Inability to Join Foe Games Only If Foe Created the Game

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Implement Change in Foe Mechanics as Suggested in First Post

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No
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Total votes : 23

Re: FOE LIST CHANGE

Postby drunkmonkey on Tue Jan 24, 2012 1:28 pm

ziggyy77 wrote:Like i mentioned before, some games take a very long time to get going and for people to join. If there are two games, one with some people in it and a new one, started by me, people are more likely to join the game with people in it already. I would want to join that game as well and not wait a day, 2 days, or a week for a game to start because i wasn't able to join another game because of one player.


Do you understand why those games are going to start soon? Because someone started them from scratch a few days ago, and players joined at their own pace. Once those games fill, the game you started will become the most attractive option. If everyone followed the "only join a game with 1-2 spots open" approach you use, public games would never start. I'm sorry, but your argument of "it's not fair that I can't join every game that's starting in the next 20 minutes" isn't compelling.

You say people pay to use the site free of restrictions. I disagree. I pay to play fun games, and I pay to play under the rules that the site has laid out. If I foe someone, and he joins a game I'm in, it's no longer fun for me.
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Re: FOE LIST CHANGE

Postby chapcrap on Tue Jan 24, 2012 1:31 pm

ziggy, you can start the games instead of joining... Or join faster than the guy(s) who have you foed.
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Re: FOE LIST CHANGE

Postby ziggyy77 on Tue Jan 24, 2012 1:40 pm

Alright, i will start a game, wait a week to join, find this gets very, very boring waiting for each game i want to play in to start, just because i don't join fast enough. If this site feels the need to allow a random player to prevent other players from playing any type of game, than there is something obviously wrong with this site.

I can always turn it around and say if I join a game that that one player who has foe'd me is in, not started, than he can always turn around and leave the game or start a game which i can not be allowed to join since i am on his foe list. Your foe list allows one player, not someone associated with this site or works for this site, to be able to control whether or not another player(s) can join another game. If he creates it and i can't join because he made it than fine, that's what a foe list should represent. But to prevent any player from any game he is in because of whatever reason he wants, than that is abuse of this site and i can not believe the one defense this site uses is, start your own game.........
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Re: FOE LIST CHANGE

Postby chapcrap on Tue Jan 24, 2012 2:25 pm

Invite the players who usually play in those games and it will fill faster.

If it takes a week to fill, then go ahead and start multiple games so that when you are ready to play, the next one you want is getting ready to start.
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Re: FOE LIST CHANGE

Postby Woodruff on Tue Jan 24, 2012 6:28 pm

I disagree entirely with this suggestion. In point of fact, the FOE LIST already is far weaker than it should be, as a foe'er can still join the games in which a foe'ee is present. Of course a suggestion to correct this was accepted OVER FOUR YEARS AGO and has yet to be implemented.
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Re: FOE LIST CHANGE

Postby agentcom on Fri Jul 20, 2012 10:01 pm

Foe lists may be used however a user chooses barring some extreme abuse. This is how the foe list was intended to work and how it will continue to work. I do, personally, sympathize with you on one thing: Why should the onus for creating a game be on the foed person rather than the person who foed?

However, it appears that many users disagree with the suggestion and have offered the appropriate workarounds.

These workarounds include (1) start your own game; (2) join the game before anyone who has you foed; and (3) don't play in a way that gets you foed (may not apply here, but for many users on many people's foe lists, this is good advice.)

As such, REJECTED.
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Inability to Join Foe Games "Only" If Foe Created the Game

Postby citizencane86 on Sun Jun 30, 2013 11:12 am

[FOE JOINS A GAME BEFORE YOU - YOU CAN STILL JOIN GAME]

You should still be capable of joining a game that someone whom foed you joins

The moment someone else makes a game (say a friend) and a person whom foed you joins before you join - you are automatically disqualified from ever joining it. I think this is a horrible mechanic.

It should be coded so that you cannot join a game that a person whom foed you CREATED. The problem here is how it puts unfair pressure and stress on the creator and other players, with no history on either party. If one person is all that remains for starting a game and you cannot join that game, it's very likely the game will be dropped/shut down. So all players are negatively impacted by a quarell between two people whom have no relation to any of them.

The benefit is simple: it keeps foeing in-house. It ensures foeing only impacts the two people as it should - not others.

Again, I'm not attacking the foeing system - I'm simply stating the current idea of a first-come first-can join/other sol is flawed. It negatively impacts other players; it creates further animosity (why should i need to be reminded that I'm foed by someone) and it makes this game unattractive if i'm not allowed to join half the games available BECAUSE someone who foed me is in them (and did not create them).

Remember, foeing has no rules. Anyone can be foed for any reason. i have countless foes for "winning" games; people don't like playing gainst pepople who beat them. As a result, it ruins this sites' selling feature: play risk anytime, anywhere with anyone.
Last edited by agentcom on Sun Jun 30, 2013 2:46 pm, edited 1 time in total.
Reason: Removed all caps headline
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Re: INABILITY TO JOIN FOE GAMES "ONLY" IF FOE CREATED THE GA

Postby aad0906 on Sun Jun 30, 2013 11:58 am

Fully agree. A buddy of mine set up a game and invited me. Before I accepted, some who has me on his foe list (for something I allegedly did wrong after I had just joined the site 3 years ago), joined the game before I could accept the invitation. As a result I could not accept my buddies invite. Ridiculous.
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Re: INABILITY TO JOIN FOE GAMES "ONLY" IF FOE CREATED THE GA

Postby rhp 1 on Sun Jun 30, 2013 12:06 pm

love this idea.. thought about starting a thread many times on this topic.. figured it had already been suggested and too lazy to look for it...
makes no sense if the seventh player has you foed and you want to join... lame
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Re: INABILITY TO JOIN FOE GAMES "ONLY" IF FOE CREATED THE GA

Postby Agent 86 on Sun Jun 30, 2013 2:14 pm

I will not join any game that anyone has foed me or I foed them. I haven't foed many but do not want to play in any game with them fullstop!!!
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Re: INABILITY TO JOIN FOE GAMES "ONLY" IF FOE CREATED THE GA

Postby citizencane86 on Sun Jun 30, 2013 2:23 pm

Agent 86 wrote:I will not join any game that anyone has foed me or I foed them. I haven't foed many but do not want to play in any game with them fullstop!!!


Cry some more?

Where is there a list to see who has foed you? I have been foed by countless people for WINNING games against them. People, on this site, do not like losing. So, to prevent another loss, they FOE you.

That's absolute bullshit when you want to play another multiplayer game and THEY are there. If "you" don't want to play a game with someone, then maybe a message should pop up telling you that someone you foed actually joined your game.

The logic behind "if I foed you/foed me then we shall not play" has no bearing on a >2 player game. The reasoning? How in the bloody hell does a quarrel between two people impact independent people? Preventing others from joining KILLS games.

The logic stands:
- You create the game, the people you foe cannot join.
- Others create games, it shouldn't matter because YOU ARE NOT THE HOST.

The problem here is that most people who foe others for winning don't want to "risk" losing to that person again. Is Conquerclub creating a bunch of softies? It's an online "multiplayer" game. Foe all you want, but it shouldn't impact MY ABILITY TO PLAY if I HOST and I CANNOT FILL A GAME because SOME FOE-HUNGRY PLAYER is the 2nd person to join...
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Re: FOE LIST CHANGE

Postby agentcom on Sun Jun 30, 2013 2:57 pm

This is a popular suggestion being MOVED out of Archives and back to Active due to a duplicate suggestion and converstation which is also MERGED here.

Also EDITED the OP for a clearer title with the one stolen from more recent post (after removing the annoying use of all caps) and edited content of what is now the OP with some links.
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Re: Inability to Join Foe Games "Only" If Foe Created the Ga

Postby DoomYoshi on Sun Jun 30, 2013 2:58 pm

Rather than this, invites should just over-ride foe.
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Re: FOE LIST CHANGE

Postby citizencane86 on Mon Jul 01, 2013 12:54 pm

drunkmonkey wrote:Do you understand why those games are going to start soon? Because someone started them from scratch a few days ago, and players joined at their own pace. Once those games fill, the game you started will become the most attractive option. If everyone followed the "only join a game with 1-2 spots open" approach you use, public games would never start. I'm sorry, but your argument of "it's not fair that I can't join every game that's starting in the next 20 minutes" isn't compelling.

You say people pay to use the site free of restrictions. I disagree. I pay to play fun games, and I pay to play under the rules that the site has laid out. If I foe someone, and he joins a game I'm in, it's no longer fun for me.


The argument is not based on fairness of joining games that start within the next 20 minutes; it explaining the problem with how conflict between 2 people can impact others, independent of the entire situation.

To illustrate the argument in practice:
When a game cannot be filled and there are people that want to join that game - there is a problem.

I'm not saying this is what happens in every case. Instead, it's the illustration that a system is flawed and a problem exists "if" this can happen.

The very fact that a paying user must concede to "create games" and hope people join takes away from one appealing aspect of any online game that direct competitors embrace: comfort and experience.

Why should my overall experience, as a paying user, be negatively impacted just because another user does not like me for whatever reason? The arguments for the current system are quite pathetic and illustrate serious issues around entitlement, unrealistic expectations and elitism.

The facts are quite simple:
- There are no rules/guidelines behind why and how a user can foe another user
- Foed users cannot join games that the foer is in

As a result, it creates a negative atmosphere (i.e. experience) for ALL users.

By a poll (should one be created) how many people who are "for" the current system have actually foed more than 10 people in the past month? It sounds like those whom are foe-hungry are the only ones that like this sytem.

To quote agentcom's argument to support denial:
These workarounds include (1) start your own game; (2) join the game before anyone who has you foed; and (3) don't play in a way that gets you foed (may not apply here, but for many users on many people's foe lists, this is good advice.)

1. Starting your own game negatively impacts comfort and experience. Furthermore, why should I have to start my own game when others exist? The logic behind this is horrible as I am a paying user.
- Does conquer club care about retention?
- Does concuer club care about member experience and comfort?

2. Coming from a forum moderator, I'm quite surpised in this option as formulating a basis for a rejection: it's unrealisitic and is insulting. Furthermore, it illustrates a profound bias that a decision maker has regarding this entire issue. Agentcom's bias should go under review and result in his dismissal as a decision maker: someone in his position must be objective at all times.
- This is damaging to the community (the exact reason to why majorcommand.com was created)

3. This factor, again, ignores many of the feedback generated in this thread than an objective assessment would discover. There are no barriers and/or requirements behind the foeing mechanic. People foe for whatever reason:
- Losing games
- Winning games
- Dice being unlucky/lucky
- Obvious cheap tactics
- Non-obvious cheap tactics
...To save a thousand-point list, foeing is a direct result from people playing the game. As with life, some people just do not like other people for whatever reason. Fortunately, you cannot be foed by these people in real life; instead, they will act in a manner that illustrates the lack of logic behind their rational.

Once again, this suggestion is more than a suggestion - it's a business statement:

Listen to your players and understand your own mission statement. The inability to join a game because someone that foed you joined said game before you negatively impacts the expeirence and comfort a paying user should receive when playing on Conquer Club.
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Re: Inability to Join Foe Games Only If Foe Created the Game

Postby clangfield on Tue Jul 02, 2013 7:32 am

Sorry, but this is a very one-sided view.
Try turning it round: you have foed someone because he was very rude to you, played badly, broke a truce, gave you a bad rating, whatever. You really don't want to play him ever again, and it's all perfectly justifiable in your eyes.
You then join a game, and there's a spot left after you.
According to the suggestion, your foe should then be allowed to join the game because he hasn't foed you. 8-[
But you, the paying user, have foed him, so why should you have to put up with playing him again?
The only sure way to guarantee that you're not playing them would be to join every game last, and for any game with more than two players, that option isn't open to all.
Just consider that if you're allowed to join your foe's games, then they're allowed to join yours, which kind of makes foeing redundant.
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