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Semi-Auto Assault

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Postby BaldAdonis on Sun Sep 23, 2007 2:01 am

I like cicero's solution the best, but with the auto-attack default being 2. The people who need the fastest responses are the ones playing freestyle games, trying to break a bonus before the opponent starts a turn. If they're anything like me, they'll keep attacking to the death, so that should be the first choice. Everyone else has time to worry about how many armies they will have left over, so they can browse through the dropdown.
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Postby Stoney229 on Sun Oct 14, 2007 9:25 pm

cicero wrote:I believe that a good interface...
...italicised text on the page.

Cicero


I think Cicero's model is by far the best without any drawbacks in my opinion. it would be a simple dropdown menu, which defaults at the current "3" or "4", where you select the number of armies you wish to not attack with. The menu would always be present next to the auto-attack button, but would only take effect if the auto atatck button is clicked, as opposed to the "attack" button.
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby lluisferrater on Tue Jul 01, 2008 9:00 am

Best option and easyer option will be always that auto-atack option stopn when u loose half of armies u atack.

joeyjordison wrote:ok i couldn't find a topic about this so here goes:

you put in the number of attacks you want the auto attack to make and it makes them

auto attack is great sometimes when u have to attack or u r just finishin off a game or watever. problem is sometimes u hav 70 armies against 50. now if u got down to u havin 2 and them havin 6 then some1 else would easily take them out and this would cost u the game. wat i propose is you would be able to enter a number of attacks so its auto attack in stages...

if i want to do this then i have to just repeatedly click the attack but really quick so the pages don't load but it registers it. i then see the result. being able to specify a number would be great i think

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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby nicolepe on Fri Oct 03, 2008 10:47 pm

Hi,

maybe, instead of rolls, we can use loss. So, you can set after how many units lost the rolls must stop:

Auto: [] 5 loss [] 10 loss [] to the death!

So, if you are attacking a territory with your 40 armies, and click on [] 10 loss, to attacks go on automatically until your forces are reduced to 30 (or eventually 29, if in the last roll you lose two armies).

This allow a good series of rolls to go on, and stop rapidly if you are only losing armies.

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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby austex on Wed Oct 08, 2008 4:37 am

How long has this been on Lack's "To do list"??? A year or more? Seems that nothing on that list gets done lately. I play esc games almost exclusively and when games go more than 10 rounds, this would be really useful.
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby Lord+Master on Wed Oct 29, 2008 2:06 pm

I was moaning the other day to someone about how you should be able to auto-attack until the defender only has 1 left. Any plans for that or are you only reviewing the attackers arsenal?
Apologies if this has already been raised...
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby TooHot4Jew on Tue Jan 27, 2009 8:31 pm

That is fine, but it should appear as a scroll box to the right of both assault buttons and default to three, then stay where you set it. To have to set it for each assault would be time consuming, and there's times where the floodgates open and two players are going head-to-head to terminate someone or against each other. Forcing more time into each turn would create an imbalance that I think is best avoided.
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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby Genghis Khant on Tue Feb 10, 2009 5:12 pm

How about having drop down lists just underneath the territory lists so that you can choose the minimum number of troops you want left on that territory once you've hit auto attack?



[attacking territory][▼]__v__[defending territory][▼]__[assault]_____[end assaults] _____,_________[n][▼]____________________[n][▼]__[auto assault]


with a default setting of


[attacking territory][▼]__v__[defending territory][▼]__[assault]_____[end assaults] ______________.[3][▼]____________________[0][▼]__[auto assault]


which is how it currently is in the game*. That way you could then choose how much you want to weaken your opponent and set a limit to how much you're prepared to weaken yourself.

* but without the drop down lists and without the option, obviously
Last edited by Genghis Khant on Tue Dec 14, 2010 11:49 am, edited 1 time in total.
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Auto Assault function on all maps

Postby legionbuck on Tue Feb 24, 2009 10:47 am

Auto Assault needs to be adjusted. Instead of a drop from ...say..20 vs 5 and you find your troop count down to 3 vs 2, it would be better for players to lose troops in no more than 3. Each time you can assess whether to continue Auto Assault, switch to single attack mode, or halt.

With large troop to troop opponents as in games like World 2.1, taking single shots is time consuming. Why shaft yourself with Auto Assault in those situations ? Anybody agree ? Let's request the map wizards to fix this glitch !
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Re: Auto Assault function on all maps

Postby TaCktiX on Tue Feb 24, 2009 10:58 am

Mapmakers have zero control over this. Take it up with Lack in Suggestions.
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Re: Auto Assault function on all maps

Postby legionbuck on Tue Feb 24, 2009 11:11 am

Map makers have no input on this ? I find that hard to believe...they do write software, don't they? Oh, thanks for your input. Care to explain that hammer and sickle avatar ?
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Re: Auto Assault function on all maps

Postby gimil on Tue Feb 24, 2009 11:21 am

I'm going to go ahead and move this to suggs & bugs where I think it belongs :)

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Re: Auto Assault function on all maps

Postby cicero on Tue Feb 24, 2009 11:42 am

Solutions to this problem are already being discussed in Auto attack limits (choose number of attacks) which you'll noticed is marked *To-Do*.

Please continue discussion there. This duplicate topic locked.

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Re: Auto attack limits (choose number of attacks) *To-Do*

Postby sailorseal on Wed Feb 25, 2009 12:44 pm

1 of the best ideas ever!
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5 rolls button (or 10)

Postby Simon Viavant on Thu Aug 27, 2009 9:20 pm

Concise description:
  • Have a "five rolls" button (or ten) in between attack and auto attack.

Specifics:
  • If you hit 5 rolls, the computer rolls the dice 5 times, ditto for ten.

This will improve the following aspects of the site:
  • I hate hitting auto attack but I also don't like the idea of clicking the attack button for 90 seconds strait or more on maps like city mogul and 2.1, so this would be an in between.
  • People won't be motivated to hit auto attack as much and so will make better strategy decisions.
  • Improve speed game gameplay as people can roll the dice quickly without compromising tactics.
  • People will want to play more games if each game takes less time so they'll be more motivated to buy premium.
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