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Metsfanmax wrote:I quite like this idea. I would say, though, that it should be a 100 round limit and should be implemented at every 100 round marker.
Porcius Festus wrote:For it seems to be unreasonable, in sending a prisoner, not to indicate the charges against him.
DoomYoshi wrote:Metsfanmax wrote:I quite like this idea. I would say, though, that it should be a 100 round limit and should be implemented at every 100 round marker.
There already is an option for 100 round games though. Or do you mean the votimg should start at 100 rounds and then the round limit becomes 200?
This is a tricky concept because we are talking 3 different round limits.
Round limit 1: when the voting begins
Round limit 2: the gap between round limit 1 and the end of the game
Round limit 3: upon rejection of the vote, the gap before the next vote.
undert0w wrote:Ok – so perhaps, in no-limit games:
After 100 rounds of play, the option to vote appears.
If the vote passes, the game will continue for a further 100 rounds of play (the game ends on round 200).
If the vote does not pass, play will continue and the option to vote will only reappear after another 50 rounds of play.
If the vote passes the next time, the game will continue for a further 100 rounds of play (the game ends on round 250).
If the vote does not pass, play continues and the cycle continues (option to vote appears 50 rounds after it was unsuccessful).
And to add an extra suggestion, perhaps an option to vote on a truce/abandoning the game should be implemented after 3 unsuccessful voting rounds. Points could be split evenly in a truce (although I suspect this may lead to cheating) or the game could be declared 'abandoned' and no one would gain or lose any points.
undert0w wrote:Even if no one wins or loses points?
At this point (in game 10367429) I would gladly abandon the game and walk away with no points. The only thing I would gain is the ability to start a new game.
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