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Re: Reinforcing neutrals

PostPosted: Tue Oct 23, 2012 2:27 pm
by thehippo8
greenoaks wrote:if you give troops to a Neutral territory it ceases to be neutral, especially if more than 1 person's armies are stationed there.

Not really, it's like when someone deadbeats and their troops turn neutral (or in Antarctica when you take out the bases of an opponent).

The other interesting thing is that it makes all the neutral squares "livve" and available for misclicking - which could spell the end of a game if you get that wrong!!

Re: Reinforcing neutrals

PostPosted: Mon Nov 12, 2012 8:38 pm
by Doobie Keebler
Giving Troops to a neutral peacekeeping force... even multiple nations supporting the same neutrals.
We've got real world examples. in CC I think I may like to add to neutrals between my enemies prodding them in a different direction.
Its practical and realistic but probably needs limitations as far a distance and the number of troops that can be "Neutralized"
Good Idea!

Re: Reinforcing neutrals

PostPosted: Wed Sep 25, 2013 12:46 pm
by waltero
Think this is a good Idea and one that can be implemented fairly quickly.

Quote:if you give troops to a Neutral territory it ceases to be neutral, especially if more than 1 person's armies are stationed there.
What is your point? Are you referring to real life or the game?
At the point a neutral is Assaulted (reducing it in order to conquer it when needed) it ceases to be neutral.
Conquers Club, game boards, Neutrals, Bots are constantly evolving.

Have limitations..Regenerate reduced neutrals to their original full strength if you like.
I am not sure, simply bolstering (unlimited) up Neutral terits are so bad.
I really think it would add to the game, I really do not see a down side to this.
You have Neutrals, resetting neutrals and killer neutrals...allow the players to 'interact' with the Neutrals.

Re: Reinforcing neutrals

PostPosted: Mon Sep 30, 2013 7:00 pm
by spiesr