[GP/UI] Semi-Auto Assault

Have any bright ideas? Share and discuss them with the community

Moderators: Global Moderators, Suggestions Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Advanced Auto-Assault Options

Postby DoomYoshi on Wed Jan 23, 2013 1:49 pm

This should go into the command prompt I suggested.
How long will the fight against ISIS take?
John Kerry wrote:We will engage in this campaign for as long as it takes to prevail.
User avatar
Lieutenant DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 4636
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Change Auto-Assault

Postby Serbia on Sat Aug 31, 2013 10:40 am

Concise description:
  • Change Auto-Assault

Specifics/Details:
  • Allow attackers to pick a targeted "leave me with no fewer than xxx armies after my attack"

How this will benefit the site and/or other comments:
  • Take some of the risk out of auto assaulting

Auto assault is a very useful button, particularly when you're pressed for time. Sometimes though, the risks in using auto assault will keep a player from using it, particularly in build games where troop counts get quite high.

For example, say you've got 750 on Territory A, and your opponent has 600 on Territory B. You enjoy a numbers advantage, but are worried about losing too many. My suggestion would be a separate button, perhaps called "Auto Assault To:". Let's say you want to try your luck, but want to reassess the attack once you're down to 600 on Territory A. Or perhaps you just want to nibble your opponent down some without necessarily taking the territory, but don't want to sit and click Assault 100 times. This extra button would give you new options.

I believe this has been suggested before, or implemented to some degree, as Tripitaka is telling me she's used this in the past, but I am suggesting that we make it integral to the site. Also my apologies if there is already a thread floating around.

Bollocks.
User avatar
Captain Serbia
 
Posts: 10314
Joined: Sun Jan 14, 2007 10:10 pm
Location: Detroit
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (9) General Achievement (5) Clan Achievement (1) Tournament Contribution (31) General Contribution (6)

Re: Change Auto-Assault

Postby BGtheBrain on Sat Aug 31, 2013 10:45 am

Auto assault 50% would be beneficial
User avatar
Private 1st Class BGtheBrain
Multi Hunter
Multi Hunter
 
Posts: 2421
Joined: Thu Sep 02, 2010 2:50 pm
Medals: 101
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (7) General Achievement (5) Clan Achievement (47) Tournament Contribution (4)
General Contribution (5)

Re: Semi-Auto Assault

Postby Metsfanmax on Sat Aug 31, 2013 10:53 am

MERGED
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 4496
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: Semi-Auto Assault

Postby rishaed on Sat Aug 31, 2013 9:39 pm

Its on the to-do list since lack was here and it still hasn't been implemented??! Really?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
User avatar
Corporal 1st Class rishaed
 
Posts: 729
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!
Medals: 17
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (2) Fog of War Achievement (1) Trench Warfare Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (1) General Achievement (4)

Re: Semi-Auto Assault

Postby spiesr on Sat Aug 31, 2013 10:48 pm

STICKIED
The base idea is solid, now we need a consensus on the functionality and interface.
User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Re: Advanced Auto-Assault Options

Postby Armandolas on Sun Sep 08, 2013 3:32 am

Huegelkoenig wrote:
My suggestions would be, to add two textboxes next to the Auto-Assault-Button, where players can enter the amount of troops, for the Auto-assault to stop, manually.

Image




i like this
User avatar
Brigadier Armandolas
 
Posts: 1705
Joined: Fri Jun 06, 2008 6:32 am
Location: Lisbon
Medals: 100
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (2) Bot Achievement (1) Ratings Achievement (4) Tournament Achievement (19)
General Achievement (4) Clan Achievement (5) Challenge Achievement (1) Tournament Contribution (28)

Re: Advanced Auto-Assault Options

Postby patrickaa317 on Sun Sep 08, 2013 11:20 pm

Armandolas wrote:
Huegelkoenig wrote:
My suggestions would be, to add two textboxes next to the Auto-Assault-Button, where players can enter the amount of troops, for the Auto-assault to stop, manually.

Image




i like this



+1
taking a break from cc, will be back sometime in the future.
User avatar
Sergeant 1st Class patrickaa317
 
Posts: 2268
Joined: Sat Jan 31, 2009 5:10 pm
Medals: 116
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (18) General Achievement (7) Clan Achievement (21)
Tournament Contribution (27) General Contribution (1)

Re: [GP/UI] Semi-Auto Assault

Postby spiesr on Thu Sep 26, 2013 9:54 am

SUBMITTED
User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Add Another Assault Button

Postby VioIet on Thu Oct 31, 2013 4:42 pm

I don't follow this forum too closely, so I will apologize in advance if something like this has already been suggested.

I'm currently playing a few City Mogul Fog Trench games. With that map, it is quite easy to develop large stacks of troops after just a few rounds.

It seems that we only have two choices for attacking: assault and auto-attack.

In trench, I have to be very careful about which regions I assault. Sometimes, I don't necessarily want to conquer an opponent's region, but I just want to tap it down.

This is no problem when I have a 50 stack trying to tap down a 20 stack. But a 300 stack trying to tap down a 200 stack is just down-right tedious. I am tired of sitting here, clicking hundreds of times to try to wind it down. I think it would be nice to add another assault button, that allowed you to attack with multiple dice at once without auto-attacking.

I think maybe a button that allowed you to attack in multiples of 6 and another that allowed you to attack in multiples of 10 would be a great option.

As far as how it will help the community- well I would like to think that people would be happy about using such a button when they had really big stacks. It's not common in most maps, but in maps like City Mogul, Hive, Feudal Epic, where large stacks are easily possible, I think this could be very useful. Just more convenient and will allow for faster turns.
Bruceswar: I have big news coming out soonish
Violet: oh, what big news?
Bruceswar: I am leaving KORT to go to RA


Image
Major VioIet
 
Posts: 608
Joined: Mon Mar 15, 2010 3:18 am
Medals: 56
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (4) General Achievement (3) Clan Achievement (9) Tournament Contribution (2)
General Contribution (1)

Re: [GP/UI] Semi-Auto Assault

Postby spiesr on Thu Oct 31, 2013 6:33 pm

User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Re: [GP/UI] Semi-Auto Assault

Postby jonofperu on Fri Mar 14, 2014 9:05 am

+1
Huegelkoenig presented it very well and I completely agree!
Image
User avatar
Colonel jonofperu
 
Posts: 505
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 90
Monthly Leader Gold (1) Monthly Leader Bronze (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2)
Quadruples Achievement (2) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1)
Ratings Achievement (4) Tournament Achievement (9) General Achievement (9) Clan Achievement (16) Training Achievement (1)

Re: [GP/UI] Semi-Auto Assault

Postby rappel on Tue Apr 08, 2014 10:05 am

Indeed, having just had my first 3000 versus 1500 in a Trench and clicked it down to 2 for them Please go for something like Huegelkoenig's suggestion it's simple and covers all options.

For me the sensible defaults would be:
1. Start with both boxes blank and default to current behaviour.
2. Start with "your" box < 4 and it will automatically default to current behaviour yet be more explicit and help people understand what's going on.
3. Start with "your" box <4 and opponents box <3. It will be different from current behaviour but safe in both stop cases.

2. Would be my preferred.
Sergeant 1st Class rappel
 
Posts: 34
Joined: Tue Dec 16, 2008 3:24 pm
Medals: 34
Standard Achievement (4) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (1) General Achievement (1)

Auto-Assault Options

Postby TheMissionary on Mon Oct 13, 2014 6:36 pm

Concise description:
  • Being able to select how many troops you would like to Auto Assault with.

Specifics/Details:
  • Option of how many troops you would like to Auto-Assault with.
  • Could be done by 5/10/20/50/100/150/200/300... ect. based on attacking troop total.

How this will benefit the site and/or other comments:
  • In games with excessive numbers of troops, this might promote more activity.
  • Games with large numbers of troops may not last as long.
  • It would be easier to attack with large numbers of troops.
Image
2013-11-13 11:47:40 - NapoleonTanerite [team]: "We will forgive your forgetting to use the troops in Turkey." It's hard to think with an erection, which I bet TM had!
User avatar
Lieutenant TheMissionary
SoC Training Instructor
SoC Training Instructor
 
Posts: 1599
Joined: Sat Jul 11, 2009 2:02 pm
Location: Iowa
Medals: 74
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (3) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (3) General Achievement (4) Clan Achievement (11)
Training Achievement (4) Tournament Contribution (8)

Re: Auto-Assault Options

Postby JamesKer1 on Mon Oct 13, 2014 7:36 pm

TheMissionary wrote:Concise description:
  • Being able to select how many troops you would like to Auto Assault with.

Specifics/Details:
  • Option of how many troops you would like to Auto-Assault with.
  • Could be done by 5/10/20/50/100/150/200/300... ect. based on attacking troop total.

How this will benefit the site and/or other comments:
  • In games with excessive numbers of troops, this might promote more activity.
  • Games with large numbers of troops may not last as long.
  • It would be easier to attack with large numbers of troops.


Already Submitted :) Under Semi-Auto Assault
User avatar
Captain JamesKer1
Suggestions Moderator
Suggestions Moderator
 
Posts: 817
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky
Medals: 31
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2) Tournament Contribution (1) General Contribution (1)

Re: Auto-Assault Options

Postby TheMissionary on Mon Oct 13, 2014 8:03 pm

What was the result?
Image
2013-11-13 11:47:40 - NapoleonTanerite [team]: "We will forgive your forgetting to use the troops in Turkey." It's hard to think with an erection, which I bet TM had!
User avatar
Lieutenant TheMissionary
SoC Training Instructor
SoC Training Instructor
 
Posts: 1599
Joined: Sat Jul 11, 2009 2:02 pm
Location: Iowa
Medals: 74
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (3) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (3) General Achievement (4) Clan Achievement (11)
Training Achievement (4) Tournament Contribution (8)

Re: Auto-Assault Options

Postby JamesKer1 on Mon Oct 13, 2014 8:48 pm

TheMissionary wrote:What was the result?


Still sitting in submitted, waiting for implementation. It hasn't come across Beta yet though, so it may be a while.

viewtopic.php?f=535&t=195316
User avatar
Captain JamesKer1
Suggestions Moderator
Suggestions Moderator
 
Posts: 817
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky
Medals: 31
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2) Tournament Contribution (1) General Contribution (1)

Re: [GP/UI] Semi-Auto Assault

Postby Dukasaur on Tue Oct 14, 2014 6:06 am

rappel wrote:Indeed, having just had my first 3000 versus 1500 in a Trench and clicked it down to 2 for them Please go for something like Huegelkoenig's suggestion it's simple and covers all options.

For me the sensible defaults would be:
1. Start with both boxes blank and default to current behaviour.
2. Start with "your" box < 4 and it will automatically default to current behaviour yet be more explicit and help people understand what's going on.
3. Start with "your" box <4 and opponents box <3. It will be different from current behaviour but safe in both stop cases.

2. Would be my preferred.

Agreed.
User avatar
Lieutenant Dukasaur
Head Socialite
Head Socialite
 
Posts: 11873
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Medals: 136
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (19)
General Achievement (15) Clan Achievement (9) Training Achievement (2) Challenge Achievement (5) Tournament Contribution (31)

Semi-automatic attack mode

Postby PapaGeek on Fri Dec 05, 2014 10:22 am

Concise description:

When you get into long winded escalating games, for example, game number 13910364 http://www.conquerclub.com/game.php?game=13910364 which is now in round 133 for 12 players, the escalating bonus grows to well over 100,000 troops. There are many situations where you do not want to totally eliminate a huge stack that is positioned against you, you merely want to knock it down to a manageable size. If you deploy 120,000 troops against 100,000 troops, the auto attack button will probably totally eliminate your opponent, not what you want, and using the single attack button would require clicking it about 100,000 times in 3,600 seconds, can't be done in the one hour time limit. I suggest either:

Specifics/Details:
  • A button that allows you to make 1,000 attacks on a single click
  • A button that allows you to attack until either you or your opponent is down to 100 troops
  • For either, a better option would be to display a drop down list to let the attacker select the limit (1,000 or 100, or 10), but that is more work

After the limited semi-automatic attack(s) you could use the single attack button to get the precise numbers you want.


How this will benefit the site and/or other comments:

Right now, when you are in a Trench, No Reinforcement game such as the one referenced above, there is no way to achieve the result you want.
User avatar
Captain PapaGeek
 
Posts: 141
Joined: Mon Nov 01, 2010 2:12 pm
Location: Maryland
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Challenge Achievement (1)

Re: Semi-automatic attack mode

Postby Swifte on Fri Dec 05, 2014 12:50 pm

Not the first time we've seen the semi-auto rolls suggested... but I think it'd come in handy in a variety of situations.

If we're going to do it, I'd want to see it as flexible as possible. Let me input "Stop when I kill X amount of troops or when I lose Y amount of troops, whichever comes first".
User avatar
Colonel Swifte
Chatter
Chatter
 
Posts: 2224
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
Medals: 141
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (31)
General Achievement (34) Clan Achievement (6) Challenge Achievement (4) Tournament Contribution (6) General Contribution (14)

Re: Semi-automatic attack mode

Postby PapaGeek on Fri Dec 05, 2014 1:37 pm

I agree with you totally Swifte, I’d love to make it “as flexible as possible”, but my biggest problem with the way it is now is that when you get into escalating games that last a lot of rounds, the amount of troops you get for each cache becomes too large to manage in a single move.

I’d love to see a huge level of flexibility, but a simple way of getting huge stacks to a manageable level where you can then “tweak” the results with single attacks within the 1 hour time limit would at least eliminate the fact that right now many of the things you want to accomplish are literally “impossible” to do under the current attack rules.

My post mentioned 100,000 troops, but what if it was only 4,000 or 5,000. You still only have 3,600 seconds in the one hour time limit for completing your turn.

You can plan out your move when you are getting a few thousand troop in that round and if all you want to do is place them and take a single square, fine. But if you want to place them and do a strategic strike against your opponent, the current attack limitations can literally make it “IMPOSSIBLE” for you to attack the way you want! Being “impossible” becomes a huge disadvantage to the game we all love to play!
User avatar
Captain PapaGeek
 
Posts: 141
Joined: Mon Nov 01, 2010 2:12 pm
Location: Maryland
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Challenge Achievement (1)

Re: Semi-automatic attack mode

Postby Papa Martino on Fri Dec 05, 2014 2:44 pm

well if it's not too much trouble integrating such a botton but in a flexible way - go ahead, please. in our game mentioned above it would dramatically increase strategic options
Captain Papa Martino
 
Posts: 1
Joined: Thu Feb 03, 2011 1:02 pm
Medals: 19
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (1)
Cross-Map Achievement (2)

Re: Semi-automatic attack mode

Postby Swifte on Fri Dec 05, 2014 5:19 pm

PapaGeek wrote:I agree with you totally Swifte, I’d love to make it “as flexible as possible”, but my biggest problem with the way it is now is that when you get into escalating games that last a lot of rounds, the amount of troops you get for each cache becomes too large to manage in a single move.

I’d love to see a huge level of flexibility, but a simple way of getting huge stacks to a manageable level where you can then “tweak” the results with single attacks within the 1 hour time limit would at least eliminate the fact that right now many of the things you want to accomplish are literally “impossible” to do under the current attack rules.

My post mentioned 100,000 troops, but what if it was only 4,000 or 5,000. You still only have 3,600 seconds in the one hour time limit for completing your turn.

You can plan out your move when you are getting a few thousand troop in that round and if all you want to do is place them and take a single square, fine. But if you want to place them and do a strategic strike against your opponent, the current attack limitations can literally make it “IMPOSSIBLE” for you to attack the way you want! Being “impossible” becomes a huge disadvantage to the game we all love to play!


Hi Papa,

I wholeheartedly agree we need a solution to your problem. I do not know if my proposed flexibility is significantly more difficult to program than what you're requesting or not, so I just put it out there for further consideration.
I agree, if one solution solves your problem and is much faster to implement, go the easy way for now... I was just dovetailing on your idea and hoping that if it's not too much more difficult we could add an element that is more broadly applicable.
I've found that if you don't at least suggest what you ultimately want, sometimes you get that first step implemented and then it takes a loooong time to get what you ultimately wanted (not necessarily a dig at CC, just a general observation) so I wanted to put a bigger vision out there - maybe it's achievable just as easily! :)
User avatar
Colonel Swifte
Chatter
Chatter
 
Posts: 2224
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
Medals: 141
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (31)
General Achievement (34) Clan Achievement (6) Challenge Achievement (4) Tournament Contribution (6) General Contribution (14)

Re: Semi-automatic attack mode

Postby PapaGeek on Fri Dec 05, 2014 7:50 pm

Swifte,

Can you give us some examples of the type of flexibility you are looking for?
User avatar
Captain PapaGeek
 
Posts: 141
Joined: Mon Nov 01, 2010 2:12 pm
Location: Maryland
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Challenge Achievement (1)

Re: [GP/UI] Semi-Auto Assault

Postby PapaGeek on Fri Dec 05, 2014 8:13 pm

Sorry for the duplicate suggestion that I just posted.

My reasoning was a bit different. When you get into long winded trench escalating games, the value of each cache can grow to rather large amounts, and there are situations that occur that are literally “impossible” to resolve under the current attack options.

For example: Your opponent has 6,000 troops facing you. You do a cache for 7,000 and you do not want to actually take his position but merely reduce his stack to 1 or 2 troops. You can’t auto attack or you will capture his region and you can’t keep single attacking it because it will probably take close to 6,000 attacks to accomplish what you want to do and you only have 3,600 seconds, 1 hour, to complete your move. In other words what you want to accomplish is impossible.

I was looking for a way to basically do what you suggested, but I would be satisfied with an attack mode that would auto-attack until either you or your opponent was reduced to 100 troops (or any other small number the group thinks is best), a single “semi-automatic” attack button with no fields. The idea is that even when the attack is thousand vs thousands a single attack brings the stack size down to a manageable level. You can easily hit the single attack button up to 100 times in one hour to “tweak” the semi-auto attack results to the level you want.

Again, I’m trying to eliminate impossible situations.
User avatar
Captain PapaGeek
 
Posts: 141
Joined: Mon Nov 01, 2010 2:12 pm
Location: Maryland
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Challenge Achievement (1)

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users

Login