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Re: Select Amount of Starting Positions

PostPosted: Sun Feb 03, 2013 4:07 pm
by Fazeem
After reading some of the feedback and the ideas in other suggestions I have thought of a what could be a easy varient and even a name for it. Conquest Mode. Same Idea but simplified Conquest mode changes from the deafult amount to 1 starting territ. I still like the idea of customizable but it may be more difficult just having 1 territ which seems to be the most popular point of.

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 07, 2013 3:44 pm
by Blazer87
I would select starting number of territories but it cannot be on places with killer neutrals and cannot be like a whole continent on the starting turn. I would also like to put in a suggestion of limiting the number of troops in a particular territory on manual deployment so you cannot plop all of the troops on one territory and steamroll with it.

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 07, 2013 3:58 pm
by darth emperor
Blazer87 wrote:I would select starting number of territories but it cannot be on places with killer neutrals and cannot be like a whole continent on the starting turn. I would also like to put in a suggestion of limiting the number of troops in a particular territory on manual deployment so you cannot plop all of the troops on one territory and steamroll with it.

Don't worry, that's not possible. Killer neutrals, are never a starting position.
Well, that's luck, is not like you can decide where to deploy. With this suggestion, you have less chances of this happening, than what's currently.
That's a completely, different suggestion. You should search if there's a similar suggestion and post there. If not, make a new thread about that suggestion.

Re: Select Amount of Starting Positions

PostPosted: Sat Feb 09, 2013 8:29 pm
by agentcom
Couldn't have said it better myself, darth.

On another note, while playing around in a sandbox somewhere, I was able to play some games like this. I didn't think much of this suggestion before I did that, but it was fun. A whole new type of gameplay, especially on foggy. You go for a lot of bonuses that you wouldn't think about holding in other games. I think this would be a fun addition to the gameplay options.

Re: Select Amount of Starting Positions

PostPosted: Tue Feb 12, 2013 9:30 pm
by rishaed
Can we get a suggs. mod to sticky it?

Re: Select Amount of Starting Positions

PostPosted: Tue Feb 12, 2013 10:27 pm
by nicestash
Hmm, I have a split opinion on this one. I like the idea, but I worry about clutter in the game finder. A lot of players search for specific game options, and making a large number of new options (1 troop, 2 troop, 3 troop... all the way up to 123 (is this number righttroops on hive could really disperse the available games. It's hard enough finding a 1v1 game without meddlesome options like fog, nukes, and manual, and this could make it very difficult. Also, hive would be a b1tch to code for as the programmers would need to make 123 options; I don't know about you, but I'd rather see that time spent on several somethings. That being said, this is a very interesting idea. I've played risk against friends where we each started with 1 territory and fought from there, and this could be very fun in a trench game (albeit long depending on the map). Personally, I'd like the only options to be the current number of territories or 1. I can't see people playing with a lot of other settings and that would be easier to program.

Also chapcrap, I'd like to commend you for staying level headed during your "conversation" with fazeem; just reading through that discussion I wanted to socket punch him in the face a couple times. :lol:

Re: Select Amount of Starting Positions

PostPosted: Tue Feb 12, 2013 11:24 pm
by Fazeem
nicestash wrote:Hmm, I have a split opinion on this one. I like the idea, but I worry about clutter in the game finder. A lot of players search for specific game options, and making a large number of new options (1 troop, 2 troop, 3 troop... all the way up to 123 (is this number righttroops on hive could really disperse the available games. It's hard enough finding a 1v1 game without meddlesome options like fog, nukes, and manual, and this could make it very difficult. Also, hive would be a b1tch to code for as the programmers would need to make 123 options; I don't know about you, but I'd rather see that time spent on several somethings. That being said, this is a very interesting idea. I've played risk against friends where we each started with 1 territory and fought from there, and this could be very fun in a trench game (albeit long depending on the map). Personally, I'd like the only options to be the current number of territories or 1. I can't see people playing with a lot of other settings and that would be easier to program.

Also chapcrap, I'd like to commend you for staying level headed during your "conversation" with fazeem; just reading through that discussion I wanted to socket punch him in the face a couple times. :lol:

Interesting so you came in with problems and no solutions and to make a snarkey comment on top of it. Solution Idea to your issue would be instead of making it 1 through whatever number split it into 3 option sets that would be map based. Normal Territs, Half Territs and Minimum/1 Territ. now you can go back to making your nose discolored and riding the illogic train.

Re: Select Amount of Starting Positions

PostPosted: Tue Feb 12, 2013 11:35 pm
by nicestash
Really? Let's analyze what I said:

Problem: Lots of coding if programmers have to make a value for all values between 1 and 123 (starting # in hive)
Solution:
nicestash wrote:Personally, I'd like the only options to be the current number of territories or 1.


Screw off fazeem

Re: Select Amount of Starting Positions

PostPosted: Wed Feb 13, 2013 4:51 am
by greenoaks
nicestash wrote:Really? Let's analyze what I said:

Problem: Lots of coding if programmers have to make a value for all values between 1 and 123 (starting # in hive)
Solution:
nicestash wrote:Personally, I'd like the only options to be the current number of territories or 1.


Screw off fazeem

i like your idea nicestash.
Fazeem wrote:
spiesr wrote:How would such an option be displayed on the Join A Game and Game Finder Pages?

I am sure one of the site geniuses would find a spot much like they did with Trench and Fog =D>

this would be a part of Initial Troops - Automatic, Manual or Conquest

the normal or 1 terit option would also mean it works perfectly for Random as well. =D>

Re: Select Amount of Starting Positions

PostPosted: Wed Feb 13, 2013 12:17 pm
by Fazeem
Fazeem wrote:
nicestash wrote:Hmm, I have a split opinion on this one. I like the idea, but I worry about clutter in the game finder. A lot of players search for specific game options, and making a large number of new options (1 troop, 2 troop, 3 troop... all the way up to 123 (is this number righttroops on hive could really disperse the available games. It's hard enough finding a 1v1 game without meddlesome options like fog, nukes, and manual, and this could make it very difficult. Also, hive would be a b1tch to code for as the programmers would need to make 123 options; I don't know about you, but I'd rather see that time spent on several somethings. That being said, this is a very interesting idea. I've played risk against friends where we each started with 1 territory and fought from there, and this could be very fun in a trench game (albeit long depending on the map). Personally, I'd like the only options to be the current number of territories or 1. I can't see people playing with a lot of other settings and that would be easier to program.

Also chapcrap, I'd like to commend you for staying level headed during your "conversation" with fazeem; just reading through that discussion I wanted to socket punch him in the face a couple times. :lol:

Interesting so you came in with problems and no solutions and to make a snarkey comment on top of it. Solution Idea to your issue would be instead of making it 1 through whatever number split it into 3 option sets that would be map based. Normal Territs, Half Territs and Minimum/1 Territ. now you can go back to making your nose discolored and riding the illogic train.
nicestash wrote:Really? Let's analyze what I said:

Problem: Lots of coding if programmers have to make a value for all values between 1 and 123 (starting # in hive)
Solution:
nicestash wrote:Personally, I'd like the only options to be the current number of territories or 1.


Screw off fazeem


And yet the solution given went over your head or you intentionally ignored in order to continue riding the Snarkey wave. Yes the single territ(conquest mode) starting point would probably be the easiest solution and half the normal starting territs would also be something I could see being popular and either way woulkd be a great addition to the game settings. But given the way you decided to make attacks and jumpin to try and rekindle a side off topic issue that had nothing to do with you I take your posts with a grain of salt.

Re: Select Amount of Starting Positions

PostPosted: Wed Feb 13, 2013 1:58 pm
by rishaed
^ Dude, i know you think your idea is the best idea in the world, but both with chapcrap/nicestash you have acted like a 3rd grader in completely ignoring what they said and taking it as a personal attack. If anything you should be taking it a constructive criticism, the people have been nice enough not to lash back out against you like you have done to them, while showing downsides and prospective problems with your suggestion. These things would have to be done anyways, so actually take their posts with a grain of salt, instead of bashing, claiming that they are off topic (they truly are on topic for what its worth) and you might get them to come back with some more. If i had a suggestion where I had 99 posts of constructive critisism, and 1 post where it just said that s/he liked the idea i would take the 99 posts of constructive critism.
This is slightly off topic i realize, but i felt it needed addressed.

Re: Select Amount of Starting Positions

PostPosted: Wed Feb 13, 2013 6:22 pm
by Fazeem
rishaed wrote:^ Dude, i know you think your idea is the best idea in the world, but both with chapcrap/nicestash you have acted like a 3rd grader in completely ignoring what they said and taking it as a personal attack. If anything you should be taking it a constructive criticism, the people have been nice enough not to lash back out against you like you have done to them, while showing downsides and prospective problems with your suggestion. These things would have to be done anyways, so actually take their posts with a grain of salt, instead of bashing, claiming that they are off topic (they truly are on topic for what its worth) and you might get them to come back with some more. If i had a suggestion where I had 99 posts of constructive critisism, and 1 post where it just said that s/he liked the idea i would take the 99 posts of constructive critism.
This is slightly off topic i realize, but i felt it needed addressed.

I believe they call the additional offtopic banter you peons keep using flaming and it is not constructive criticism it is intentionally derailing I can handle critique but senseless swipes on nothing tangents like yours and those you sympathize with is counterproductive. Notice ther have been other with concerns and we built on those points bu now you have got me following suit so I will try and refrain from taking the bait from here on as it seems the mindstate of many of you sidetrackers is just taking this off course. I think I have addressed all possible downsides(In fact I was taken down another tangent when I acknowledge that there were potential issues and how to possibly address them) and maybe you should reread the posts or maybe they are just in a pack mentality state trying to be part of the Negativity clique. ANd yes this is a great Idea and a simple one that can be easily implemented if the graciaous coders and admin give it support. Like most things it may require refinement at points but the premise is sound. NOw I am sure one of you will have another little clever quip or a doomsday scenerio with extremely low probability so please continue on the glass half empty approach I have glass to get back to filling...

Re: Select Amount of Starting Positions

PostPosted: Wed Feb 13, 2013 10:59 pm
by agentcom
nicestash wrote:... but I worry about clutter in the game finder. ... It's hard enough finding a 1v1 game without meddlesome options like fog, nukes, and manual, and this could make it very difficult.


What if this wasn't available on the gamefinder screen? I don't know if we have to make games searchable by how many starting territs there were. But even if it was on gamefinder, you could just have a dropdown, rather than radio buttons, for the starting territ selection. If you left it blank, then the gamefinder would just find all games like when you leave any other option blank. Alternatively, the gamefinder could have 2 options: normal and custom. Custom would return all results where the number of territs was not set to the default.

Also, hive would be a b1tch to code for as the programmers would need to make 123 options; I don't know about you, but I'd rather see that time spent on several somethings. That being said, this is a very interesting idea. I've played risk against friends where we each started with 1 territory and fought from there, and this could be very fun in a trench game (albeit long depending on the map). Personally, I'd like the only options to be the current number of territories or 1. I can't see people playing with a lot of other settings and that would be easier to program.



I'm not sure how hard it would be to code. My instinct is that it wouldn't be that hard to make a dropdown box that is programmed to have all numbers from 1 to MAX = Number of available starting territs divided by Number of players.

Of course, the game creation page would then have to be dynamic and the dropdown box would have to update when you changed the number of players. A lot of websites have pages like this (think about forms you fill out online where the options on questions below change as you fill out the form). But if you wanted to avoid that, you could just set the dropdown to MAX = number of starting territs divided by 2 and if you ever made an illegal selection, it would take you to the page that it does when you try to make an 8 player trips game.

Anyway, it looks like you all have come up with a number of interesting options. The most versatile option from the perspective of somebody making games would be to allow a custom number of starting territs determined by the user. The alternatives that have been proposed allow a predetermined number. It sounds like people have proposed Normal, Half and Conquest (cool name fazeem!).

This has been a fun thread to read, let's make sure we all keep it civil. If you feel offended by any of the several posts above this one, keep it to yourself. No one has gotten out of control yet, but I don't want to see any personal attacks being exchanged here.

Re: Select Amount of Starting Positions

PostPosted: Wed Feb 13, 2013 11:42 pm
by Fazeem
Fazeem wrote:After reading some of the feedback and the ideas in other suggestions I have thought of a what could be a easy varient and even a name for it. Conquest Mode. Same Idea but simplified Conquest mode changes from the deafult amount to 1 starting territ. I still like the idea of customizable but it may be more difficult just having 1 territ which seems to be the most popular point of.


greenoaks wrote:
nicestash wrote:Really? Let's analyze what I said:

Problem: Lots of coding if programmers have to make a value for all values between 1 and 123 (starting # in hive)
Solution:
nicestash wrote:Personally, I'd like the only options to be the current number of territories or 1.


Screw off fazeem

i like your idea nicestash.
Fazeem wrote:
spiesr wrote:How would such an option be displayed on the Join A Game and Game Finder Pages?

I am sure one of the site geniuses would find a spot much like they did with Trench and Fog =D>

this would be a part of Initial Troops - Automatic, Manual or Conquest

the normal or 1 terit option would also mean it works perfectly for Random as well. =D>


agentcom wrote:
nicestash wrote:... but I worry about clutter in the game finder. ... It's hard enough finding a 1v1 game without meddlesome options like fog, nukes, and manual, and this could make it very difficult.


What if this wasn't available on the gamefinder screen? I don't know if we have to make games searchable by how many starting territs there were. But even if it was on gamefinder, you could just have a dropdown, rather than radio buttons, for the starting territ selection. If you left it blank, then the gamefinder would just find all games like when you leave any other option blank. Alternatively, the gamefinder could have 2 options: normal and custom. Custom would return all results where the number of territs was not set to the default.

Also, hive would be a b1tch to code for as the programmers would need to make 123 options; I don't know about you, but I'd rather see that time spent on several somethings. That being said, this is a very interesting idea. I've played risk against friends where we each started with 1 territory and fought from there, and this could be very fun in a trench game (albeit long depending on the map). Personally, I'd like the only options to be the current number of territories or 1. I can't see people playing with a lot of other settings and that would be easier to program.



I'm not sure how hard it would be to code. My instinct is that it wouldn't be that hard to make a dropdown box that is programmed to have all numbers from 1 to MAX = Number of available starting territs divided by Number of players.

Of course, the game creation page would then have to be dynamic and the dropdown box would have to update when you changed the number of players. A lot of websites have pages like this (think about forms you fill out online where the options on questions below change as you fill out the form). But if you wanted to avoid that, you could just set the dropdown to MAX = number of starting territs divided by 2 and if you ever made an illegal selection, it would take you to the page that it does when you try to make an 8 player trips game.

Anyway, it looks like you all have come up with a number of interesting options. The most versatile option from the perspective of somebody making games would be to allow a custom number of starting territs determined by the user. The alternatives that have been proposed allow a predetermined number. It sounds like people have proposed Normal, Half and Conquest (cool name greenoaks!).

This has been a fun thread to read, let's make sure we all keep it civil. If you feel offended by any of the several posts above this one, keep it to yourself. No one has gotten out of control yet, but I don't want to see any personal attacks being exchanged here.

Just Saying lol

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 14, 2013 4:20 am
by greenoaks
agentcom wrote:I'm not sure how hard it would be to code. My instinct is that it wouldn't be that hard to make a dropdown box that is programmed to have all numbers from 1 to MAX = Number of available starting territs divided by Number of players.

Of course, the game creation page would then have to be dynamic and the dropdown box would have to update when you changed the number of players. A lot of websites have pages like this (think about forms you fill out online where the options on questions below change as you fill out the form). But if you wanted to avoid that, you could just set the dropdown to MAX = number of starting territs divided by 2 and if you ever made an illegal selection, it would take you to the page that it does when you try to make an 8 player trips game.

although i like the idea of choosing the starting terits i would vote against that as an option. it would dilute the demand for games by spreading us out across too many options much like what happened when the extra speed variations were introduced. ONLY WORSE. games will take too long to fill when someone creating 20 Eurasia's with 10 starting terits each would split wannabe players with the guy who created 20 Eurasia's with 9 starting terits and the guy who created them with 11. now consider that sort of variation across every map on this site and i know its not an infinite explosion in choice but it does seem close.

agentcom wrote:Anyway, it looks like you all have come up with a number of interesting options. The most versatile option from the perspective of somebody making games would be to allow a custom number of starting territs determined by the user. The alternatives that have been proposed allow a predetermined number. It sounds like people have proposed Normal, Half and Conquest (cool name greenoaks!).

it wasn't entirely me. just like someone brilliant suggested they drop 'the' from that social networking site, 'The Facebook'. i suggest we drop 'mode' from Fazeem's naming of the 1 starting terit option, Conquest Mode.

i also believe the issue of how it would look has been addressed
Fazeem wrote:
spiesr wrote:How would such an option be displayed on the Join A Game and Game Finder Pages?

I am sure one of the site geniuses would find a spot much like they did with Trench and Fog

this would be a part of Initial Troops - Automatic, Manual or Conquest :D

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 14, 2013 12:02 pm
by Fazeem
greenoaks wrote:
agentcom wrote:I'm not sure how hard it would be to code. My instinct is that it wouldn't be that hard to make a dropdown box that is programmed to have all numbers from 1 to MAX = Number of available starting territs divided by Number of players.

Of course, the game creation page would then have to be dynamic and the dropdown box would have to update when you changed the number of players. A lot of websites have pages like this (think about forms you fill out online where the options on questions below change as you fill out the form). But if you wanted to avoid that, you could just set the dropdown to MAX = number of starting territs divided by 2 and if you ever made an illegal selection, it would take you to the page that it does when you try to make an 8 player trips game.

although i like the idea of choosing the starting terits i would vote against that as an option. it would dilute the demand for games by spreading us out across too many options much like what happened when the extra speed variations were introduced. ONLY WORSE. games will take too long to fill when someone creating 20 Eurasia's with 10 starting terits each would split wannabe players with the guy who created 20 Eurasia's with 9 starting terits and the guy who created them with 11. now consider that sort of variation across every map on this site and i know its not an infinite explosion in choice but it does seem close.

agentcom wrote:Anyway, it looks like you all have come up with a number of interesting options. The most versatile option from the perspective of somebody making games would be to allow a custom number of starting territs determined by the user. The alternatives that have been proposed allow a predetermined number. It sounds like people have proposed Normal, Half and Conquest (cool name greenoaks!).

it wasn't entirely me. just like someone brilliant suggested they drop 'the' from that social networking site, 'The Facebook'. i suggest we drop 'mode' from Fazeem's naming of the 1 starting terit option, Conquest Mode.

i also believe the issue of how it would look has been addressed
Fazeem wrote:
spiesr wrote:How would such an option be displayed on the Join A Game and Game Finder Pages?

I am sure one of the site geniuses would find a spot much like they did with Trench and Fog

this would be a part of Initial Troops - Automatic, Manual or Conquest :D

I completely support this post :-D

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 14, 2013 12:41 pm
by agentcom
Fazeem wrote:
Fazeem wrote:After reading some of the feedback and the ideas in other suggestions I have thought of a what could be a easy varient and even a name for it. Conquest Mode. ...


:oops: Sorry, Fazeem. I completely forgot about that. I corrected it in my post.

As to the rest of the conversation, the more I hear from you two (fazeem and greenoaks), the more I agree that limiting the options is a good thing. But I don't think that we should only take it all the way down to 1 ... I like the idea of starting with a few, too. Like the half territ option that was suggested. I think I would play that more than "Conquest," actually.

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 14, 2013 7:16 pm
by nicestash
Pretty much what I had in mind greenoaks, except stated better.

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 28, 2013 1:16 pm
by Fazeem
agentcom wrote:
Fazeem wrote:
Fazeem wrote:After reading some of the feedback and the ideas in other suggestions I have thought of a what could be a easy varient and even a name for it. Conquest Mode. ...


:oops: Sorry, Fazeem. I completely forgot about that. I corrected it in my post.

As to the rest of the conversation, the more I hear from you two (fazeem and greenoaks), the more I agree that limiting the options is a good thing. But I don't think that we should only take it all the way down to 1 ... I like the idea of starting with a few, too. Like the half territ option that was suggested. I think I would play that more than "Conquest," actually.

I think a way it could be presented would be as follows:

Conquest = 1 Starting Territ for all Players

Reduced = Half the Regular Starting Territs

Normal = default amount of Starting Territs

This feature could be offered separate from manual and auto deploy or in addition still providing yet more gameplay diversity.

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 28, 2013 9:47 pm
by greenoaks
agentcom wrote:
Fazeem wrote:
Fazeem wrote:After reading some of the feedback and the ideas in other suggestions I have thought of a what could be a easy varient and even a name for it. Conquest Mode. ...


:oops: Sorry, Fazeem. I completely forgot about that. I corrected it in my post.

As to the rest of the conversation, the more I hear from you two (fazeem and greenoaks), the more I agree that limiting the options is a good thing. But I don't think that we should only take it all the way down to 1 ... I like the idea of starting with a few, too. Like the half territ option that was suggested. I think I would play that more than "Conquest," actually.

i would be totally against more than 1 additional option, whatever that was.

perhaps Conquest is 3 terits unless you normally get less. perhaps it is only 1. i prefer 1 but would not be against 3. half i will fight against - it doesn't even have a cool name.

what i don't want is a massive expansion to game options. limit them and pick the best. too many options result in games filling slower.

Re: Select Amount of Starting Positions

PostPosted: Thu Feb 28, 2013 9:50 pm
by nicestash
I'm also against the half-it seems unnecessary.

Re: Select Amount of Starting Positions

PostPosted: Fri Mar 01, 2013 11:28 am
by Fazeem
greenoaks wrote:
agentcom wrote:
Fazeem wrote:
Fazeem wrote:After reading some of the feedback and the ideas in other suggestions I have thought of a what could be a easy varient and even a name for it. Conquest Mode. ...


:oops: Sorry, Fazeem. I completely forgot about that. I corrected it in my post.

As to the rest of the conversation, the more I hear from you two (fazeem and greenoaks), the more I agree that limiting the options is a good thing. But I don't think that we should only take it all the way down to 1 ... I like the idea of starting with a few, too. Like the half territ option that was suggested. I think I would play that more than "Conquest," actually.

i would be totally against more than 1 additional option, whatever that was.

perhaps Conquest is 3 terits unless you normally get less. perhaps it is only 1. i prefer 1 but would not be against 3. half i will fight against - it doesn't even have a cool name.

what i don't want is a massive expansion to game options. limit them and pick the best. too many options result in games filling slower.

Naw I digress it does not result in games filling slower with more options. Settings people do not like results in games filling slower there are plenty of setting I use game finder to completely skip over because I cannot stand them. Fight not choice but fight the limiting of it. Freedom to choose settings makes this site great and the variety of choices is why I prefer here to pogo or some other varient site. The more COnquer Club offers the more it further defines itself as it stands head and shoulders above the rest.

All that said I still strongly feel that 1 should be the minimum not 3 the half idea is a compromise to picking specific amount as it will most likely be easier to code and I have founf a number of maps that would benfit from it(Supermax comes to mind 1st) that way the dynamics of play can be tempered with how long it will take to play.

Re: Select Amount of Starting Positions

PostPosted: Sat Mar 02, 2013 4:55 pm
by agentcom
Fazeem wrote:Naw I digress it does not result in games filling slower with more options. Settings people do not like results in games filling slower .... Fight not choice but fight the limiting of it. Freedom to choose settings makes this site great and the variety of choices is why I prefer here to pogo or some other varient site. The more COnquer Club offers the more it further defines itself as it stands head and shoulders above the rest.

All that said I still strongly feel that 1 should be the minimum not 3 the half idea is a compromise to picking specific amount as it will most likely be easier to code and I have founf a number of maps that would benfit from it(Supermax comes to mind 1st) that way the dynamics of play can be tempered with how long it will take to play.


QFT on your aside and I agree that 1 territ games would be better than 3.

There is a potentially easy way to code a variation of this that would not result in 1 territ (on most maps). That would be to set up a 3- or more player game and then convert 1 or more of those players to a neutral player.

Re: Select Amount of Starting Positions

PostPosted: Mon Mar 04, 2013 1:16 am
by Dillybarr
Its a good idea.. maybe a way to present it would be let's say classic map is chose it could read... troop count: and have a pull down box saying max(14)and the just have -1 -2 -3 etc if I make any sense at all..

Re: Select Amount of Starting Positions

PostPosted: Mon Mar 04, 2013 5:28 pm
by darth emperor
Is there a way to change your vote?