everywhere116 wrote:Concise description:
The ability to expand into alternate games if you find that yours has been bogged down.
Once per game, if a player feels that his own game has bogged down and has extra troops but cannot expand, he may choose to invade the territory of another game from one of his territories, kind of like invading a parallel universe. Once this player defeats the armies of the same territory of the other game, he moves his attacking troops into the defending territory as normal. Once this occurs, his name is added to the player list of the second game and his troops may play as if he were a member of the game at the start. Both territories are considered to be adjacent until the invading player loses control of either territory. There are some rules and restrictions to this:
-A player may only invade another game that has the same number of players, map, turn-taking settings (freestyle or sequential), team status. (doubles, triples, etc.), and is at the same round or higher as the players home game.
-Concluded games cannot be invaded into or out of.
-A player may only invade from a public game to another public game.
-The invading player takes his turn on both maps at the same time, determined by when he takes his turn in his home game.
-The invading player cannot launch an invasion from a territory that boarders an enemy territory on his home board (neutrals are fine.)
-The invading player may not place reinforcements directly on the invaded board, but can reinforce his position through the territory that the invasion began from. All territories and continents held on either board count when determining reinforcements for the invading player.
-The invading player plays by the fog, reinforcement, and card rules of the host board when playing on that board, although he only keeps one set of cards, and can only gain one card per turn regardless of where the territory was taken from.
-If the original territory that the invader captures at the beginning of the invasion is taken, the link is broken and the player may no longer reinforce into the host board. The armies still on the board may still operate and possibly win the game for the invading player, although they lack a method for reinforcement.
-If the invading player manages eliminate every player on the host board, he or she wins half of the amount of points he would win from each player had he been there from the beginning. If the invading player is eliminated from the host board, he loses half the amount he would normally lose once the game on the host board has concluded.
-Each player may launch a cross-game invasion only once, and each game can only be invaded by one player and out of by one player at any time. (It is possible for a player to contend with an invading player on his home board while launching an invasion on another board.)
How this will benefit the site and/or other comments:
Creating a release valve to loosen up bogged down games.
Help create a closer atmosphere and remove the walls of isolation between players.
Allow players to recreate the Oblivion Crisis. Doubly so if done on the Tamriel map.
Educated people handle ideas more complex than this all the time. We have a more complicated understanding of football than we do genetics and evolution. Nobody thinks just the quarterback wins the game.
JBlombier wrote:The OP seems to have put some time and effort into this, so I'm surprised he didn't notice the downside of this suggestion. The downside is quite severe if you ask me and probably 99% of the people.
greenoaks wrote:all invading armies would come from City Mogul where all troops awarded are x10 or stalemated Escalating games
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