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BETA Map Medal

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How many Unique Kills Should be Required?

Poll ended at Wed Mar 20, 2013 7:40 pm

20, 100, 400
6
67%
15, 75, 300
3
33%
10, 50, 200
0
No votes
Even Lower
0
No votes
 
Total votes : 9

Re: BETA Map Medal

Postby Metsfanmax on Thu Feb 07, 2013 7:23 pm

I'm going to go ahead and Sticky this, because it is a wonderful idea.

You might want to consider different requirements for getting the medal, other than defeated opponents or wins. Because the maps may be unbalanced and because of possible XML changes as games happen, it might be unfair to demand that many victories on beta maps. It might be better to give the medal for absolute game play numbers, since the greater numbers of statistics are really what the mapmakers and community need to analyze how a map is faring.
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Re: BETA Map Medal

Postby DoomYoshi on Thu Feb 07, 2013 9:40 pm

Yea, I support.

@mets I don't think there needs to be any change in the calculations, maybe just a lower requirement.
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Re: BETA Map Medal

Postby Gilligan on Thu Feb 07, 2013 9:54 pm

What if you start a game in Beta, and it finishes in Quench? Need to work around that one.
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Re: BETA Map Medal

Postby DoomYoshi on Thu Feb 07, 2013 9:55 pm

Gilligan wrote:What if you start a game in Beta, and it finishes in Quench? Need to work around that one.


Well when the map is created, it would have to have a (beta) tag, sort of like the (random) tag. So it shouldn't matter if it was quenched.
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Re: BETA Map Medal

Postby xman5151 on Thu Feb 07, 2013 9:57 pm

Don't know how the specifics/coding would work, but I do like this idea!
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Re: BETA Map Medal

Postby Gilligan on Thu Feb 07, 2013 10:21 pm

DoomYoshi wrote:
Gilligan wrote:What if you start a game in Beta, and it finishes in Quench? Need to work around that one.


Well when the map is created, it would have to have a (beta) tag, sort of like the (random) tag. So it shouldn't matter if it was quenched.


Yes, but once the game starts, it says (Random) next to the map name - which is where I think the random medal stems from, but I can't be sure.
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Re: BETA Map Medal

Postby koontz1973 on Fri Feb 08, 2013 1:10 am

It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
  • Win 20 bronze
  • win 100 silver
  • win 200 gold
  • win 400 bluey one that comes next
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Re: BETA Map Medal

Postby betiko on Fri Feb 08, 2013 7:10 am

koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
  • Win 20 bronze
  • win 100 silver
  • win 200 gold
  • win 400 bluey one that comes next


why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.
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Re: BETA Map Medal

Postby koontz1973 on Fri Feb 08, 2013 10:24 am

betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.

I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.
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Re: BETA Map Medal

Postby betiko on Fri Feb 08, 2013 7:10 pm

koontz1973 wrote:
betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.

I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.


well if we go for the unique kill thing here is a question: if you beat player1 on beta map A and on beta map B, would it count as one unique kill or as 2 separate ones? I think I would count them per map and cumulate them. The thing is that this medal is supposed to make more people play beta maps, and assuming it works, there should be plenty more players don't you think?
also I wouldn't mind if the uniques on betas already acumulated could count, but this might be complicated I don't know the final word on that..
Also if you win an 8 player game it has to be rewarded better than just a 1vs1 played and won 7 times vs the same player. might encourage some sort of "arrangements" if you do it by wins. For example player A and player B have roughly the same points. they set up 200 games and decide to let each other win 50%. no point loss and they each get a shiny silver medal.
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Re: BETA Map Medal

Postby koontz1973 on Fri Feb 08, 2013 11:40 pm

betiko wrote:
koontz1973 wrote:
betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.

I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.


well if we go for the unique kill thing here is a question: if you beat player1 on beta map A and on beta map B, would it count as one unique kill or as 2 separate ones?

One. Unique is unique.
I think I would count them per map and cumulate them. The thing is that this medal is supposed to make more people play beta maps, and assuming it works, there should be plenty more players don't you think?

It may or may not make players play more beta maps. You would probably see a surge of players at the beginning going to at least a gold but after that, it would probably clam down a lot.
also I wouldn't mind if the uniques on betas already acumulated could count, but this might be complicated I don't know the final word on that..

Not sure if it could be done. This I honestly do not know if that sort of information is kept in any form.
Also if you win an 8 player game it has to be rewarded better than just a 1vs1 played and won 7 times vs the same player. might encourage some sort of "arrangements" if you do it by wins. For example player A and player B have roughly the same points. they set up 200 games and decide to let each other win 50%. no point loss and they each get a shiny silver medal.

Another reason why a unique kill has to be just that. For levels, it might be better to wait till the bluey ones come out and then we can see those levels. As for 1v1 getting the same as 8 player games, they are both different types of games. Both have their specialists and both have their styles of play. Both should be equal.
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Re: BETA Map Medal

Postby codierose on Sat Feb 09, 2013 12:39 am

koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
  • Win 20 bronze
  • win 100 silver
  • win 200 gold
  • win 400 bluey one that comes next

can this be added to this
http://www.conquerclub.com/forum/viewtopic.php?f=471&t=184079&view=unread#unread
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Game 12458724 win 6000
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Re: BETA Map Medal

Postby koontz1973 on Sat Feb 09, 2013 2:10 am

codierose wrote:
koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
  • Win 20 bronze
  • win 100 silver
  • win 200 gold
  • win 400 bluey one that comes next

can this be added to this
http://www.conquerclub.com/forum/viewtopic.php?f=471&t=184079&view=unread#unread

I would say no. As you then end up getting medals twice for the same game.
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Re: BETA Map Medal

Postby Vlasov on Sat Feb 09, 2013 6:58 am

Great idea! When I was Freemium, I always looked at the Beta maps -- and that led me to the Foundry -- where I gave some input that was actually used! (California map).
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Re: BETA Map Medal

Postby hotfire on Sat Feb 09, 2013 7:14 pm

i always invisioned this medal as unique kills even though i didnt specify that in op but i could create a poll? and if so what should i include for options? another thing to keep in mind is maybe a cap on the number of unique kills u can get on a single map while it is beta...this would insure not getting the medal by playing only one map lots of times as this would void the purpose for me of this medal
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