Game Variations Based on Castle Risk [Edited OP: chap]

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Postby hecter on Wed Mar 28, 2007 4:26 pm

You might want to say something there other than the template…
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Postby Soloman on Wed Mar 28, 2007 4:31 pm

hecter wrote:You might want to say something there other than the template…
lol is that better
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Postby hecter on Wed Mar 28, 2007 4:43 pm

Yes, much better. But I really think you have almost three suggestions there.

1. You get the armies at the end and there is no fortification

2. The whole capital/castle capture thing.

3. The cards.

I do however believe that they are all good suggestions. I think that they should, however, be implemented (if ever) as three different suggestions, and that if you wanted to play this type of game, you just check off all the right boxes.
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Postby Soloman on Wed Mar 28, 2007 4:56 pm

hecter wrote:Yes, much better. But I really think you have almost three suggestions there.

1. You get the armies at the end and there is no fortification

2. The whole capital/castle capture thing.

3. The cards.

I do however believe that they are all good suggestions. I think that they should, however, be implemented (if ever) as three different suggestions, and that if you wanted to play this type of game, you just check off all the right boxes.


lol actually the point is it is a different risk game that actually exist what I suggested, the rules basis and they all together make it what it is to remove or implement seperartely would dilute the game play it is designed to all work together to form the seperate game play
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Postby RobinJ on Wed Mar 28, 2007 5:00 pm

I saw this in general discussion and it sounds even better now. :D
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Postby hecter on Wed Mar 28, 2007 5:02 pm

I realize that was how it was designed but I still think it would be better as 3 different suggestions.
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Postby Soloman on Wed Mar 28, 2007 5:04 pm

RobinJ wrote:I saw this in general discussion and it sounds even better now. :D
why thank you I hope to gather some support for it
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Postby Soloman on Wed Mar 28, 2007 8:38 pm

Soloman wrote:
RobinJ wrote:I saw this in general discussion and it sounds even better now. :D
why thank you I hope to gather some support for it
I mean this and the capture the flag Idea have some similar aspects implemented right they could be done together and as others have stated possibly done as seperate options
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Postby CreepyUncleAndy on Wed Mar 28, 2007 10:18 pm

Soloman wrote:
Soloman wrote:
RobinJ wrote:I saw this in general discussion and it sounds even better now. :D
why thank you I hope to gather some support for it
I mean this and the capture the flag Idea have some similar aspects implemented right they could be done together and as others have stated possibly done as seperate options


Yes....your General would be your Flag....would be you!
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Postby Ehriggn on Wed Mar 28, 2007 10:56 pm

starting to get me excited about one day seeing a variation of it here on CC.
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Postby Uberwald on Thu Mar 29, 2007 12:57 am

I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)
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Postby Soloman on Thu Mar 29, 2007 1:27 pm

Uberwald wrote:I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)


YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits
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Postby Soloman on Thu Mar 29, 2007 3:58 pm

Soloman wrote:
Uberwald wrote:I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)


YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits


Also the troops at the end of turn would make people bolder and more daring in there attacks with more thought given to the turn at hand then on the next turn
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Postby trackersdream on Sat Mar 31, 2007 12:21 pm

I am just now learning to play it on the board would love to play it on c.c.
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Postby IronE.GLE on Sat Mar 31, 2007 4:45 pm

I'm on board for this. I've always loved Castle Risk and think it would be a great addition to CC. That said, it would be better as 3 separate options in the game creation menu.

If nothing else, I would like to see Castle/Capitol games where everyone chooses their base in the first turn. No attacks, just fortification and the bases/fortifications are not revealed until everyone has completed their initial round.
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