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jennifermarie wrote:Mr_Adams,
to have your suggestion read and possibly implemented by the mods, you need to use the form listed at the top of the "suggestions & bug reports" forum.
Thank you and have a wonderful day!
jennifermarie
cena-rules wrote:jennifermarie wrote:Mr_Adams,
to have your suggestion read and possibly implemented by the mods, you need to use the form listed at the top of the "suggestions & bug reports" forum.
Thank you and have a wonderful day!
jennifermarie
did anyone else think of a tannoy announcement when reading this??




Soloman wrote:here is a break down of how it should be implemented if and and when it occurs, as has been posted previously it should be done piece by piece and in doing so you will create a wide variety of game variations
1st- the get reinforcements at end of turn- the dynamics that change will make the game play way more dynamic and change the approach on how you start and end a turn, this will probably be the easiest part as far as change in game engine middleware coding
2nd- would be the capital dynamic it would take some adjusting but the groundwork is there with assassin games and would just have to be further altered to where it was one territory designated by the individual, also creating the ability to select that 1 territory will take some doing in itself. Ontop of that a decision will have to made asto what happens with the enemies troops once he is eliminated whether they will become neutral or go to the conquerer this could be another option onto itself add further choice for gameplay
will post more later...
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