king achilles wrote:So, if a player will always get a spoil when he conquers a territory, can he freely let his turn run out then or no longer bother clicking on the end turn if he is already content with his move?
pearljamrox2 wrote:To all the people using the "If we were sitting around the table playing the board games"argument... I guess that means we should get rid of Fog..since you dont have fog sitting around the table. And freestyle..you cant play freestyle sitting around the table.
But I agree this issue needs to be settled, one way or the other. If I lose power at my house during a turn and I dont get a card that I wanted...that's unfortunate for me. But if that is what happens, then dammit, that becomes a strategy for me in a game where I don't want a card. You can't have it both ways.
RansomReville wrote:It's simple, if we were playing a board game you couldn't just sit there for an entire day making your friends wait to play. Why should this be okay online? Let's ignore the benefit. Doing this delay's the game unnaturally. If you want the additional spoils you should NOT ATTACK! Just like the actual game is played.
Chariot of Fire wrote:RansomReville wrote:It's simple, if we were playing a board game you couldn't just sit there for an entire day making your friends wait to play. Why should this be okay online? Let's ignore the benefit. Doing this delay's the game unnaturally. If you want the additional spoils you should NOT ATTACK! Just like the actual game is played.
You can't really compare the board game to an automated online version of the game. For example, if we were playing the board game and I took a territory but forget to pick up a card before the next player rolled the dice, well that would be my tough luck. I'm sure many of us have been in that position, playing Flat Rate or Esc with friends on a table, and someone at some point has forgotten to take a card. The online version doesn't allow you to 'forget' to win a card if you end your turn, however it does allow you to forget to win a card if you time out. That's about the only parallel that can be drawn between this version and the board game.
and that is a poor parallel because they are not 'forgetting' to take a card. they are exploiting a loophole.
again I respectfully disagree. first to your question about the player doing the sweep I say yes, They should get a card even if they time out. They are actually making a true progressive move in the game and should be allowed every second of their time with out being penalized for using it. they should not have to worry about not receiving a card and all the players should be playing like that is always a possibility of them getting swept in a turn. Lets look at the improvements this site has made over the board games of similar game play, it is not as easy to cheat or exploit here and this is not just another exploit/ cheap delaying tactic but a true problem for people with sketchy connectivity for whatever reason(Electrical, network equipment, ISP etc.) They are penalized for matters outside their realm of control so a few people can use the exploit as a tactical advantage? Fix this loophole and if people want to be able to decline a spoil make a petition to add that as a option at the end of turn. Lets not continue to have the site be a broken reflection of the old game but rather embrace it and its many improvements as a fairer, more diverse and adventuresome game that evolved from the old skeleton.Chariot of Fire wrote:and that is a poor parallel because they are not 'forgetting' to take a card. they are exploiting a loophole.
How do you know this? I've seen many occasions where a player has forgotten to end his turn, in just the same manner as a board player has forgotten to take a card. That is why I drew the parallel.
The clock in this game is an integral part of strategy - whether it be one minute speed or one hour standard - and I think people often overlook that. Are the same people who are clamouring for a spoil to be awarded in a nuke game also as keen to see a player receive a card in an esc game (say on 2.1) where he ran out of time trying to do a sweep? That penalty has existed since inception yet no-one has ever made a song and dance about it.
In any war the victor has the choice of whether he takes the spoils or not, so why change that, i.e. leave the option to decline? The game as it currently stands starts on a level playing field in respect of whether to win cards or not. The only inequity is in the start and drop.
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