In-game Dice Stats

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In-game Dice Stats

Postby BIGMEANIE on Wed Apr 25, 2012 3:26 pm

in-game dice stats. pretty self-explanatory. it will show how equal the dice have been in the particular game.

it will benefit the site by allowing players to see how large a role luck has played in the game.

don't see any negative side to having these statistics available in a particular game.
Last edited by spiesr on Sat Apr 20, 2013 11:35 am, edited 1 time in total.
Reason: Edit title
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Re: in-game dice stats

Postby AndyDufresne on Thu Apr 26, 2012 1:36 pm

Keeping Dice Stats can be a pretty heavy load on the servers (just because there is so much data for so many games), which is why the Dice History only keeps recent rolls, plus your overall, because the data amount is tremendous.

I like your idea, but I don't think it is possible unfortunately.


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Re: in-game dice stats

Postby rhp 1 on Thu Apr 26, 2012 10:35 pm

AndyDufresne wrote:Keeping Dice Stats can be a pretty heavy load on the servers (just because there is so much data for so many games), which is why the Dice History only keeps recent rolls, plus your overall, because the data amount is tremendous.

I like your idea, but I don't think it is possible unfortunately.


--Andy


nice idea (but paying attention to good and bad rolls instead of just focusing on the bad ones is sufficient), but sounds like a complete lag-fest... lag is a big enough problem on this site, we don't need more of it...
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Re: in-game dice stats

Postby BIGMEANIE on Wed May 02, 2012 11:18 am

ah ok understood. thanks.
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Re: in-game dice stats

Postby Jatekos on Wed May 02, 2012 1:29 pm

Another possible option could be improving the "my dice stats" menu by incorporating a reference to the latest games.

E.g. after selecting a friend/foe, there would be an option to select the stats of one of the ongoing games. To even more reduce the burden on the servers, we could start with displaying the stats of those games only that do not reach an agreed number of rounds.

I understand that this would require additional programming work and more data would need to be stored for any game that lasts longer than 25 battles.
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Plus/minus rating

Postby bretzsky on Sun Mar 24, 2013 7:28 am

I would like to see a stat for plus/minus for the dice. It would be good if it could be calculated turn by turn, but would only be shown at the end of the game for foggy games.

But what I am suggesting is that a stat for each player in the game will show how many troops they have killed versus lost(only the troops lost in attack) So if you attack and take out 7 troops losing 4, you would have a plus 3 rating. And this rating could be summed up throughout the game.

I would like to see this because with the dice stats, I have had a plus 68 luck and lost troops and also rolling with a minus 74 and winning. I think it would be very interesting to see how the dice actually affect the game.

It would be an interesting stat to see against each player calculated over all games with that player, as some times it seems like one player destroys you (looking for a concrete stat to remove the paranoia), and if so it might be better to choose games that this player isn't in. Would help in clan battles or even personal games I believe.

But I think this would help in seeing the real impact of the dice, because some games are total blowouts and evaluating them, at times, a problem in play cannot be seen, but if you could see the other team was plus20 and your team plus2, that would show the dice may have affected the game more than just your gameplay.
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Re: Plus/minus rating

Postby rishaed on Mon Mar 25, 2013 7:32 pm

I'm not exactly sure how this would be calculated? Is it something along the lines of a W/L ratio on dice? If so, would it be something along the lines of a greasemonkey script?
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Re: Plus/minus rating

Postby bretzsky on Wed Mar 27, 2013 7:28 pm

I am not computer savvy enough to figure all that out, just a suggestion. But every time you roll it circles the winning dies, so couldn't that be calculated and summed up somehow. It doesn't seem too difficult to me, but maybe more difficult to program.
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Re: Plus/minus rating

Postby Metsfanmax on Sat Mar 30, 2013 2:28 am

There are definitely pros and cons here. One big drawback is that people will look at this and start blaming the dice even more than they already do, when they lose, if their result is just slightly below what's expected (and often that won't have even really affected the outcome). In either case, we couldn't display the stats until after the game was over, for obvious reasons.
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Re: Plus/minus rating

Postby bretzsky on Sat Mar 30, 2013 6:26 am

People are always going to blame the dice. I hate the dice and always will and blame them many times! :D I would just like something concrete, a dice stat that actually shows you something. Me being 85 luck doesn't tell me anything. I could have rolled three 6's to take a single and they roll three 1's. My next roll could be three 6's again against a 6 and two 1's. What would my luck would say? it would say, that I am super lucky and my opponent super unlucky yet I end up losing as many troops as I took. It doesn't tell me a thing.

Also some games are won and lost by the dice. I am in a Supermax quads game and we are killing these guys, has nothing to do with play, we have had good dice and they have had bad ones. What can you do, it is a game of luck. Even though I know how frustrating it is for those guys, as there is nothing they could have done differently. But at least at the end of the game they could see how lop-sided it was and realize they don't need to implement a new strategy next game.
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Re: Plus/minus rating

Postby chapcrap on Fri Apr 05, 2013 9:50 am

I don't see any benefit of this.

If someone is using 3v2 or 3v1 dice attacks the whole game and the other person is using 2v2, 2v1, 1v1 dice attacks then it won't really show that someone is getting bad dice. It will show that someone is just making dumb attacks. Instead of something like this, I would support something more like one of these:

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Re: Plus/minus rating

Postby rishaed on Sun Apr 07, 2013 12:57 pm

chapcrap wrote:I don't see any benefit of this.

If someone is using 3v2 or 3v1 dice attacks the whole game and the other person is using 2v2, 2v1, 1v1 dice attacks then it won't really show that someone is getting bad dice. It will show that someone is just making dumb attacks. Instead of something like this, I would support something more like one of these:


fixed for you bud :)
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Re: Plus/minus rating

Postby qwertylpc on Sun Apr 07, 2013 2:38 pm

not sure how it would be calluclated but it would be cool to have, I am playing this cook who literally has no idea how good his dice are. In 3v2's where I assault, I have 12 kills and 32 losses.
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Re: Plus/minus rating

Postby agentcom on Wed Apr 10, 2013 5:16 pm

I sometimes make calculations like this while I am playing. In 1v1 games, it's fairly easy because you just add up the amount of troops that you've received, compare to your opponent and adjust for neutrals. But the stat is actually most useful at the beginning and middle stages of the game. At the end, there are too many 3v1 attacks and other stuff that goes on for that to be of much use. (How many times have you won a 4 v 10 battle or something like that after the game has already been decided?)

So, I'd rather see it track my stats in real time in addition to or in lieu of a breakdown at the end of the game.
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Re: Plus/minus rating

Postby spiesr on Wed Apr 17, 2013 9:33 pm

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dicestats confusing and inaccurate

Postby AslanTheKing on Sat Apr 20, 2013 4:17 am

after a game is finished, the dicestats show some overall outcome
which is misleading, and changes the reality of what happened
----------------------------------------------------------------------------------
technicaly speaking, is there a way to show the dicestats by gamenumbers
or for every game played and not just the whole outcome?
------------------------------------------------------------------------------
How this will benefit the site and/or other comments:

i would give more accuracy analyzing the dice after games,
at moment i cant read anything out of the dicestats, it confuses me more
in the game i realise weird behaviour of the dice
in the dicestats, i cant realise anything
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


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Re: dicestats confusing and inaccurate

Postby P4Ssoa on Sat Apr 20, 2013 5:07 am

I agree.
It should give stats by gamenumbers. That would be a lot more usefull and interesting then the current way.

It is also confusing. What does a battle mean anyway? One single throw with 3 dices vs 2? or an attack of (example) 23 troops vs 20 until you stop attacking?
I guess it is one single throw, but then the last 25 throws don't give much detail in a 23vs20 attack.


There is lots of room for improvement here! :-)
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Re: dicestats confusing and inaccurate

Postby greenoaks on Sat Apr 20, 2013 5:47 am

i understand you can have 3v2, 3v1, 2v2, 2v1 but how do you attack 1 vs 2 or 1 vs 1 ?
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Re: dicestats confusing and inaccurate

Postby P4Ssoa on Sat Apr 20, 2013 7:46 am

Attacker has 2 troops, defender has 2 or more troops.
Attacker has 2 troops, defender has 1 troop.

It happens.
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Re: Plus/minus rating

Postby spiesr on Sat Apr 20, 2013 11:35 am

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