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### Re: Semi sequential mode

Posted: Fri Dec 07, 2012 3:33 am
im so in love...why didn't i think of this

### Re: Semi sequential mode

Posted: Fri Dec 07, 2012 2:16 pm
greenoaks wrote:You're wrong Paddy. Rounds are quicker

ATM
8 players x 24 hours = 8 days

what is proposed is
8 players * 6 hours/player = 48 hours or 2 days

He meant it would last longer than my inaccurate projection of 44 hours.

### Re: Semi sequential mode

Posted: Fri Dec 07, 2012 6:56 pm
chapcrap wrote:
greenoaks wrote:You're wrong Paddy. Rounds are quicker

ATM
8 players x 24 hours = 8 days

what is proposed is
8 players * 6 hours/player = 48 hours or 2 days

He meant it would last longer than my inaccurate projection of 44 hours.

lol yeah axectly what chap said, i didnt mean longer than current seq. round max, just that it would last longer than 44 hours ^_^

chapcrap, my quesiton then is...

what is player 1 wait 6 hours and hasnt started.

then player 2 plays at 6 and half hours or something.
player 3 can now start, lets say player 2's turn took 5 mins, so 3 starts at 6 hours and 35 mins.

now player 4 can start, and assumin player 3 took 5 mins, player 4 starts at 6 hrs 40 mins.
then player 5 can start, assuming player 4's turn takes 5 mins, at 6hrs 45 mins.

lets say he ends at 6 hrs 50 mins, and player 6 starts then.
Lets say player 6 takes 5 and ends, at 6hrs. and 55 mins. player 7 starts.

all the meanwhile player 1 is at the grocery store or something.

if player 7 ends at 7 hours, everybody BUT player one has gone. Does player 1 then get two turns? what if he waits 6 more hours, can player two start again? or does the round not progress until after player 1 starts, then the next begins with player 2, and player one has get moved to the back of the rotation?

how to proceed from there, i guess, i where my confusions are~

### Re: Semi sequential mode

Posted: Sat Dec 08, 2012 12:41 am
chapcrap wrote:
greenoaks wrote:You're wrong Paddy. Rounds are quicker

ATM
8 players x 24 hours = 8 days

what is proposed is
8 players * 6 hours/player = 48 hours or 2 days

He meant it would last longer than my inaccurate projection of 44 hours.

lol yeah axectly what chap said, i didnt mean longer than current seq. round max, just that it would last longer than 44 hours ^_^

chapcrap, my quesiton then is...

what is player 1 wait 6 hours and hasnt started.

then player 2 plays at 6 and half hours or something.
player 3 can now start, lets say player 2's turn took 5 mins, so 3 starts at 6 hours and 35 mins.

now player 4 can start, and assumin player 3 took 5 mins, player 4 starts at 6 hrs 40 mins.
then player 5 can start, assuming player 4's turn takes 5 mins, at 6hrs 45 mins.

lets say he ends at 6 hrs 50 mins, and player 6 starts then.
Lets say player 6 takes 5 and ends, at 6hrs. and 55 mins. player 7 starts.

all the meanwhile player 1 is at the grocery store or something.

if player 7 ends at 7 hours, everybody BUT player one has gone. Does player 1 then get two turns? what if he waits 6 more hours, can player two start again? or does the round not progress until after player 1 starts, then the next begins with player 2, and player one has get moved to the back of the rotation?

how to proceed from there, i guess, i where my confusions are~

the other players dont have to take their turns.

if they do they choose to give player A a shot at a double turn. however, they also get a chance to take back to back turns by playing before player A has moved, breaking/reducing his bonuses.

### Re: Semi sequential mode

Posted: Sat Dec 08, 2012 2:48 am
From what I get from this is that player 1 has 24 hours to play. During that time, players 2,3 and 4 can play at 6 hour increments.
So players would only be able to play like this

Player 1 starts
Player 2 after 6 hours
Player 3 after 12 hours
Player 4 after 18 hours
Player 5 after 24 hours
Player 6 after 30 hours
Player 7 after 36 hours
Player 8 after 42 hours
But all players will have 24 hours to take their turn. So if player 8 does not take his turn straight away, the 42 hours can become 60 hours. It would have to go like freestyle so player 8 will always get a turn before player 1 can play a second time. Or should player 1 be able to play twice before player 8 has even had a go?

### Re: Semi sequential mode

Posted: Sat Dec 08, 2012 3:56 am
koontz1973 wrote:From what I get from this is that player 1 has 24 hours to play. During that time, players 2,3 and 4 can play at 6 hour increments.
So players would only be able to play like this

Player 1 starts
Player 2 after 6 hours
Player 3 after 12 hours
Player 4 after 18 hours
Player 5 after 24 hours
Player 6 after 30 hours
Player 7 after 36 hours
Player 8 after 42 hours
But all players will have 24 hours to take their turn. So if player 8 does not take his turn straight away, the 42 hours can become 60 hours. It would have to go like freestyle so player 8 will always get a turn before player 1 can play a second time. Or should player 1 be able to play twice before player 8 has even had a go?

player 1 can start his turn 6 hours after player 8's turn has started

### Re: Semi sequential mode

Posted: Sat Dec 08, 2012 4:32 am
greenoaks wrote:
koontz1973 wrote:From what I get from this is that player 1 has 24 hours to play. During that time, players 2,3 and 4 can play at 6 hour increments.
So players would only be able to play like this

Player 1 starts
Player 2 after 6 hours
Player 3 after 12 hours
Player 4 after 18 hours
Player 5 after 24 hours
Player 6 after 30 hours
Player 7 after 36 hours
Player 8 after 42 hours
But all players will have 24 hours to take their turn. So if player 8 does not take his turn straight away, the 42 hours can become 60 hours. It would have to go like freestyle so player 8 will always get a turn before player 1 can play a second time. Or should player 1 be able to play twice before player 8 has even had a go?

player 1 can start his turn 6 hours after player 8's turn has started

So players 1, 2 and 3 can play 2 rounds before player 8 has even played once. I like it. Should make team games a hell of a lot of fun.
........

### Re: Semi sequential mode

Posted: Sat Dec 08, 2012 2:21 pm
koontz1973 wrote:
greenoaks wrote:
koontz1973 wrote:From what I get from this is that player 1 has 24 hours to play. During that time, players 2,3 and 4 can play at 6 hour increments.
So players would only be able to play like this

Player 1 starts
Player 2 after 6 hours
Player 3 after 12 hours
Player 4 after 18 hours
Player 5 after 24 hours
Player 6 after 30 hours
Player 7 after 36 hours
Player 8 after 42 hours
But all players will have 24 hours to take their turn. So if player 8 does not take his turn straight away, the 42 hours can become 60 hours. It would have to go like freestyle so player 8 will always get a turn before player 1 can play a second time. Or should player 1 be able to play twice before player 8 has even had a go?

player 1 can start his turn 6 hours after player 8's turn has started

So players 1, 2 and 3 can play 2 rounds before player 8 has even played once. I like it. Should make team games a hell of a lot of fun.
........

YES!!

The more this is talked about, the more fun I think it will be.

### Re: Semi sequential mode

Posted: Mon Dec 10, 2012 8:31 am
Wow. You guys addressed things I couldn't think of. I guess a better name must be given to the mode.

### Re: Semi sequential mode

Posted: Mon Dec 10, 2012 8:51 am
skychaser wrote:Wow. You guys addressed things I couldn't think of. I guess a better name must be given to the mode.

Staggered

not sure who the genius was who came up with that name was but it really describes the way the turns are taken.

### Re: Semi sequential mode

Posted: Mon Dec 10, 2012 9:52 am
Yep. I think it's a great name too. Some admin could change the topic title to the new name I guess.

### Re: Semi sequential mode

Posted: Mon Dec 10, 2012 10:52 am
skychaser wrote:Yep. I think it's a great name too. Some admin could change the topic title to the new name I guess.

You could change it yourself.

But, since you're willing, I'll go ahead and change it for you.

### Re: Staggered Gameplay

Posted: Mon Dec 10, 2012 10:53 am
I didn't know I could change. Thank you.

### Re: Staggered Gameplay

Posted: Thu Apr 18, 2013 6:15 pm
Since people are reviewing some modes and the community is active, can Doomyoshi review this one? Lol.

### Re: Staggered Gameplay

Posted: Thu Apr 18, 2013 6:27 pm
I like this idea

### Re: Staggered Gameplay

Posted: Mon Apr 22, 2013 11:56 am
I think it's an easy implementation and would forever solve the question for "12 hours turns" and whatever while giving the site a truly unique feature.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 12:07 am
Ok. Neat idea. Time for some Doomy Downerpants.

Some thought has been given to how this works for 8 players, but how about for less than 4 players? Let me present a situation in 3-players.

1 AM Player 3's turn starts. 7 AM player 1 can take his turn. 1 PM player 2 can take his turn. Player 1 and 2 each take their turn. Now player 3 takes his turn and it goes to player 3 turns again.

Also, a formula has to be assessed. In 8-player. Player 1 doesn't take his turn before Player 2 is activated. 1 minute before player 3 is activated, player 1 takes his turn and the baton passes to player 2. The new count will have to start from player 2's 24 hour clock, unless the log reads back players.

I am toying with the idea of a fixed clock. So that every 6 hours, a new turn is activated. This has the downsides of having potential times when nobody can play, but the added advantage of having 0% chance for ridiculously complicated situations. I can't think of any off the top of my head, but I blame that on tiredness.

Can anyone try to write a simple formula for determining when a turn becomes activated? Do it in logic, math, computer, whatever, let's just get a more rigorous form of this in writing so we can actually test and see if there any problems.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 5:00 am
it is the same as now.

the next turn starts when the previous player has taken their turn or a fixed period of time has elapsed from the start of the previous players turn.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 6:22 am
I don't even know how you count the time on the server to determine anything. If it's a task done if someone open the pages or if you guys use daemons or when you guys use services. Lol.

I just told that it would be easy because the site already determine on freestyle when its half the turn time so the same code could be used into this one with some slightly changes.

It's the same as when in freestyle you can see if it's half the turn. Except that you will fix it for 6 hours. Addind the possibility to counting as a fraction of total time. But I think using constants is better, someone may one day create a longer time turn and more than 8 players to play battle royale or 12 players games.
Adding the possibility to enabling more and more players.

If I had the code maybe I could think of something though I'm a noob at it.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 7:43 am
Round 1
time =0, Player 1's turn starts
if time = 360 mins or Player 1 ends turn, Player 2's turn starts (B)
if time = (B) + 360 mins or Player 2 ends turn, Player 3's turn starts (C)
if time = (C) + 360 mins or Player 3 ends turn, Player 4's turn starts (D)
if time = (D) + 360 mins or Player 4 ends turn, Player 5's turn starts (E)
if time = (E) + 360 mins or Player 5 ends turn, Player 6's turn starts (F)
if time = (F) + 360 mins or Player 6 ends turn, Player 7's turn starts (G)
if time = (G) + 360 mins or Player 7 ends turn, Player 8's turn starts (H)

this can easily be expanded for Battle Royales

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 7:56 am
greenoaks wrote:Round 1
time =0, Player 1's turn starts
if time = 360 mins or Player 1 ends turn, Player 2's turn starts (B)
if time = (B) + 360 mins or Player 2 ends turn, Player 3's turn starts (C)
if time = (C) + 360 mins or Player 3 ends turn, Player 4's turn starts (D)
if time = (D) + 360 mins or Player 4 ends turn, Player 5's turn starts (E)
if time = (E) + 360 mins or Player 5 ends turn, Player 6's turn starts (F)
if time = (F) + 360 mins or Player 6 ends turn, Player 7's turn starts (G)
if time = (G) + 360 mins or Player 7 ends turn, Player 8's turn starts (H)

this can easily be expanded for Battle Royales

So, theoretically, within 7 hours, everyone could take a turn?
We need to define "ends turn" if they are the "active player" and not count ends turn if the next player has already taken a turn.

I have spent all night mulling. I don't think they are actually any situations in which this breaks down.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 9:19 am
Yep. The second turn starts after everything. One may be able to play twice. It's a small price to pay I guess.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 9:22 am
Another option to avoid people from playing twice as it may become yet another farming tool at objective maps is delaying the last one if he's the last to play. That would be like Freestyle except that it's based on time and not on whether people already opened his turn. If it's to avoid he could be able to play after some time or after someone FINISHED one's turn.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 5:15 pm
2 turns before someone else has taken 1 will occur in all small games & ones that have only a few players left.

it is already dealt with in Freestyle. that code could be used. an overlap is only possible if half of a players standard game turn (12 hours for casual) has elapsed.

### Re: Staggered Gameplay

Posted: Tue Apr 23, 2013 5:18 pm
So this is a semi-freestyle, right?
I assume that if game initializes at 00:00 then 2nd player can start the turn at 6am and 3rd at 12, 4th at 18pm and so on
But player 1 , even if player 2 started to playe after the 6 hours, can he still have 24 hours to play?
If so... i like the ideia very much...if not ill see a lot of missed turns.