Deferred Troops Revamp

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Deferred Troops Revamp

Postby Dibbun on Fri Jul 27, 2012 3:51 pm

Concise description: No more rewards for missing turns.
  • Missing turns to get an advantage is absolute horseshit and should stop.



Specifics/Details:
  • No more deferred troops
  • Teammate does not get troops/cards upon deadbeating
  • Card is awarded at end of turn if a territory was conquered, even if time runs out



How this will benefit the site and/or other comments:
  • Sick of cheaters who use loopholes to exploit game mechanics.
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Re: The Take Your Goddamn Turn Act of 2012

Postby Campin_Killer on Fri Jul 27, 2012 3:54 pm

Agree with #1 and #3.

#2, not so much, if you had an RL issue come up
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Re: The Take Your Goddamn Turn Act of 2012

Postby Lindax on Fri Jul 27, 2012 4:37 pm

Kind of agree, but it may create more account sitting abuse.

Let's get that account sitting feature first, then implement the suggested changes.

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Re: The Take Your Goddamn Turn Act of 2012

Postby zimmah on Fri Jul 27, 2012 6:30 pm

losing a turn is never a good thing. if you allow people to get an advantage of missing turns, you're playing badly.
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Re: The Take Your Goddamn Turn Act of 2012

Postby Woodruff on Sat Jul 28, 2012 2:38 am

Dibbun wrote:Concise description: No more rewards for missing turns.
  • Missing turns to get an advantage is absolute horseshit and should stop.


It is a very rare situation when missing a turn is an advantage, if the opponent is competent.
That being said, one of your points is definitely relevant:

Dibbun wrote:[*]Card is awarded at end of turn if a territory was conquered, even if time runs out[/list]


This really needs to be corrected, at least for nuclear spoils. It just doesn't make sense to
allow it to continue.
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Re: The Take Your Goddamn Turn Act of 2012

Postby gimli1990 on Sat Jul 28, 2012 2:50 am

i completely agree with woodruff here you should get a card of you took a region no matter what period..
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Re: The Take Your Goddamn Turn Act of 2012

Postby nicestash on Sat Jul 28, 2012 8:36 am

Dibbun wrote:[*]Card is awarded at end of turn if a territory was conquered, even if time runs out[/list]


No way! This would completely ruin doodle earth games where much of the game is won and lost from the ability to end your turn.
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Re: The Take Your Goddamn Turn Act of 2012

Postby ad10r3tr0 on Sat Jul 28, 2012 1:06 pm

While it would be excellent for sequential games..

For Freestylers - not so much.. Especially the 8 man Classic Escalating where people use the last 10 seconds to conquer 20 terts and still have time to end..If you implemented that suggestion, they would get a card no matter what..which isnt right
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Re: The Take Your Goddamn Turn Act of 2012

Postby Robert The Red on Sat Jul 28, 2012 4:09 pm

Quite right you should not get deffered troops if you miss your turn, that will encourage us all to take our turns and keep the game flowing.
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Re: The Take Your Goddamn Turn Act of 2012

Postby _sabotage_ on Sat Jul 28, 2012 7:25 pm

Deadbeat and you're out. Keep it simple. We have 24 hours to play. If that isn't long enough, most people have sitters. If you're just not into the game, don't join.

I don't have a sitter, I have missed turns, I would be happy to accept this.
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Re: The Take Your Goddamn Turn Act of 2012

Postby nicestash on Sat Jul 28, 2012 10:48 pm

_sabotage_ wrote:Deadbeat and you're out. Keep it simple. We have 24 hours to play. If that isn't long enough, most people have sitters. If you're just not into the game, don't join.

I don't have a sitter, I have missed turns, I would be happy to accept this.

You certainly couldn't do this for speed games. Oftentimes games can take several hours to fill up, and sometimes people don't hear the beep that the game has started or are going to the bathroom or grabbing some food or doing some sort of chores and miss the first turn. I've done it plenty of times, but that doesn't mean I'm not into the game. Also, if you consider running out of time deadbeating, then a single 3 second lag could eject 6 or 7 players from a doodle game.
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Re: The Take Your Goddamn Turn Act of 2012

Postby IcePack on Sun Jul 29, 2012 1:00 am

Big fat no from me here
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Re: The Take Your Goddamn Turn Act of 2012

Postby x-raider on Sun Jul 29, 2012 2:03 am

This should be available as a special game-play option e.g: "Compulsory turns" .
No point forcing these changes on people. If they wish to abide by these settings they can.
I believe the same can be said about many of the suggestions.

Personally, I would use this selectively.

Lindax wrote:Kind of agree, but it may create more account sitting abuse.

Let's get that account sitting feature first, then implement the suggested changes.

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Re: The Take Your Goddamn Turn Act of 2012

Postby Dibbun on Sun Jul 29, 2012 4:17 am

x-raider wrote:This should be available as a special game-play option e.g: "Compulsory turns" .
No point forcing these changes on people. If they wish to abide by these settings they can.
I believe the same can be said about many of the suggestions.


I'd be good with that.
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Re: The Take Your Goddamn Turn Act of 2012

Postby nudge on Sun Jul 29, 2012 9:25 am

x-raider wrote:This should be available as a special game-play option e.g: "Compulsory turns" .


More often than not the game I start will have that option ticked...
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