[GP] Display Value of Flat Rate Spoils

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Re: Displaying Flat Rate Spoils

Postby owenshooter on Thu Oct 01, 2009 8:49 pm

Beckytheblondie wrote:omg, shut up.

red=4 green=6 blue=8 mixed=10

there, now you know it.

and from above, beckytheblonde imparted wisdom to those too foolish to seek it out themselves...-0
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Show Number of troops for Flat Rate Spoils

Postby Grifter on Sun Mar 17, 2013 2:49 pm

Concise description:
When a player is presented the screen for selecting a set of spoils to turn in for deployment then doing a "mouse over" of the 3 colors will show the potential number of troops. This is for Flat Rate only.

Specifics/Details:
Is it just me or do other players forget how many troops to get for a set or red or blue or green or mixed set? I have to open another browser tab and then go to the Instructions to look it up. It would be a nice handy feature if by putting my mouse over the colour it would then display the number of troops. For example of mouse over of red would display the text "4 troops".
An alternative is to display it as full text without a mouse over ie. red (4 troops), green (6 troops), blue (8 troops) or mixed (10 troops).

How this will benefit the site and/or other comments:
This will not bring about world peace or save the masses but will add a simple help.
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Re: Show Number of troops for Flat Rate Spoils

Postby greenoaks on Sun Mar 17, 2013 3:43 pm

when you hover over a red card how will it know you are hovering over a red set and not a rainbow set?
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Re: Show Number of troops for Flat Rate Spoils

Postby qwertylpc on Sun Mar 17, 2013 4:25 pm

youve played 108 games and you havent figured it out?
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Re: Show Number of troops for Flat Rate Spoils

Postby Grifter on Sun Mar 17, 2013 9:16 pm

qwertylpc wrote:youve played 108 games and you havent figured it out?
Yes I do forget things. When someone asks my age I have to do the math to figure it out. Course at my age it is not worth celebrating anymore.

I am also thinking of new players. This is a simple change that would benefit them.
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Re: Show Number of troops for Flat Rate Spoils

Postby nicestash on Sun Mar 17, 2013 9:58 pm

I like this suggestion. It took me a long time to realize that in flat rate games, not all sets are created equal. This is way different than any other version of Risk I've played.
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Re: Show Number of troops for Flat Rate Spoils

Postby DoomYoshi on Mon Mar 18, 2013 12:54 pm

MERGED

This was originally archived, but has never been rejected, I also found some of the posts in [implemented] presumably based on the fact that there is an Addon that does it?
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Re: Display Value of Flat Rate Spoils

Postby IcePack on Mon Mar 18, 2013 2:21 pm

Yeah this would be helpful, every new player I brought to the site wants to know this info.
Every single one asks.
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Re: Display Value of Flat Rate Spoils

Postby greenoaks on Mon Mar 18, 2013 4:05 pm

IcePack wrote:Yeah this would be helpful, every new player I brought to the site wants to know this info.
Every single one asks.

then direct them to the Instructions tab at the top of every page.

this is a useless suggestion. the amount of spoils in Flat rate does not change, EVER.

the amount of spoils in Escalating changes every cash so to assist players with scrolling through the log and counting the cashes a line was added.

IT IS NOT NECESSARY FOR FLAT
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Re: Display Value of Flat Rate Spoils

Postby Funkyterrance on Mon Mar 18, 2013 5:16 pm

greenoaks wrote:
IcePack wrote:Yeah this would be helpful, every new player I brought to the site wants to know this info.
Every single one asks.

then direct them to the Instructions tab at the top of every page.

this is a useless suggestion. the amount of spoils in Flat rate does not change, EVER.

the amount of spoils in Escalating changes every cash so to assist players with scrolling through the log and counting the cashes a line was added.

IT IS NOT NECESSARY FOR FLAT


It if were easy for a new player to find this information I would agree but it's not. Navigating through this site to actually find what it is you are looking for has always been an unnecessarily awkward process. It's just not very user friendly in that respect.
I think this should be enacted for the above reason. It's a strange system(flat rate) so having it in front of you is not an unreasonable request, especially if you don't have a good memory for numbers.
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Re: Display Value of Flat Rate Spoils

Postby betiko on Mon Mar 18, 2013 5:47 pm

i remember that for my first games i was like weeee!!! a set!!! and didn't figure out immediately a red set was crap. Also it took me 2-3 games to figure out nuclear spoils, i was just stupidly trading no matter what lol. then I was wondering why I had some stacks missing... haha noob days!
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Re: Display Value of Flat Rate Spoils

Postby AdamKeith on Mon Mar 18, 2013 6:22 pm

It wouldn't be hard to implement. All you have to do is add the following line under the map (above the turn drop down boxes and such):

Flat Rate spoils- Red (4), Green (6), Blue (8), One of each (10).
Click image to enlarge.
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Re: Display Value of Flat Rate Spoils

Postby Grifter on Mon Mar 18, 2013 10:24 pm

This feature would do no harm to those players that have memorized the sets and therefore don't need the help. It is meant to help new players. Sometimes the little things help.
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Re: Display Value of Flat Rate Spoils

Postby agentcom on Sat Mar 23, 2013 5:06 pm

+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat
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Re: Display Value of Flat Rate Spoils

Postby Metsfanmax on Sat Mar 23, 2013 6:18 pm

I support the idea. If we can make a simple choice to end a lot of potential confusion, we should do it. The fact that we might be making redundant copies of the information doesn't mean it's a bad idea. As AdamKeith points out, it is kind of hard to reject this idea given that the formatting issues have already been worked out for escalating, and in this case all we're doing is adding static text.
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