Unknown number of regions in fog-game stats

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Total votes : 14

Unknown number of regions in fog-game stats

Postby nietzsche on Thu Feb 09, 2012 3:31 am

In games with fog, you can easily see how many regions a player has by looking at the stats, even though you don't actually 'see' his regions.

In the past, you couldn't know, you had to read the log and count or guess how many regions any player had. This was more interesting because players who were actually paying attention to a game had and advantage. Now in an escalating game, a player could just mindlessly getting a card every turn, and by round 7-8 if he starts to pay attention at the stats and just looks at a player with few regions to target for the cards.

It was way more interesting when you had to count from reading the log.
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Re: Unknown number of regions in fog-game stats

Postby maxfaraday on Thu Feb 09, 2012 3:51 am

I voted no.

But;
on a sidenote, fow would make more sense if the log didn't show when other players conquer territories when you can't see it.
That plus your suggestion could be interresting, even though I like the way it works now.
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Re: Unknown number of regions in fog-game stats

Postby TheForgivenOne on Thu Feb 09, 2012 5:26 am

From my knowledge, this was actually discussed when the feature came out (I think you may know this, but just pointing this out to those who weren't around).
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Re: Unknown number of regions in fog-game stats

Postby agentcom on Fri Feb 10, 2012 3:58 pm

maxfaraday wrote:I voted no.

But;
on a sidenote, fow would make more sense if the log didn't show when other players conquer territories when you can't see it.
That plus your suggestion could be interresting, even though I like the way it works now.


I agree. If you're going to hide the number of territories, then hide them completely. Don't show conquered territs in game log. I would support it if this was what you were suggesting.

Of course, the next question is whether you should also hide in Game log how many reinforcements a person is getting.

You could even go one step farther and add an option where you can't even see how many armies are on the territory next to you. I would maybe call these "BLACKOUT" games or something. So the Start A Game options would be Fog of War: No Yes Blackout.

So, I support limiting the information available but only if you go beyond your current suggestion. I would hate to play fog games where I had to go back through and manually count up territories. Also, how long would it take until someone just wrote a script that puts the information that you want to hide back onto the page. I would bet it would happen within weeks of this change. People shouldn't get that kind of advantage just for being able to count or download a plug-in.
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Re: Unknown number of regions in fog-game stats

Postby chapcrap on Fri Feb 10, 2012 4:53 pm

Seems like a lot of this might be covered here: viewtopic.php?f=535&t=138522
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Re: Unknown number of regions in fog-game stats

Postby agentcom on Sat Feb 11, 2012 4:00 pm

chapcrap wrote:Seems like a lot of this might be covered here: viewtopic.php?f=535&t=138522


That suggestion talks about adding MORE information to game log. We are proposing having LESS information available. Also, that forum has Lack saying that he's considering doing something about it way back in 2006. Considering that it hasn't happened and considering that this suggestion is almost the opposite of that one, I would say that we should continue discussion on it here.

As I said before, would support this suggestion if it went farther, but don't like it as it is.
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Re: Unknown number of regions in fog-game stats

Postby DoomYoshi on Tue Feb 21, 2012 11:41 am

So basically you want to give players with BOB another advantage and make the game harder for n00bs?

Has it ever occurred to you that the majority of players might not want to sit and count the log? I would support this if it kept a blank log completely. Hide all information:

1) make all turns last exactly 24 hours so you don't even know whether someone took their turn or not
2) stop reporting whether or not someone attacked or reinforced

Obviously 2 is the better suggestion than 1, but forcing players to count the log is lame.
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Re: Unknown number of regions in fog-game stats

Postby agentcom on Mon Feb 27, 2012 1:39 pm

DoomYoshi wrote:So basically you want to give players with BOB another advantage and make the game harder for n00bs?

Has it ever occurred to you that the majority of players might not want to sit and count the log? I would support this if it kept a blank log completely. Hide all information:

1) make all turns last exactly 24 hours so you don't even know whether someone took their turn or not
2) stop reporting whether or not someone attacked or reinforced

Obviously 2 is the better suggestion than 1, but forcing players to count the log is lame.


Ooohhh, I didn't think of those ideas. That would be another cool addition to the Blackout settings or whatever I called it before.
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