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maxfaraday wrote:I don't like this idea.
There's already a way to end a stalemate: diplomacy.
"Risk all your troops on a daring land grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you crush your last opponent."


everywhere116 wrote:This is technically an exponential system, not a hyperbolic one, but it is still a good idea.


deantursx wrote:I agree that this needs to be done. City Mogul 4 player escalating for example...that almost always deadlocks because the spoils don't compare to the autodeploys, but with more rapidly increasing spoils those games would be more likely to finish.
Criticalwinner wrote:deantursx wrote:I agree that this needs to be done. City Mogul 4 player escalating for example...that almost always deadlocks because the spoils don't compare to the autodeploys, but with more rapidly increasing spoils those games would be more likely to finish.
That's a map flaw, and up to the user to play that one..... It's a well-known fact that City Mogul just transcends all boundaries.

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