- My idea is to give guaranteed set to player 2 upon 3 turns. And guaranteeing 1st player will not get a set until after third turn. For example: 2nd player gets 2 of one colour, or 2 different colours on first turn. On third turn, the program automatically gives them a third of a single colour card, or gives them a mixed set. Alternately, for 1st player, whatever the first 2 cards, the 3 card will not produce a set. So 1st player has advantage of first turn, but can not rely on cards, 2nd player can. I realize this is mostly influential for flat rate, and 1 v 1 for some. But still.
maps with 1 v 1, spoils
- Right now, a lot of maps give 1st player a big advantage. I.e. a map where each player in 1 v 1 is given 15 territories, or any number whereby 1st player can take one or two territories and drop the 2nd players troop income immediately on first turn. Hence, the entire game is slanted to 1st player advantage. If 2nd player is guaranteed spoils, there may be a way to offset this and create some balance.
creates better option for game settings
- The community will benefit with a more predictably balanced game setting if it is achieved with these settings, allowing more free play. Second player can rely on a larger troop income with a few turns, whereas 1st player will definitely wait. Which set 2nd player gets is not guaranteed, it could be reds, blues, or greens, or mixed. It is simply determined that the first 2 random cards will lead to a fixed third card set.