Woodruff wrote: e_i_pi wrote:Concise description:
- Foe-list only works for the original game creators when it's a FFA game
- If it is Standard/Assassin/Terminator then only the foe-list of the game-creator/first-person is used to determine who can and can't join
- If it is a team game, everyone's foe-list is in effect, as per usual
Still allows you to keep your foes out of your team games, but the 'open' games are still open to everyone who isn't on the OP's list.
The problem I see this solving is when there is say a Standard 8p game with 1-6 players in, then KLOBBER joins for instance. No-one else can join. He's basically earmarking the game, which is against the spirit of Public games.
If I understand this idea correctly, I hate it. Allow me to explain why...almost everyone on my FOE list is there because of abusive language. If they're allowed to join any game I'm in simply because I didn't start it, then I am still going to be subjected once again to their abusive language. This suggestion, in my opinion, essentially eliminates all value of the FOE list. However, I recognize I may have misunderstood the idea, so feel free to tell me if I have.
I'll answer this as best I can...
If it is a team game, they cannot join, so you don't have to put up with their shit no matter what
If it is Standard/Assassin/Terminator and you didn't start the game, they can still join. BUT, because they are on your foe list, they are automatically ignored, so you don't have to read their abusive language in game chat.
Sound better now? It's essentially to stop earmarking of games, abuse in game chat will still be ignored as your foe settings auto-ignore them