chapcrap wrote:Metsfanmax wrote:Fazeem wrote:Metsfanmax wrote:This is quite an interesting idea. The gameplay would be different enough to perhaps really warrant a new game option. You know some people would have all the players start with one territory though. Imagine what happens if, by chance, two of them are connected? Someone's going to be rather unhappy.
LOL nature of the beast no different then when someone starts off with a bonus or both drop a manual next to other.
It is different though. In manual, if you drop your stack right next to someone else, 1) that is at least partially your fault because you should be guessing where your opponents will drop when you make your deployment and 2) you're not immediately dead if someone autos your stack, and wins. Starting off with a bonus is also not necessarily game-breaking, even in 1v1, even though it's usually a big advantage. In this case, you simply lose straight out if someone goes 6v3 and wins without even getting to take a turn.
A solution, which I think was already mentioned, is that each map have certain constraints. For example, in Classic, the count needs to be 3-17. If this is done, then there would be no issue of 1 territory games.
Also it allows for actual growth and planning of strategy instead of being forced to go for Asia/Europe because your only territory is there and you have an army of Neutral territories around you.