Amount of starting territories in 1vs1

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Re: Amount of starting territories in 1vs1

Postby AndyDufresne on Mon Jan 30, 2012 3:33 pm

Most maps in development in the Foundry (and pretty much for the last couple of years), take into account unbalanced 1vs1, either by making it so, or making it as fair as possible without hurting the gameplay for other settings.

Are the maps you referring to mostly older maps? Do you have a list?


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Re: Amount of starting territories in 1vs1

Postby Geger on Thu Feb 02, 2012 9:59 am

Hard to make a complete list, but here are some examples :
- Portugal
- Italy
- Draknor lvl1

Each player start with 12 regions in 1vs1
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Re: Amount of starting territories in 1vs1

Postby chapcrap on Thu Feb 02, 2012 4:24 pm

Africa starts at 15v15.
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Re: Amount of starting territories in 1vs1

Postby AndyDufresne on Thu Feb 02, 2012 4:29 pm

Geger wrote:Hard to make a complete list, but here are some examples :
- Portugal
- Italy
- Draknor lvl1

Each player start with 12 regions in 1vs1

chapcrap wrote:Africa starts at 15v15.


These are pretty old maps:

Africa Image (Apr 25, 2006)
Portugal (Sep 27, 2007)
Italy (Sep 27, 2007)
Dungeon of Draknor : Halls of Testing (an 18, 2008)

Perhaps contacting thenobodies80 and seeing if it is possible to finagle the XML without changing any of the gameplay is possible, to make 1vs1 more fair.


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Re: Amount of starting territories in 1vs1

Postby thenobodies80 on Fri Feb 03, 2012 3:35 am

There was some discussion about this in past. viewtopic.php?f=471&t=122033
If someone is willing to help/suggest/etc, I'm very open to find a possible fix for those old maps who have an unfair drop, just throw me a PM. ;)

Ace Rimmer wrote a "complete list" of these maps, probably it needs to be updated but I think that it lists mostly all maps involved in some way.

https://docs.google.com/spreadsheet/ccc ... 2OQL#gid=1

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Re: Amount of starting territories in 1vs1

Postby Geger on Fri Feb 03, 2012 4:33 am

Dang! There is a list :lol:

... I'll look why the suggestion was rejected :roll:
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Re: Amount of starting territories in 1vs1

Postby thenobodies80 on Fri Feb 03, 2012 12:34 pm

More than rejected it stalled (although I know it was archieved as rejected). As said previously I'm really interested to find out a couple of person to help me to find a solution for those unfair maps. If you want to help just send me a PM. ;)

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Re: Amount of starting territories in 1vs1

Postby Chariot of Fire on Fri Feb 03, 2012 4:33 pm

Cuban Missile Crisis - another map where in 1v1 the person starting has 4 armies for 12 terrs.

I thought Ace had something to do with this map's creation? Some irony there.
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Re: Amount of starting territories in 1vs1

Postby Geger on Fri Feb 03, 2012 10:52 pm

I will comment on suggestion for games 1vs1 only, other types of games seem more complicated to find the ideal solution :mrgreen:

I can conclude after reading some people disagree with this suggestion because it does not solve the problem of the 1st starter's advantages in 1vs1 games. But somehow this suggestion makes the games 1vs1 more fair between the first and second starter. The bigger the map the effect is smaller.

Therefore, for the first step, I support the suggestion to add 1 to 3 neutrals start for map with 36 to 38 territories, so that each player starts with 11 territories. And after seeing the process of making a map right now (eg Eurasia), this is easy to do.
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Re: Amount of starting territories in 1vs1

Postby thenobodies80 on Sat Feb 04, 2012 5:05 am

In general all maps with 72+ regions give a significant advantage to the first player, so for those there's no real solution, in fact the gameplay balancing for that maps is more focused to have fair team games.
Yes add some neutral with certain maps could be a solution but the placement must be done in a well manner or the current gameplay could change too much.

I'll take a look at that list in the next couple of days, if there's interest in having this issue fixed, we'll find a solution soon. ;)

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