Extra Foggy Games

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Re: Extra Foggy Games

Postby Fazeem on Tue Feb 05, 2013 6:17 pm

Call it Blackout and have it implemented through to options hide Gamelog till end of game and turn off chat
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Re: Extra Foggy Games

Postby Eddygp on Wed Mar 27, 2013 4:08 am

I agree: I would play with this setting always! Probably those who like Fog of War (such as me) would quickly change to this.
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Re: REAL FOG, not just FOG on paper...

Postby JamesKer1 on Sat Nov 16, 2013 9:11 am

Last edited by JamesKer1 on Sat Nov 16, 2013 4:32 pm, edited 1 time in total.
Reason: Added Another
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Re: Extra Foggy Games

Postby Herbas on Sat Nov 23, 2013 4:44 am

Can anyone explain me how any type of super-fog (particularly removal of log) would increase strategy element in this game?
All I can see is just an incredibly increased luck factor of favourable drop/dices/neighbours and people would just blindly play their games.

How would you plan your moves if you would have basically zero information of what other players are doing?
As soon as someone gains a substantial bonus, it would be a game over, because how other players will find out about that before it's too late?
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Re: Extra Foggy Games

Postby HardAttack on Sat Nov 23, 2013 8:04 am

Herbas wrote:Can anyone explain me how any type of super-fog (particularly removal of log) would increase strategy element in this game?
All I can see is just an incredibly increased luck factor of favourable drop/dices/neighbours and people would just blindly play their games.

How would you plan your moves if you would have basically zero information of what other players are doing?
As soon as someone gains a substantial bonus, it would be a game over, because how other players will find out about that before it's too late?


perfectly agreed !!!
well worded it mate.

one explanation, that might be valid or invalid for your way of understanding, that is, some ppl do like blind pillow fight...
i agree with you fully, but saying again, some ppl do like it rolling without any worry over strategy...

O:)
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Re: Extra Foggy Games

Postby WILLIAMS5232 on Sat Nov 23, 2013 10:21 am

HardAttack wrote:
Herbas wrote:Can anyone explain me how any type of super-fog (particularly removal of log) would increase strategy element in this game?
All I can see is just an incredibly increased luck factor of favourable drop/dices/neighbours and people would just blindly play their games.

How would you plan your moves if you would have basically zero information of what other players are doing?
As soon as someone gains a substantial bonus, it would be a game over, because how other players will find out about that before it's too late?


perfectly agreed !!!
well worded it mate.

one explanation, that might be valid or invalid for your way of understanding, that is, some ppl do like blind pillow fight...
i agree with you fully, but saying again, some ppl do like it rolling without any worry over strategy...

O:)


well, you would still have your border information, tert count, and game chat.

i think this suggestion was founded on the idea of someone disliking when a group of players team up on the clear leader. said leader just wants to bulldoze everyone once bonus gets significant. but like ya'll say, seems kind of boring to me.

on the other hand, i prefer playing with diplomacy. which i see zero log information creating a whole new perspective on such game types. even giving the little man a bit of clout when it comes to bluffing and what not. i'd play it.
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