Escalating games are fast, that's good. But many time the best players lost the game because a mistake of a rookie. Very often, not experiment players do a lot of mistakes, became weak, and they are easily killed by the lucky player next to them. As a result, the lucky player collect spoils, change cards again, kill other rookie player, collect spoils, kill other player, ...., win the game (I bet you know what I mean).
The conclusion is that the game is won by the lucky player, not by the best player.
So, I propose to limit the exchange of cards to only one by turn. At the end of the turn, if you have more then 5 cards in your hand you have to choose what cards discard.
- In escalating spoils games you can change spoils only once per turn.
- At the end of the turn, if a player has more then 5 cards in his/her hands (because he/her has just killed other player), the player has to choose what spoils discard.
How this will benefit the site and/or other comments:
Best players have more chances to win games, even if there are rookie, suicides or bad players.