Inability to Join Foe Games Only If Foe Created the Game

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Implement Change in Foe Mechanics as Suggested in First Post

Yes
16
70%
No
7
30%
 
Total votes : 23

Inability to Join Foe Games Only If Foe Created the Game

Postby e_i_pi on Thu Dec 25, 2008 11:18 am

Concise description:
  • Foe-list only works for the original game creators when it's a FFA game

Specifics:
  • If it is Standard/Assassin/Terminator then only the foe-list of the game-creator/first-person is used to determine who can and can't join
  • If it is a team game, everyone's foe-list is in effect, as per usual

Still allows you to keep your foes out of your team games, but the 'open' games are still open to everyone who isn't on the OP's list.
The problem I see this solving is when there is say a Standard 8p game with 1-6 players in, then KLOBBER joins for instance. No-one else can join. He's basically earmarking the game, which is against the spirit of Public games.
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Re: Suggestion: Limitation on the effect of foe lists

Postby The Neon Peon on Thu Dec 25, 2008 11:25 am

I like the idea in theory...

But, 90% of the people on my foes list are people who have suicided (into me or someone else). I do not want to play ANY games with that person. So if I join a game, I still do not want that person in it no matter what.

Yes, it is unfair to the game creator that he might be friends with that person... but I would say I choose not being suicided into and hypothetically stopping that from happening to the game creator rather than being a bit more fair to game creators.

Good idea, but I would vote "no"
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Re: Suggestion: Limitation on the effect of foe lists

Postby e_i_pi on Thu Dec 25, 2008 11:29 am

The Neon Peon wrote:I like the idea in theory...

But, 90% of the people on my foes list are people who have suicided (into me or someone else). I do not want to play ANY games with that person. So if I join a game, I still do not want that person in it no matter what.

Yes, it is unfair to the game creator that he might be friends with that person... but I would say I choose not being suicided into and hypothetically stopping that from happening to the game creator rather than being a bit more fair to game creators.

Good idea, but I would vote "no"

Yeah sure, no dramas. I'm more interested in just getting this idea out there for discussion. Some foe lists are a bit overboard IMO, just tossing up ideas to curtail the impact they have
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Re: Suggestion: Limitation on the effect of foe lists

Postby demonfork on Thu Dec 25, 2008 12:23 pm

The Neon Peon wrote:I like the idea in theory...

But, 90% of the people on my foes list are people who have suicided (into me or someone else). I do not want to play ANY games with that person. So if I join a game, I still do not want that person in it no matter what.

Yes, it is unfair to the game creator that he might be friends with that person... but I would say I choose not being suicided into and hypothetically stopping that from happening to the game creator rather than being a bit more fair to game creators.

Good idea, but I would vote "no"


If you are not the host of the game, why should your foe list apply to everyone else? I have always thought that this was a lame feature of the foe list. I have even been in situations where we had to drop the game that the host started and start up a new one, so that I could hop in before the guy did that had me on his foe list, or have the host send a pm saying "could you please take demonfork off of your foe list so he can join my game"

I think that this is a good idea, and would be for it's implementation
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Re: Suggestion: Limitation on the effect of foe lists

Postby e_i_pi on Thu Dec 25, 2008 12:29 pm

:shock:
Demonfork is agreeing with me? Someone ring Beelzebub, put in an order for 10 million ice cubes.

I would like to see it implemented, but you know, it's a raw idea. I don't mind being on people's foe lists, that's fine, but when it's abused and creates an environment of exclusivity, then it starts becoming it's own problem.
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Re: Suggestion: Limitation on the effect of foe lists

Postby GrimReaper. on Thu Dec 25, 2008 12:33 pm

i like it
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When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"
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Re: Suggestion: Limitation on the effect of foe lists

Postby Artimis on Thu Dec 25, 2008 5:36 pm

A fringe benefit also is that hardcore farmers who foe regular players can't block regulars from joining unless they're the host.

My vote is 'Aye'.
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Re: Suggestion: Limitation on the effect of foe lists

Postby The Neon Peon on Thu Dec 25, 2008 9:27 pm

Artimis wrote:A fringe benefit also is that hardcore farmers who foe regular players can't block regulars from joining unless they're the host.

My vote is 'Aye'.

Q: Um... yeah... and when is a farmer not a host?
A: When he joins last and still has a 100% chance of farming...

You need to use logic a bit more often... or maybe I am missing something?
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Re: Suggestion: Limitation on the effect of foe lists

Postby e_i_pi on Thu Dec 25, 2008 11:00 pm

The Neon Peon wrote:
Artimis wrote:A fringe benefit also is that hardcore farmers who foe regular players can't block regulars from joining unless they're the host.

My vote is 'Aye'.

Q: Um... yeah... and when is a farmer not a host?
A: When he joins last and still has a 100% chance of farming...

You need to use logic a bit more often... or maybe I am missing something?


Game 3907033
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Re: Suggestion: Limitation on the effect of foe lists

Postby Artimis on Fri Dec 26, 2008 1:57 am

The Neon Peon wrote:or maybe I am missing something?


I could answer that, but then I'd be put on forum vacation. Besides I don't want to annoy e_i_pi by derailing his/her thread. I believe the point has been made, this suggestion is a good idea and I'm firmly behind it.
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Re: Suggestion: Limitation on the effect of foe lists

Postby Woodruff on Sat Dec 27, 2008 10:35 pm

e_i_pi wrote:Concise description:
  • Foe-list only works for the original game creators when it's a FFA game
Specifics:
  • If it is Standard/Assassin/Terminator then only the foe-list of the game-creator/first-person is used to determine who can and can't join
  • If it is a team game, everyone's foe-list is in effect, as per usual
Still allows you to keep your foes out of your team games, but the 'open' games are still open to everyone who isn't on the OP's list.
The problem I see this solving is when there is say a Standard 8p game with 1-6 players in, then KLOBBER joins for instance. No-one else can join. He's basically earmarking the game, which is against the spirit of Public games.


If I understand this idea correctly, I hate it. Allow me to explain why...almost everyone on my FOE list is there because of abusive language. If they're allowed to join any game I'm in simply because I didn't start it, then I am still going to be subjected once again to their abusive language. This suggestion, in my opinion, essentially eliminates all value of the FOE list. However, I recognize I may have misunderstood the idea, so feel free to tell me if I have.
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Re: Suggestion: Limitation on the effect of foe lists

Postby Woodruff on Sat Dec 27, 2008 10:38 pm

demonfork wrote:If you are not the host of the game, why should your foe list apply to everyone else?


It seems patently obvious to me that the answer to this question is "because each individual is still playing in the game and each individual's enjoyment is just as important as anyone else's in the game".

In fact, I would say it seems very odd that ONLY the original game-starter's FOE list would apply to the game. That really eliminates the idea of what the FOE list is designed to do.
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Re: Suggestion: Limitation on the effect of foe lists

Postby e_i_pi on Sat Dec 27, 2008 10:40 pm

Woodruff wrote:
e_i_pi wrote:Concise description:
  • Foe-list only works for the original game creators when it's a FFA game
Specifics:
  • If it is Standard/Assassin/Terminator then only the foe-list of the game-creator/first-person is used to determine who can and can't join
  • If it is a team game, everyone's foe-list is in effect, as per usual
Still allows you to keep your foes out of your team games, but the 'open' games are still open to everyone who isn't on the OP's list.
The problem I see this solving is when there is say a Standard 8p game with 1-6 players in, then KLOBBER joins for instance. No-one else can join. He's basically earmarking the game, which is against the spirit of Public games.


If I understand this idea correctly, I hate it. Allow me to explain why...almost everyone on my FOE list is there because of abusive language. If they're allowed to join any game I'm in simply because I didn't start it, then I am still going to be subjected once again to their abusive language. This suggestion, in my opinion, essentially eliminates all value of the FOE list. However, I recognize I may have misunderstood the idea, so feel free to tell me if I have.

I'll answer this as best I can...

If it is a team game, they cannot join, so you don't have to put up with their shit no matter what
If it is Standard/Assassin/Terminator and you didn't start the game, they can still join. BUT, because they are on your foe list, they are automatically ignored, so you don't have to read their abusive language in game chat.

Sound better now? It's essentially to stop earmarking of games, abuse in game chat will still be ignored as your foe settings auto-ignore them :)
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Re: Suggestion: Limitation on the effect of foe lists

Postby Woodruff on Sun Dec 28, 2008 1:03 am

e_i_pi wrote:
Woodruff wrote:If I understand this idea correctly, I hate it. Allow me to explain why...almost everyone on my FOE list is there because of abusive language. If they're allowed to join any game I'm in simply because I didn't start it, then I am still going to be subjected once again to their abusive language. This suggestion, in my opinion, essentially eliminates all value of the FOE list. However, I recognize I may have misunderstood the idea, so feel free to tell me if I have.

I'll answer this as best I can...
If it is a team game, they cannot join, so you don't have to put up with their shit no matter what
If it is Standard/Assassin/Terminator and you didn't start the game, they can still join. BUT, because they are on your foe list, they are automatically ignored, so you don't have to read their abusive language in game chat.
Sound better now? It's essentially to stop earmarking of games, abuse in game chat will still be ignored as your foe settings auto-ignore them :)


Good point, and I hadn't considered the fact that I still wouldn't see their chat...I forgot about that affect of the FOE list. So for me personally, it does work since that's primarily why I FOE folks. Other FOE reasons may still not be aided by it, though.
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Foe List only counts for creator of game.

Postby Try Again on Sat Jan 03, 2009 9:16 am

<
Concise description:
Whenever somebody creates a game the only foe list in effect in the joining of the game is the creators.
Specifics:
For Example if person A creates a game has person D on ignore. And person B is friends with person A and person B has person C on ignore. Person B joins the game. The only person that would be blocked from the game because person D was the only one on person A's ignore list.
This will improve the following aspects of the site:
In Battle Royale many people couldnt join because somebody had them on ignore. The person who starts the game doesnt have a choice who joins the game besides the ignore list and somebody can make a decesion to join a game or not even if they have the person on the ignore list.

I hope I'm not confusing
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