Game Variations Based on Castle Risk [Edited OP: chap]

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Postby hecter on Wed Mar 28, 2007 4:26 pm

You might want to say something there other than the template…
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Postby Soloman on Wed Mar 28, 2007 4:31 pm

hecter wrote:You might want to say something there other than the template…
lol is that better
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Postby hecter on Wed Mar 28, 2007 4:43 pm

Yes, much better. But I really think you have almost three suggestions there.

1. You get the armies at the end and there is no fortification

2. The whole capital/castle capture thing.

3. The cards.

I do however believe that they are all good suggestions. I think that they should, however, be implemented (if ever) as three different suggestions, and that if you wanted to play this type of game, you just check off all the right boxes.
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Postby Soloman on Wed Mar 28, 2007 4:56 pm

hecter wrote:Yes, much better. But I really think you have almost three suggestions there.

1. You get the armies at the end and there is no fortification

2. The whole capital/castle capture thing.

3. The cards.

I do however believe that they are all good suggestions. I think that they should, however, be implemented (if ever) as three different suggestions, and that if you wanted to play this type of game, you just check off all the right boxes.


lol actually the point is it is a different risk game that actually exist what I suggested, the rules basis and they all together make it what it is to remove or implement seperartely would dilute the game play it is designed to all work together to form the seperate game play
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Postby RobinJ on Wed Mar 28, 2007 5:00 pm

I saw this in general discussion and it sounds even better now. :D
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Postby hecter on Wed Mar 28, 2007 5:02 pm

I realize that was how it was designed but I still think it would be better as 3 different suggestions.
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Postby Soloman on Wed Mar 28, 2007 5:04 pm

RobinJ wrote:I saw this in general discussion and it sounds even better now. :D
why thank you I hope to gather some support for it
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Postby Soloman on Wed Mar 28, 2007 8:38 pm

Soloman wrote:
RobinJ wrote:I saw this in general discussion and it sounds even better now. :D
why thank you I hope to gather some support for it
I mean this and the capture the flag Idea have some similar aspects implemented right they could be done together and as others have stated possibly done as seperate options
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Postby CreepyUncleAndy on Wed Mar 28, 2007 10:18 pm

Soloman wrote:
Soloman wrote:
RobinJ wrote:I saw this in general discussion and it sounds even better now. :D
why thank you I hope to gather some support for it
I mean this and the capture the flag Idea have some similar aspects implemented right they could be done together and as others have stated possibly done as seperate options


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Postby Ehriggn on Wed Mar 28, 2007 10:56 pm

starting to get me excited about one day seeing a variation of it here on CC.
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Postby Uberwald on Thu Mar 29, 2007 12:57 am

I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)
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Postby Soloman on Thu Mar 29, 2007 1:27 pm

Uberwald wrote:I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)


YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits
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Postby Soloman on Thu Mar 29, 2007 3:58 pm

Soloman wrote:
Uberwald wrote:I like it! I like it alot!

now splitting it up into 3 suggestions? Sure why not! If all implemented you could still choose all 3 to make the castle game but like 'ordinary' risk here you could choose any setting!

Also it would be a bit easier to implement instead of all at once? It will take a lotta work but i think you got 3 winners here :)


YOu know further thinking about it just the card variation would make a huge differencein game play and that portion would probably be the hardest to implement but the different fazes of this would be revolutionary here and attract loads of new recruits


Also the troops at the end of turn would make people bolder and more daring in there attacks with more thought given to the turn at hand then on the next turn
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Postby trackersdream on Sat Mar 31, 2007 12:21 pm

I am just now learning to play it on the board would love to play it on c.c.
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Postby IronE.GLE on Sat Mar 31, 2007 4:45 pm

I'm on board for this. I've always loved Castle Risk and think it would be a great addition to CC. That said, it would be better as 3 separate options in the game creation menu.

If nothing else, I would like to see Castle/Capitol games where everyone chooses their base in the first turn. No attacks, just fortification and the bases/fortifications are not revealed until everyone has completed their initial round.
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Postby Aries on Sat Mar 31, 2007 4:54 pm

I've never heard of it, but it sounds great! :D
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Postby risk master2000 on Sun Apr 01, 2007 4:28 pm

I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
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Postby Soloman on Sun Apr 01, 2007 7:20 pm

risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
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Postby Soloman on Mon Apr 02, 2007 12:56 pm

Soloman wrote:
risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
I mean it is easily possibly for to part the castl part and the armies at end of turn versus beginning the hardest part would be the new cards sets
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Postby risk master2000 on Tue Apr 03, 2007 8:13 am

please vote I reall want to see this happen
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Postby Soloman on Wed Apr 04, 2007 3:54 pm

show some love for continuing the risk tradition of this site and incorparate what could be vast do game variations equaling loads more fun
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Postby trackersdream on Thu Apr 05, 2007 7:46 pm

uppin :wink:
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Postby Soloman on Fri Apr 06, 2007 6:16 pm

gotta put this past the lame ideas and keep it on everyones minds
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Postby trackersdream on Sun Apr 08, 2007 5:17 pm

moving this up and hoping to get it more votes it really is a fun game variation =D>
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Postby Soloman on Fri Apr 13, 2007 12:59 pm

help make this Idea a reality whether in full or part...
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