Individual Game Dice Stats

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Re: Individual Game Dice Stats

Postby sirgermaine on Fri Jun 22, 2012 7:49 am

Does nobody else like this idea?
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Dice Stats For Game?

Postby imacamper on Mon Sep 10, 2012 4:18 pm

I apologize if this has already been suggested. I did a few searches but could only find thousands of posts complaining about the dice. :lol:

If possible, add a dice stat choice for stats for a specific game much like how you can view stats against a particular opponent.

Many times I think that I've have a bad run of dice during a particular game which led to my loss. However is this really just my perception? I would find it nice to see if it's was really the dice or just my poor game play. ;)

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Re: Dice Stats For Game?

Postby chapcrap on Wed Sep 12, 2012 11:48 am

You can already see stats against specific opponents. But probably not for each specific game. I think I remember something like this being suggested, but I don't remember now.

I'm in favor of more information, so I would vote yes.
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Re: Dice Stats For Game?

Postby imacamper on Wed Sep 12, 2012 12:17 pm

Yeah I don't know how difficult it would be but for example:

Game X
Player 1
Player 2
Player 3
Player 4

This option would allow me to see my dice stats for the game as a whole against Players 1-4. Or maybe even just against Player 1 in just Game X.

The current options shows stats across all games I'm in. I'm asking for limiting that view to Game X.

Am I explaining this well?
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Re: Dice Stats For Game?

Postby MoB Deadly on Wed Sep 12, 2012 12:36 pm

I know dice stats are probably taxing on the server, but per game statistics would be really a luxury
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Re: Dice Stats For Game?

Postby sirgermaine on Wed Sep 12, 2012 11:15 pm

viewtopic.php?f=4&t=173279

I mean, it's partway down page two.
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Re: Dice Stats For Game?

Postby imacamper on Wed Sep 12, 2012 11:57 pm

sirgermaine wrote:http://www.conquerclub.com/forum/viewtopic.php?f=4&t=173279


And stated there much better than here.

This thread should probably be closed and discussion moved to the above.
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Re: Dice Stats For Game?

Postby mc05025 on Sat Sep 15, 2012 3:02 pm

This is a very good suggestion and I wanted to suggest it by myself. The dice stats means pretty much nothing. But knowing the dice stats during the particular game is very interesting. First of all in 1v1 or team games if you lose and your opponent has worse dice than you, then you have a very good reason to change your gameplay! In addition it will be interesting to know if an opponent that usually wins you do it by having better luck or better strategy. This and a lot of other examples. I never look my dice stats but in many games I am curious in knowing how good dice I had.
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Re: Dice Stats For Game?

Postby chapcrap on Wed Sep 26, 2012 2:58 pm

mc05025 wrote:This is a very good suggestion and I wanted to suggest it by myself. The dice stats means pretty much nothing. But knowing the dice stats during the particular game is very interesting. First of all in 1v1 or team games if you lose and your opponent has worse dice than you, then you have a very good reason to change your gameplay! In addition it will be interesting to know if an opponent that usually wins you do it by having better luck or better strategy. This and a lot of other examples. I never look my dice stats but in many games I am curious in knowing how good dice I had.

+1

Is this gonna get merged with that other thread or what? ;)
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Re: Individual Game Dice Stats

Postby agentcom on Wed Sep 26, 2012 11:24 pm

MERGED. Thanks for noticing.
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Re: Individual Game Dice Stats

Postby chapcrap on Fri Sep 28, 2012 11:29 am

agentcom wrote:MERGED. Thanks for noticing.

Are you just messing with me?
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Re: Individual Game Dice Stats

Postby sirgermaine on Fri Sep 28, 2012 10:36 pm

Oh hey, it's this thread again. I still think it's a good idea.
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Re: Individual Game Dice Stats

Postby agentcom on Sat Sep 29, 2012 11:52 am

chapcrap wrote:
agentcom wrote:MERGED. Thanks for noticing.

Are you just messing with me?


Huh? I was being sincere and saying thanks for noticing the duplicate topics if that's what you're asking about.
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Re: Individual Game Dice Stats

Postby chapcrap on Sun Sep 30, 2012 6:12 pm

agentcom wrote:
chapcrap wrote:
agentcom wrote:MERGED. Thanks for noticing.

Are you just messing with me?


Huh? I was being sincere and saying thanks for noticing the duplicate topics if that's what you're asking about.

I mean that you said MERGED, but didn't really merge them...
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Re: Individual Game Dice Stats

Postby agentcom on Sun Sep 30, 2012 8:43 pm

chapcrap wrote:
agentcom wrote:
chapcrap wrote:
agentcom wrote:MERGED. Thanks for noticing.

Are you just messing with me?


Huh? I was being sincere and saying thanks for noticing the duplicate topics if that's what you're asking about.

I mean that you said MERGED, but didn't really merge them...


Experiment: (1) Scroll up and click on the link of the duplicate topic that you posted; (2) Go to the last post in that thread.

.
.
.
.

Oh hey there! Welcome back.

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Re: Individual Game Dice Stats

Postby pamoa on Fri Nov 09, 2012 4:20 am

this upgrade is a must
25 battle aren't enough to cover a all game
knowing your overall against a player is a nice info
but it is more important to have info about the ongoing of a game
but in order to be complete it should also give stats against neutrals
when you play an expansion map were for the first 5 rounds you only attack neutrals
dice against your opponents only aren't very accurate about the real history of the game
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Re: Individual Game Dice Stats

Postby SirSebstar on Fri Nov 09, 2012 10:10 am

pamoa wrote:this upgrade is a must
25 battle aren't enough to cover a all game
knowing your overall against a player is a nice info
but it is more important to have info about the ongoing of a game
but in order to be complete it should also give stats against neutrals
when you play an expansion map were for the first 5 rounds you only attack neutrals
dice against your opponents only aren't very accurate about the real history of the game


you mean, like what happens when you select [Neutrals] in the dice stats?
done and done!
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Re: Individual Game Dice Stats

Postby pamoa on Sat Nov 10, 2012 7:57 am

SirSebstar wrote:
pamoa wrote:this upgrade is a must
25 battle aren't enough to cover a all game
knowing your overall against a player is a nice info
but it is more important to have info about the ongoing of a game
but in order to be complete it should also give stats against neutrals
when you play an expansion map were for the first 5 rounds you only attack neutrals
dice against your opponents only aren't very accurate about the real history of the game
you mean, like what happens when you select [Neutrals] in the dice stats?
done and done!
yes neutrals and all players would the must
what do you mean by done?
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Re: Individual Game Dice Stats

Postby sirgermaine on Sat Nov 10, 2012 9:39 am

Sebstar, I do not think you understand the suggestion. Let's say you are in a tournament with Player ABCDE. You play 10 games at a time together, and you happen to win one game, but you are curious whether you won because of skill or luck. This suggestion, if implemented, would let you select a particular game, and view either the cumulative dice stats for you versus all others in that game, or select individual players of that game (or neutral), still focusing on only that game, so you wouldn't get statistical noise from the other 9 games you are playing together through the tournament.
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Re: Individual Game Dice Stats

Postby Kaskavel on Sat Nov 10, 2012 5:35 pm

Ι had mentioned something similar some time ago. A sidebar inside the game showing battle outcomes in a percentage style. For example, during a 1 vs 1 game, the bar would show that player 1 has 53% luck vs 47% of his opponent. This should reduce (I would say eliminate, but some people will never learn) the number of dice complainers who think they lose game after game because of dice as well as offering players a serious idea about when their opponents have a superior strategy as mc already mentioned.
I do not personaly find any interest in similar ideas in multplayer games, one can win such a a game simply because the other players attacked each other more, but I would have no problem with it.
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Re: Individual Game Dice Stats

Postby sirgermaine on Sat Nov 10, 2012 9:09 pm

I would just assume that coding-wise, in for a penny, in for a pound, since the degree to which it would be more work for more than 2 players is minimal, compared with the main challenge of setting it up at all.
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A tool to demonstrate player's rolls from R1 to end.

Postby HardAttack on Fri Dec 28, 2012 9:35 am

A tool, script to show each player's rolls from R1 to the end of the game



Concise description:
  • Assume it is 2vs2 game, 4 players, A,B,C,D are as players. A script to keep record for each player dice performance in a summed format, for example, player A rolled 11-3 in R1, 4-8 İN R2 and so on. Same for players B,C, and D for 2vs2 games. Same for 3vs3 and 4vs4 and so it is for multiplayer games.
  • For fog games, keep record for only team players for team games, or keep record of self dice for multiplayer games.

How this will benefit the site and/or other comments:
  • Well, i believe this wud add a new taste and observational aspect through the game.
  • This is something i try to keep record in my games via entering numbers turn basis into game chat...This wud brought more fun in games i believe.
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Re: A tool to demonstrate player's rolls from R1 to end.

Postby chapcrap on Fri Dec 28, 2012 11:37 am

To be clear, you want to see every dice roll in a game and you do not want a replay function, like is suggested here: viewtopic.php?f=704&t=676 ... Is that correct?
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Re: A tool to demonstrate player's rolls from R1 to end.

Postby HardAttack on Fri Dec 28, 2012 12:04 pm

true said, i guess true said mate.
my point is, only sum of rolls turnly basis.
i am not any interested in replay function, i am not interested on seeing previous turn, who held what territory, who had how many units, attacked where whatever, i dont need them... What i only want is turn based total dice performance log, and this to be kept (saved in server) only to the end of game, and once game is over, well you can delete this log to free up the memory.

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Re: A tool to demonstrate player's rolls from R1 to end.

Postby chapcrap on Fri Dec 28, 2012 3:37 pm

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