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Vacation time
Posted:
Sat Dec 22, 2012 12:54 pm
by Trevor33
Instead of troubling someone to look at your account when you might miss a turn why can me not have a few periods per year when we can go on holiday which prevents us from losing a turn?
For example i can move on Wednesday morning but i'm not sure when i get online again, possibly Thursday afternoon or possibly Wednesday night. It's Christmas so don't want to give someone the burden of my games but i also don't want to miss a turn. It would be perfect t be able to extend my time in games by say 24 hours.
Re: Vacation time
Posted:
Sun Dec 23, 2012 10:42 am
by chapcrap
Re: Vacation time
Posted:
Mon Dec 24, 2012 8:32 pm
by rdsrds2120
chap's got mad cross-referencing skill!
As for the Suggestion, I'm not sure how we would do this, especially since many people celebrate many different things, so it definitely couldn't be a scheduled event.
BMO
Re: Vacation time
Posted:
Sat Dec 29, 2012 11:51 am
by CafeT
how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced
shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.
Re: Vacation time
Posted:
Sun Dec 30, 2012 9:35 am
by Gillipig
CafeT wrote:how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced
shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.
I think this sounds better:
All
Premium players get X amount of vacation days a
year. Would be a pain if freemiums got vacation days, and I think it's better to give out X amount of vacation days a year than per month.
Re: Vacation time
Posted:
Mon Dec 31, 2012 2:34 am
by CafeT
the idea behind incrementing every month was to give people who travel a lot extra days while keeping the maximum number of days someone can take off at once low. people planning to be away from the internet for more than about a week should plan ahead and stop joining games or get an account sitter, not take three weeks off. on the other hand, taking an extra day a few times a month shouldn't require such measures.
Re: Vacation time
Posted:
Mon Dec 31, 2012 6:26 am
by koontz1973
Not liking this at all. One of the reasons 24 hours is a nice number is that we can all get to a computer within that time. Having a time bank like this may drag a 24 hour game into a ludicrous amount of time. Not good for the games with a freeium in it. If anything, this would go towards the argument of having
48/72 hour rounds. This would get super silly if all 8 players in a game took it in the same round. This is also, one of the reasons we have turn taken percentages.
Re: Vacation time
Posted:
Mon Dec 31, 2012 8:54 am
by chapcrap
I disagree with koontz here.
I've seen this in online poker and it works really well. If someone only has 5 extra days worth of game extensions per year (or whatever the time is), it's not really that much and it would only be a slight annoyance on rare occasions for most people.
Re: Vacation time
Posted:
Mon Dec 31, 2012 10:18 am
by MoB Deadly
Gillipig wrote:CafeT wrote:how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced
shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.
I think this sounds better:
All
Premium players get X amount of vacation days a
year. Would be a pain if freemiums got vacation days, and I think it's better to give out X amount of vacation days a year than per month.
Quote For Truth.
Re: Vacation time
Posted:
Sat Jan 05, 2013 3:47 am
by Lord_Bremen
I don't think it's fair to make everyone else wait just cause you decided to take off.
Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.
Re: Vacation time
Posted:
Sat Jan 05, 2013 4:05 am
by Gillipig
Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.
Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.
Won't really be of use when you're on vacation.
Re: Vacation time
Posted:
Sat Jan 05, 2013 3:21 pm
by darth emperor
Gillipig wrote:Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.
Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.
Won't really be of use when you're on vacation.
Or something urgent comes
Re: Vacation time
Posted:
Thu Jan 17, 2013 1:23 am
by Lord_Bremen
Gillipig wrote:Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.
Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.
Won't really be of use when you're on vacation.
Before going on vacation you can ask for a pause, not hard.
I fail to see why someone going off where they can't even log on once a day to check means everyone else should have to wait a week for their next turn.
Re: Vacation time
Posted:
Thu Jan 17, 2013 5:52 pm
by JBlombier
Eventhough I understand where this suggestion comes from (I'd like a pause-button for selfish reasons), I don't like it if others would use it (for selfish reasons as well). Not in favour, I'll arrange a sitter.