threads that Fazeem found and deleted 7 duplicate posts.

I will edit the OP as soon as possible and then move this to the main Suggestions Forum.

Would it be better if I just took the different options and posted them as individual Suggestions? Reading I see that there was a poll where 70 people supported this idea is there any way to bring that back? LOL so many questions so little answers.
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Re: Game Variations Based on Castle Risk [Edited OP: chap]

Postby ConfederateSS on Fri Feb 22, 2013 12:55 am

I was reading this for fun...I love this type of that game we are not allowed to mention(Ha!Ha!).In fact when I played Europe 1914 for the first time,that's what it reminded me of..I know this is an old post..But I'm with ..Fazeem..When reading the posts not one person mentioned the HIDDEN Armies part of the game.In the rules..in secret,choose a territory where you will place your "Hidden Armies".It may be any territory except one occupied by a castle.Write down the name on a piece of paper and slip in under the board...HIDDEN ARMIES:Used only once at any time during the game to defend the territory they occupy or attack from that territory..A)You must occupy the territory before you bring them out..B)Show the others players the paper with the territory name written on it..C)Place on that territory the number of armies equal to the number above the last Reinforcement card played.(The longer hidden armies stay underground,the greater their number may be when you bring them out.)...It just isn't Castle "you know"..without Hidden Armies...I still can't believe nobody said anything...If this has to be moved to suggestions..let it be written,so let it be done...ConfederateSS..out!!P.S..C.C. Land is looking for new ways to attract new members and maybe bring back the ones that left....Although I haven't any idea how you would make this idea happen....
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Re: ***Suggestion*** Capital/ Castle Variation

Postby Fazeem on Thu Feb 28, 2013 1:18 pm

Fazeem wrote:
chapcrap wrote:MERGED the threads that Fazeem found and deleted 7 duplicate posts.

I will edit the OP as soon as possible and then move this to the main Suggestions Forum.

Would it be better if I just took the different options and posted them as individual Suggestions? Reading I see that there was a poll where 70 people supported this idea is there any way to bring that back? LOL so many questions so little answers.

Any Mod or Admin(anybody else while helpful is not as meaningful lol) Feedback on this question would be grateful
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