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Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 5:03 pm
by VampireM
go on the chat and find someone to play real time games

Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 5:09 pm
by Beckytheblondie
OFC the sloth suggests this one...

Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 7:40 pm
by Woodruff
Beckytheblondie wrote:OFC the sloth suggests this one...


Heh.

Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 7:45 pm
by Tupence
natty_dread wrote:I was just thinking that an option for a 12 hour round length would also be cool.

Ideally, there would be options for all: 12, 24 or 48 hour round lengths.

I think a 12-hour option would be far too quick for most people to stick to; I imagine that most people have a window of less than 8 hours (between work and sleep etc) during which they can take their turns.

As for longer rounds, it could end up having the opposite of the desired effect. With 24-hour rounds, it makes it easier for people to remember to check CC, as it could almost be part of people's daily routine. Leave it for longer than a day, and people are more likely to forget. I understand about people having less time at the weekend, so it's a nice idea, I just can't imagine it would be implemented. It would be interesting to see how much support this idea has though.

Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 8:05 pm
by haggispittjr
i dont support it

Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 11:21 pm
by Bruceswar
For the people who play a good bit on CC this is not a problem, but for someone with 4 games 48 hour waits can be taxing.

Re: Game option to have LONGER rounds?

PostPosted: Wed Nov 18, 2009 11:29 pm
by lord voldemort
I support having another 1 or 2 time limit options. Ie another speed time...say 2 mins??
and another casual....say 48 or 72 hours...for the patient/busy ones

Re: Game option to have LONGER rounds?

PostPosted: Thu Nov 19, 2009 5:10 pm
by urbansloth
Bruceswar wrote:For the people who play a good bit on CC this is not a problem, but for someone with 4 games 48 hour waits can be taxing.


I don't understand this argument - if 48 hours is too long, then don't join these games. When you look for a game to join, set your filter to 24 hours (or "casual"), exactly the way you do now. It's like when people complain about TV shows when there is a perfectly functional Channel Up/Down or Off button on their remote.

I can't see how this option would make it any more difficult for existing players, because it sounds like most games would still be 24 hours anyway, and the default search settings would find those. I understand that there will be less games using these longer rounds settings - but that's ok, because I also understand there is less people in my category, who need to use it! But I will set my search settings appropriately and find them - or create one.

Surely this is win/win?

Re: Game option to have LONGER rounds?

PostPosted: Tue Nov 24, 2009 7:38 pm
by urbansloth
*bump*

Anyone....? Bueller?

Would appreciate Andy/lack's idea on this - surely it's something that would be simple to implement, and a positive for the site..?

[GP] 48 Hour Round Length

PostPosted: Sun May 02, 2010 9:23 am
by sm8900
D4 Damager wrote:Concise description:
  • 48 hours available as a round length

Specifics/Details:
  • Players would still be given 1hr to complete their turn
  • Yes, I am aware this has already been discussed in threads such as this one and this one. I suggest it again because I think (hope) the new site owner is looking for ways to increase the active user count.

How this will benefit the site and/or other comments:

  • This suggestion would make the site more appealing to three main sets of people:
    1) Those that are busy during the weekend (ie.. 90% of the populace)
    2) Those that cannot take their turns at a specific time of the day (eg. maybe they can only take their turn in the morning one day and in the evening the following day on a regular basis. Shift workers would be a good example here.)
    3) Established players that become jaded due to having to take a turn every single day. I have seen this mentioned a few times in the forums by ex-players that loved the site but just couldn't stay committed. I think this one is obvious, life contains many occasions where you suddenly have to go off the radar for a day or so.
  • So you would gain new players and cut down on old players leaving.
  • Seems like an easy thing to add, definitely low-hanging fruit if you want new features.
show: Original Post

Re: Allow 48 hours option for turn limit

PostPosted: Wed May 05, 2010 8:59 am
by JoshyBoy
This idea is similar to the suggestion in this thread, and there have already been numerous topics about the 24 hour time limit which have all been rejected. My advice would be to find someone reliable on here and ask them to look after your account on the occassions that you will not be able to take your turns.

However, I am happy to see what support this particular suggestion may get from the rest of the community, as it is asking for the option when creating the game.

Cheers, JB ;)

Re: Allow 48 hours option for turn limit

PostPosted: Wed May 05, 2010 8:56 pm
by Queen_Herpes
Add it as an option.

The other suggestions on this same general topic were asking to give extra time for weekends, holidays, etc. and required players to cast a vote mid game. All of the other suggestions were too much work.

This suggestion could work. I might never play a 48 hour turn game, but it could be great for players who don't get online as frequently as every 24 hours. Might even be nice for new players who seems to often miss a lot of turns.

Re: Allow 48 hours option for turn limit

PostPosted: Wed May 05, 2010 9:43 pm
by ljex
Queen_Herpes wrote:Add it as an option.

The other suggestions on this same general topic were asking to give extra time for weekends, holidays, etc. and required players to cast a vote mid game. All of the other suggestions were too much work.

This suggestion could work. I might never play a 48 hour turn game, but it could be great for players who don't get online as frequently as every 24 hours. Might even be nice for new players who seems to often miss a lot of turns.


I agree this might work if it gets enough support as it would increase the casual gamer aspect off CC and it is designed as a casual gamer website.

On a different note this type of game shouldn't be available to ?'s if implemented as that would just add 6 days to games where ?'s joined who dont bother to ever come back and take their turns.

Re: Allow 48 hours option for turn limit

PostPosted: Fri May 28, 2010 10:37 am
by sm8900
Hi. Just wanted to look at this suggestion again. it seems to have had some positive feedback. is there any way that maybe this could be put into effect? thanks.

Re: Allow 48 hours option for turn limit

PostPosted: Fri May 28, 2010 12:17 pm
by TheForgivenOne
You need more Support

Re: Allow 48 hours option for turn limit

PostPosted: Fri May 28, 2010 12:32 pm
by -=- Tanarri -=-
As an option I think it would be nice. I'm all for extra options. I know I'd never play it myself, but I could see how it would be useful for other players. Personally I go nuts waiting for the 24 hour period and couldn't imagine potentially doubling the wait time for my turns to come up :)

Re: Allow 48 hours option for turn limit

PostPosted: Fri May 28, 2010 12:37 pm
by Timminz
I would never join a 48-hour game.

Re: Allow 48 hours option for turn limit

PostPosted: Fri May 28, 2010 1:00 pm
by TheForgivenOne
This would probably scare many New Recruits away, as they'd have to wait a long time for turns. And imagine an 6 player game with 3 NR's that Deadbeat. That's 18 days....

Re: Allow 48 hours option for turn limit

PostPosted: Fri May 28, 2010 1:05 pm
by cena-rules
Well, then make it so that NR's cannot join the games, or maybe reduce the number of missed turns to kick to 2 in 48h games. Either way, this is a great idea and also would help in team games to increase communication

Re: Allow 48 hours option for turn limit

PostPosted: Wed Jun 02, 2010 7:53 pm
by AndyDufresne
I think a package suggestion of 'variable time limits' might have a better chance of succeeding.


--Andy

Re: Allow 48 hours option for turn limit

PostPosted: Thu Jun 03, 2010 7:42 am
by JoshyBoy
AndyDufresne wrote:I think a package suggestion of 'variable time limits' might have a better chance of succeeding.


--Andy


I agree with out top monkey.

Cheers, JB ;)

[GP] 24/48/72h casuals

PostPosted: Mon Jan 02, 2012 7:31 am
by zimmah
Concise description: Make longer games available
  • 24 hours (like now)
  • 48 Hours (2 days)
  • 72 hours (3 days)


How this will benefit the site and/or other comments:
  • In clanwars, clans will have more time to discuss the tactics
  • in SoC teachers will have more time to watch the game
  • Players who really don't have much time can even play but they may slow the game down a lot, but if you don't like very slow games, just keep joining the 24h ones.

it's mostly for SoC and clans, but also a bit for the really casual players.

maybe also add some kind of feature that keeps track of the average time it takes for someone to complete the turn and put it on the profile and in the game itself. (and maybe award a medal for fast players or something)

Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

PostPosted: Mon Jan 02, 2012 6:08 pm
by Krissan
Like the suggestion.

I'd like 12h games as well.

PostPosted: Sun Jan 15, 2012 12:09 pm
by 2dimes
I like this but you need to separate it or something. Can you imagine some new guy accidentally entering one of my 72hour, no round limit, no spoils games and losing a spot for 8 months.

Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

PostPosted: Sun Jan 15, 2012 1:10 pm
by Forza AZ
Just block the over 24 hours games for new members like team games are blocked for them.