Game Variations Based on Castle Risk [Edited OP: chap]

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Postby Aries on Sat Mar 31, 2007 4:54 pm

I've never heard of it, but it sounds great! :D
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Postby risk master2000 on Sun Apr 01, 2007 4:28 pm

I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
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Postby Soloman on Sun Apr 01, 2007 7:20 pm

risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
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Postby Soloman on Mon Apr 02, 2007 12:56 pm

Soloman wrote:
risk master2000 wrote:I believe that if all of theoptions that make it are addes as options then we will have a much more dynamic CC and the capture the flag is just a watered down variation of this
This is my little brother back to subject lets get a castle risk version even if it must be done as 3 seperate options
I mean it is easily possibly for to part the castl part and the armies at end of turn versus beginning the hardest part would be the new cards sets
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Postby risk master2000 on Tue Apr 03, 2007 8:13 am

please vote I reall want to see this happen
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Postby Soloman on Wed Apr 04, 2007 3:54 pm

show some love for continuing the risk tradition of this site and incorparate what could be vast do game variations equaling loads more fun
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Postby trackersdream on Thu Apr 05, 2007 7:46 pm

uppin :wink:
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Postby Soloman on Fri Apr 06, 2007 6:16 pm

gotta put this past the lame ideas and keep it on everyones minds
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Postby trackersdream on Sun Apr 08, 2007 5:17 pm

moving this up and hoping to get it more votes it really is a fun game variation =D>
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Postby Soloman on Fri Apr 13, 2007 12:59 pm

help make this Idea a reality whether in full or part...
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Postby Soloman on Sun Apr 15, 2007 5:20 pm

lets not forget this idea
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Postby Soloman on Fri Apr 27, 2007 4:35 pm

since I see more game types is a to do show some supprt and this or possibly some of the options will become a part of the things to be done
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Postby Soloman on Thu May 03, 2007 8:30 am

bumping
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Postby RobinJ on Thu May 03, 2007 11:41 am

It's a shame nothing is being done about this - it's a fantastic idea. Need to get someone like lack or andy to have a proper look at it
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Postby Soloman on Thu May 03, 2007 12:31 pm

here is a break down of how it should be implemented if and and when it occurs, as has been posted previously it should be done piece by piece and in doing so you will create a wide variety of game variations

1st- the get reinforcements at end of turn- the dynamics that change will make the game play way more dynamic and change the approach on how you start and end a turn, this will probably be the easiest part as far as change in game engine middleware coding

2nd- would be the capital dynamic it would take some adjusting but the groundwork is there with assassin games and would just have to be further altered to where it was one territory designated by the individual, also creating the ability to select that 1 territory will take some doing in itself. Ontop of that a decision will have to made asto what happens with the enemies troops once he is eliminated whether they will become neutral or go to the conquerer this could be another option onto itself add further choice for gameplay

will post more later...
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