- I propose that the player going first should not be allowed to attack, but deploy only on the first turn.
- After the player goes first, they would be able to deploy only. No card. In a sense you could look at it like your going last to assault, but you are given the opportunity to at least have some armies on the board to compensate for the likely fewer territories you will have and that you are last to get a card. In a freestyle game there is no first player, so this would not apply to freestyle games.
The player who goes first gets to choose their spot on the board and deter others from attacking. There is an advantage currently in going first by getting first card, first deployment, first assault. In a two player game the player 2 is often knocked out of a region before they even go. This way the person who assaults first will have to go up against better defended territories. It just evens things out.
I played Risk this way for many years in two player and team games, its been tested.
How this will benefit the site and/or other comments:
- Two player games would see the most benefit as the player going first would have more armies on the board, but player 2 would be able to cut into their bonus. Right now player two is just behind all the way. I posted in a non form post and saw some silly arguments that this would have to carry all the way through the turn order or that somehow player 2 would have an even bigger advantage. That's just not the case.