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PostPosted: Tue Apr 10, 2007 4:27 pm
by freezie
pancakemix wrote:Sometimes that can be used strategically, though. Ex: I have 1 card, green has 3, and I'm about to lose. I can choose to do as much damage as possible, but not end my turn, he only gets 4 cards, and can't trade.



Another ''I will let the time flows and it will screw other players for their patience'' problem.

To me, it's another reason why you should earn the card anyway. I consider what I quoited to be unfair play.

PostPosted: Tue Apr 10, 2007 5:29 pm
by Supermath
Or possibly "I don't want to end up with 5 cards and get only 4 armies."

PostPosted: Tue Apr 10, 2007 6:05 pm
by vakEirn79
Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."


Then don't conquer a country every turn for 5 turns. If you couldn't get in a position to have that choice, then the (current) rules of the game dictate that you don't have a choice to not take a card either.

If timing out to not get a card is supposed to be a valid strategy, then there should be a method to simply choose to not get a card instead of having the player wait an hour and waste everyone's time. It wouldn't be very hard to have another button beside End Attacks to Pass Turn, so they skip their fort round in exchange for not being forced to take a card. As it is, it's just exploiting a mechanic which was intended as punishment, by doing the exact thing that was supposed to be punished in the first place (taking over an hour on a turn).

Btw, I was just arguing that the "strategically not receiving a card" argument shouldn't apply. I don't feel strongly about someone receiving a card or not if they legitimately time out. They did earn the card, but they're also wasting an hour's time, so not getting the card serves as that punishment I mentioned above.

PostPosted: Tue Apr 10, 2007 6:10 pm
by freezie
Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."



Don't conquer a country then. Unless your opponent forced you to, which then he is the one playing right.

PostPosted: Tue Apr 10, 2007 8:38 pm
by trackersdream
vakEirn79 wrote:
Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."


Then don't conquer a country every turn for 5 turns. If you couldn't get in a position to have that choice, then the (current) rules of the game dictate that you don't have a choice to not take a card either.

If timing out to not get a card is supposed to be a valid strategy, then there should be a method to simply choose to not get a card instead of having the player wait an hour and waste everyone's time. It wouldn't be very hard to have another button beside End Attacks to Pass Turn, so they skip their fort round in exchange for not being forced to take a card. As it is, it's just exploiting a mechanic which was intended as punishment, by doing the exact thing that was supposed to be punished in the first place (taking over an hour on a turn).

Btw, I was just arguing that the "strategically not receiving a card" argument shouldn't apply. I don't feel strongly about someone receiving a card or not if they legitimately time out. They did earn the card, but they're also wasting an hour's time, so not getting the card serves as that punishment I mentioned above.


a few points 1st did you even read the options it should not be a punishemnt for people to not recieve a card if they earned it as is stated at the begginning any numer of things could happen

2ndthe whole not wanting to get a card thing is the most senseless thing I have heard if you do nto want to earn a card for some odd reason either do not attack and deploy and end turn or play a no cards game that is simple
the whole point he was trying to make is stuff in life can come up like a computer crashing or your internet going out in the middle of you playing and you should get your card

PostPosted: Tue Apr 10, 2007 10:00 pm
by vakEirn79
trackersdream wrote:
vakEirn79 wrote:
Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."


Then don't conquer a country every turn for 5 turns. If you couldn't get in a position to have that choice, then the (current) rules of the game dictate that you don't have a choice to not take a card either.

If timing out to not get a card is supposed to be a valid strategy, then there should be a method to simply choose to not get a card instead of having the player wait an hour and waste everyone's time. It wouldn't be very hard to have another button beside End Attacks to Pass Turn, so they skip their fort round in exchange for not being forced to take a card. As it is, it's just exploiting a mechanic which was intended as punishment, by doing the exact thing that was supposed to be punished in the first place (taking over an hour on a turn).

Btw, I was just arguing that the "strategically not receiving a card" argument shouldn't apply. I don't feel strongly about someone receiving a card or not if they legitimately time out. They did earn the card, but they're also wasting an hour's time, so not getting the card serves as that punishment I mentioned above.


a few points 1st did you even read the options it should not be a punishemnt for people to not recieve a card if they earned it as is stated at the begginning any numer of things could happen

2ndthe whole not wanting to get a card thing is the most senseless thing I have heard if you do nto want to earn a card for some odd reason either do not attack and deploy and end turn or play a no cards game that is simple

Maybe you could read what I actually wrote, instead of commenting on what you think I wrote.

For your first point, I said I didn't care. The reason this site has that rule in effect right now is presumably as punishment for taking too long. I didn't come up with the rule, I didn't say it should definitely be kept. Unlike you however, I bothered to take some time to think about why that rule might be in place right now, instead of just assuming every mod and admin on this site is an idiot.

Your second point is basically what I said with worse grammar, so...what's the point of telling me that? If it wasn't directed at me, you shouldn't use the First-Second structure when the first point clearly is.

trackersdream wrote:the whole point he was trying to make is stuff in life can come up like a computer crashing or your internet going out in the middle of you playing and you should get your card

The whole point I was trying to make is that "strategically not taking a card" is a poor reason to keep the current rule, which apparently you agree with. Sorry for not posting in point form with short words so you can understand it.

PostPosted: Wed Apr 11, 2007 12:11 am
by CreepyUncleAndy
This has happened to me! I totally agree that you should always get a card at the end of your turn if you a take at least one territory, whether you end your turn or let time run out.

I can see keeping the status quo being an open invitation to abuse the meta-game meta-strategy aspect of letting the way time is managed on this site to fundamentally alter the game in a way that is counter to the spirit of the game. Darn, I had better, more concise explanations in my head before I wrote that.... :-s

PostPosted: Wed Apr 11, 2007 3:42 am
by yeti_c
In the board game...

If you forget to take your card then you lose it... I assume that this is the CC derivative of this rule...

C.

PostPosted: Wed Apr 11, 2007 4:16 am
by SirSebstar
if en real life emergency keeps you from your keyboard for 24 hours you also get punished by not being able to take a turn, why should you not be punished for not ending your turn within an hour?

Not getting a card is a punishment. That you can use the punishment to your own benefit is only good strategic thinking

compare this to the 5 card 2 turn deadbeater escalating, who is poised to take over the world is he is not killed in time. it is what is called using the system to your own advantage. Its not nice and ill put you on my ingnore list if you used it, but it is very well possible and permitable within the rules.
the rule should stay as it is to deter the deadbeater. the emergency guy just gets screwed and thats not nice, but its better then us all waiting for ever on the deadbeater who does not press the end turn because he does not have to

PostPosted: Wed Apr 11, 2007 12:40 pm
by risk master2000
SirSebstar wrote:if en real life emergency keeps you from your keyboard for 24 hours you also get punished by not being able to take a turn, why should you not be punished for not ending your turn within an hour?

Not getting a card is a punishment. That you can use the punishment to your own benefit is only good strategic thinking

compare this to the 5 card 2 turn deadbeater escalating, who is poised to take over the world is he is not killed in time. it is what is called using the system to your own advantage. Its not nice and ill put you on my ingnore list if you used it, but it is very well possible and permitable within the rules.
the rule should stay as it is to deter the deadbeater. the emergency guy just gets screwed and thats not nice, but its better then us all waiting for ever on the deadbeater who does not press the end turn because he does not have to


everyone who keeps calling it a punishment I think is silly, it is a part of the system that is flawed and easily fixed is my brothers point. if you do not take your turn with in 24 hours that is different then being in the middle of your turn and having your computer crash or your cable and internet go out. It is foolish to say there is any type of strategy to not finishing your turn when you start it I can guarantee that 98.6% of people who start there turn and do not finish do so unwillingly and for the rest they are just idiots doing something detrimental to themselves...

PostPosted: Wed Apr 11, 2007 1:43 pm
by lackattack
The original reasoning behind losing a card was to encourage people to click "End Fortifications" when they are done. This was a bigger issue before we had a 1-hour turn limit. Nonetheless, I have yet to see a large majority of people wanting to change it. Except for this poll whose wording is so biased the results are quite meaningless.

PostPosted: Wed Apr 11, 2007 4:41 pm
by Soloman
lackattack wrote:The original reasoning behind losing a card was to encourage people to click "End Fortifications" when they are done. This was a bigger issue before we had a 1-hour turn limit. Nonetheless, I have yet to see a large majority of people wanting to change it. Except for this poll whose wording is so biased the results are quite meaningless.


I apologize for the biased wording on the poll I will revise and create a new link so as to gain a majority for you, just 1 question though how large of a majority is needed to have a impact upon the process???

***Suggestion***Should you get Card if turn expires(revised)

PostPosted: Wed Apr 11, 2007 4:57 pm
by Soloman
<-------------------->

<Subject>:
If a person conquers 1 or more territories during there turn, should they still recieve a card if there time runs out. Based on the games rules a card should be granted in this situation thus leading to this suggestion.

The same system that judges whether a player has met requirements for a card should be able to award card whether they end turn or time runs out. While the system before, may have not had the hour time limit for completing a turn, with it in place it should be adjusted to give a card at the end of hour as described above.

This is needed because any number of things can happen in the middle of a players turn(i.e. outage of power or connection, computer crashes or locks up, guest surprises you at home/work/school, or an emergency occurs that require immediate attention) that will cause for them to not be able to finish once they started. while they cannot get the turn back as long as they met the requirements for conquering territories they should still recieve there card.

Priority** (5):


<-------------------->

PostPosted: Wed Apr 11, 2007 6:21 pm
by vakEirn79
risk master2000 wrote:everyone who keeps calling it a punishment I think is silly

I'd have to disagree, considering that's what it is - punishment. Do you mean that it's silly to support keeping the punishment, instead of it's silly to call it a punishment?

Soloman wrote:I apologize for the biased wording on the poll I will revise and create a new link so as to gain a majority for you, just 1 question though how large of a majority is needed to have a impact upon the process???

The new poll isn't really less biased. The first option has better grammar, and capitalization (especially on the "Yes"), which make it more noticeable and understandable. Other than the "no", which is conveniently not capitalized, I can barely understand the second option. Also, you still use the word "earned", implying that not giving a card is somehow depriving the player of something that is rightfully theirs (which is your point, yes, but it's still biased).

If you really wanted to make an unbiased poll, try the options "Yes" and "No".

For the record, I'm not trying to shoot down your suggestion. I voted Yes both times, because I agree that in most cases, people probably time out on a turn due to real-life issues and not because it's a strategic maneuver. However, arguments and polls should make sense. The mods will probably be more accepting of them if they are.

PostPosted: Thu Apr 12, 2007 12:08 pm
by risk master2000
still even lack attack said that it was in effect before there was an hour time limit on turns, with there being an hour timelimit now that should cover for making sure turns are ended in a timely matter. I have taken turn on world 2.1 that take like 40 minute(mostly because I do not like auto attack) and then my computer locks up while I am fortifying and I lose my card.

Hopefully when they do the update to set time limits they could also update/alter to give people the card they earned.

PostPosted: Thu Apr 12, 2007 1:21 pm
by onlymeme
i also belive the player should get the card. At least a couple of times i ended my turn, but 4 some reason the site didn't acknowledge it. when i finally noticed i didn't have as many cards as i should, i read the log and there it was: time had run out on me and didn't get the card.

PostPosted: Thu Apr 12, 2007 2:23 pm
by john1099
i didnt read the entire 2 pages of posts, so if this has been stated, then im sorry.
but in a Freestyle game, if you waste your time down to 0, you get to take your turn right away, therefore, not only would you get a card, but get to go again!
Therefore, It would take advantage of something that is meant to be good, and turns it into a disadvantage for the othersplaying.

PostPosted: Thu Apr 12, 2007 2:56 pm
by swingnhair
Online CC is way different than playing the game at home. Many strategies/tactics that are great online do not work at home. It is a tactic none the less, just a cheap one with great benefits in a escalating game.

PostPosted: Thu Apr 12, 2007 4:41 pm
by Soloman
I fully agree that you should get the card and as I stated on my post with the poll the point will become moot and actually more important once adjustable turn timers is implemented so please vote yes on the poll

PostPosted: Thu Apr 12, 2007 4:55 pm
by AndyDufresne
Hm, do you think people would even remember, or care, to hit 'End Fort' when they finish though? It seems like more people would just let it slip, and not hit it because they know they will get a card, thus impeding the game momentum. Even though it would be less than an hour, still something to consider...


--Andy

PostPosted: Thu Apr 12, 2007 5:50 pm
by Evil Semp
What is the advantage except in freestyle in letting your time run out?

PostPosted: Thu Apr 12, 2007 7:21 pm
by Soloman
Evil Semp wrote:What is the advantage except in freestyle in letting your time run out?


all of the concern as far as the strategy I believe one of the things on the 2 do list is stopping the ability to do back to back freestyle turns. I mean if this is done in conjunction with the other urgent to do items that also in volve the time and car system it would be an easy change that would truthfully make every one happy...

Those with perfect computer that never crash, internet connection that do not frequently go down, and little other distractions in life will be able to be sure people are not wasting time on the realtime freestyle games and those of us that have less then perfect constantly crashing computers, internet providers that have more excuses then conectivity and a lot of day to day drama can all be happy and get cards and described in game type

PostPosted: Thu Apr 12, 2007 7:33 pm
by Iliad
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?

PostPosted: Thu Apr 12, 2007 10:21 pm
by Evil Semp
Iliad wrote:
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?


The question wasn't about not getting a card but letting your time run out. I have taken turns to place and not attack to miss getting a card, but to let the time run out on your turn doesn't make much sense to me. And usually in escalating you might skip a card in the early rounds.

I have lost several cards when the site was having problems. One time was in a doubles freestyle and it probably cost us the game.

PostPosted: Thu Apr 12, 2007 10:30 pm
by AAFitz
Evil Semp wrote:
Iliad wrote:
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?


The question wasn't about not getting a card but letting your time run out. I have taken turns to place and not attack to miss getting a card, but to let the time run out on your turn doesn't make much sense to me. And usually in escalating you might skip a card in the early rounds.

I have lost several cards when the site was having problems. One time was in a doubles freestyle and it probably cost us the game.


always blaming the site for your mistakes....

but he's right...if you dont end your turn, no card...especially right now, with freestyle the way it is...

if thats fixed, there will just be another way to exploit it. Making you finish your turn, allows the other player to go. If your computer crashes that much, and cant be restarted inside of an hour, play no cards games...but redesigning the site to account for such things doesnt make sence. If you hold up the game, for whatever reason, you dont get your card...

if the site is working funny, and the game is really important to you...play it later....if your 24 hours is almost up...play, and cross your fingers....