Here are some of the links I've found:
First, a variety of threads that agree with some point I've made, or propose some portion of what I've suggested:
This thread just mentions in passing that foggier fog might be good.
This thread specifically mentions the one thing I think fog doesn't mention in the log, but should-- naming what territory you lost when you get attacked. Especially in large games, even with snapshots it can be hard to tell who actually took what spots, and in what order. That could be really useful.
This thread mentions the same issue with knowing who attacked you where. It also proposes that partial attacks/unsuccessful attacks should be noted somehow. I imagine the second part would be a coding nightmare.
This thread doesn't really go far enough in eliminating information; it proposes that the chart listing territories be removed, but then says that information should still be available in the log. I'm trying to make sources of information more, not less, consistent with each other.
Second, some threads that go the other direction and want fog to be less restrictive than it already is(n't):
This thread has two proposals: First it proposes to raise fog vision to two, instead of one. This would be really problematic on loads of maps, notably anywhere there are docks or terits that can attack/see a ton of other territories. For example, in King's court, taking the Field Marshal would allow you to see almost the entire map, since it sees the King and the King sees all castles, as well as the Field Marshal attacks archers, which EACH have a sight range of two terits. Also, taking any dock on any of the AoR maps (or any number of maps with docks) would give you a ton of information. Second, it proposes that armies larger than some number be visible from anywhere on the map (on the principle that you would notice 1000 troops even from across the map). This idea makes sense for battle maps (Waterloo, possibly even the feudal maps, etc), but would be totally nonsensical on two of the most common maps, World and World 2.1
This thread is meant to suggest a fog where you can see all the troop counts, but not the owner. It devolves into people throwing out various fog ideas (which incidentally makes it a more interesting read than the threads that stay on topic). Consensus moves the opposite way, towards providing knowledge of who owns what, but not how many troops they have, which actually seems strikingly logical.
Third, some threads that have fog-related things, that I figured I'd post for reference:
This thread is slightly different, but I figured I'd post it-- it's proposing more detailed information
after the fog is lifted. It seems like it would require a ton of coding and really seems like more of a job for a plug-in than for CC to be worried about.
This thread proposes that there be a period of time that everyone can just poke their head into the game and see the starting layout before anyone does any conquering (I have experienced going last in an 8 player game and only having 2 terits left, and being clueless as to who is where, so I can relate). This would have the upside of promoting fairness for less intensely active players, but at the cost of adding a day to the start of a game. Potential downside: confusing people who don't understand why they have to click a review button and not take a turn. Potential upside: if you made missing the confirm button count towards a three-turn deadbeat, it could actually save time in games with more than one deadbeat.