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[GP] Automatically Award Spoils Even if a Player Times Out

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Automatically award a spoil to a player that takes a territory:

Never. Timing out to avoid getting a spoil is a valid strategy.
19
22%
Always. Any player that takes a territory in any game type should be awarded a spoil, even if he doesn't click "End Turn."
50
57%
For all games except speed and/or freestyle. It's a key part of the timing in those games and should be preserved.
18
21%
 
Total votes : 87

Postby onlymeme on Thu Apr 12, 2007 1:21 pm

i also belive the player should get the card. At least a couple of times i ended my turn, but 4 some reason the site didn't acknowledge it. when i finally noticed i didn't have as many cards as i should, i read the log and there it was: time had run out on me and didn't get the card.
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Postby john1099 on Thu Apr 12, 2007 2:23 pm

i didnt read the entire 2 pages of posts, so if this has been stated, then im sorry.
but in a Freestyle game, if you waste your time down to 0, you get to take your turn right away, therefore, not only would you get a card, but get to go again!
Therefore, It would take advantage of something that is meant to be good, and turns it into a disadvantage for the othersplaying.
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Postby swingnhair on Thu Apr 12, 2007 2:56 pm

Online CC is way different than playing the game at home. Many strategies/tactics that are great online do not work at home. It is a tactic none the less, just a cheap one with great benefits in a escalating game.
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Postby Soloman on Thu Apr 12, 2007 4:41 pm

I fully agree that you should get the card and as I stated on my post with the poll the point will become moot and actually more important once adjustable turn timers is implemented so please vote yes on the poll
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Postby AndyDufresne on Thu Apr 12, 2007 4:55 pm

Hm, do you think people would even remember, or care, to hit 'End Fort' when they finish though? It seems like more people would just let it slip, and not hit it because they know they will get a card, thus impeding the game momentum. Even though it would be less than an hour, still something to consider...


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Postby Evil Semp on Thu Apr 12, 2007 5:50 pm

What is the advantage except in freestyle in letting your time run out?
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Postby Soloman on Thu Apr 12, 2007 7:21 pm

Evil Semp wrote:What is the advantage except in freestyle in letting your time run out?


all of the concern as far as the strategy I believe one of the things on the 2 do list is stopping the ability to do back to back freestyle turns. I mean if this is done in conjunction with the other urgent to do items that also in volve the time and car system it would be an easy change that would truthfully make every one happy...

Those with perfect computer that never crash, internet connection that do not frequently go down, and little other distractions in life will be able to be sure people are not wasting time on the realtime freestyle games and those of us that have less then perfect constantly crashing computers, internet providers that have more excuses then conectivity and a lot of day to day drama can all be happy and get cards and described in game type
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Postby Iliad on Thu Apr 12, 2007 7:33 pm

Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?
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Postby Evil Semp on Thu Apr 12, 2007 10:21 pm

Iliad wrote:
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?


The question wasn't about not getting a card but letting your time run out. I have taken turns to place and not attack to miss getting a card, but to let the time run out on your turn doesn't make much sense to me. And usually in escalating you might skip a card in the early rounds.

I have lost several cards when the site was having problems. One time was in a doubles freestyle and it probably cost us the game.
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Postby AAFitz on Thu Apr 12, 2007 10:30 pm

Evil Semp wrote:
Iliad wrote:
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?


The question wasn't about not getting a card but letting your time run out. I have taken turns to place and not attack to miss getting a card, but to let the time run out on your turn doesn't make much sense to me. And usually in escalating you might skip a card in the early rounds.

I have lost several cards when the site was having problems. One time was in a doubles freestyle and it probably cost us the game.


always blaming the site for your mistakes....

but he's right...if you dont end your turn, no card...especially right now, with freestyle the way it is...

if thats fixed, there will just be another way to exploit it. Making you finish your turn, allows the other player to go. If your computer crashes that much, and cant be restarted inside of an hour, play no cards games...but redesigning the site to account for such things doesnt make sence. If you hold up the game, for whatever reason, you dont get your card...

if the site is working funny, and the game is really important to you...play it later....if your 24 hours is almost up...play, and cross your fingers....
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Postby Soloman on Thu Apr 12, 2007 11:28 pm

AAFitz wrote:
Evil Semp wrote:
Iliad wrote:
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.

How can it be used as a tatic?

Umm... escalating?


The question wasn't about not getting a card but letting your time run out. I have taken turns to place and not attack to miss getting a card, but to let the time run out on your turn doesn't make much sense to me. And usually in escalating you might skip a card in the early rounds.

I have lost several cards when the site was having problems. One time was in a doubles freestyle and it probably cost us the game.


always blaming the site for your mistakes....

but he's right...if you dont end your turn, no card...especially right now, with freestyle the way it is...

if thats fixed, there will just be another way to exploit it. Making you finish your turn, allows the other player to go. If your computer crashes that much, and cant be restarted inside of an hour, play no cards games...but redesigning the site to account for such things doesnt make sence. If you hold up the game, for whatever reason, you dont get your card...

if the site is working funny, and the game is really important to you...play it later....if your 24 hours is almost up...play, and cross your fingers....


I think you are missing the point and you must fall into the 1st half of people I mentioned there are adjustments that are supposed to be going into effect to change time limits with that being done the card rule should be adjusted,

say we get the ability to play 15 minutes a turn with the adjustable time or even a half hour any number of things could happen, as they do now and servers are a funny thing 1 person may be able to access the site fine constantly while other people may get page cannot be displayed at random or more

the escalating point is a perfect example of why we should get a card, to stop people from stalling so they do not get a card and do not have to cash in, it will eliminate that cheap delaying tactic because it will no longer be an option they will have to not attack if they do not want a card.
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Postby Soloman on Thu Apr 12, 2007 11:58 pm

If this is implemented it should be in conjunction of the other things like no back to back turns even if time runs out and adjustable time limits in that scenerio every one but the people who use it for any of the previously mentioned delaying tactics that annoy all will be happy
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Postby maniacmath17 on Sat Apr 14, 2007 12:24 am

yeti_c wrote:In the board game...

If you forget to take your card then you lose it... I assume that this is the CC derivative of this rule...

C.


the CC derivative would actually be :

CC = C^2
derivate of C^2 = 2C.

(with respect to C of course)
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Postby lackattack on Sat Apr 14, 2007 7:27 am

You really live up to your name :o
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Postby Soloman on Sun Apr 15, 2007 5:19 pm

upping
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Postby trackersdream on Thu Apr 19, 2007 2:24 pm

still a issue that i beleive needs attention
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Postby Soloman on Wed Apr 25, 2007 10:20 am

this is still a valid subject
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Postby mach on Wed Apr 25, 2007 4:47 pm

pancakemix wrote:Sometimes that can be used strategically, though. Ex: I have 1 card, green has 3, and I'm about to lose. I can choose to do as much damage as possible, but not end my turn, he only gets 4 cards, and can't trade.

Why do you care who wins if its not you?
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Postby Soloman on Wed Apr 25, 2007 11:32 pm

mach wrote:
pancakemix wrote:Sometimes that can be used strategically, though. Ex: I have 1 card, green has 3, and I'm about to lose. I can choose to do as much damage as possible, but not end my turn, he only gets 4 cards, and can't trade.

Why do you care who wins if its not you?


Unfortunately some people are really petty
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Postby SkyCaptain on Thu Apr 26, 2007 10:45 am

I agree with maniacmath.
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Postby Soloman on Fri Apr 27, 2007 10:17 am

So far enough to get it passed in congress agrees 75% lets see where the chips fall keep up the voting
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Postby Soloman on Thu May 03, 2007 8:33 am

bump
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Cards & Running out of time.

Postby jeffwell on Sun May 27, 2007 1:03 pm

I ran out of time on my turn as i forgot to move my troops. And as a result i didn't get a card for conquering a territory as i normally would have.

Suggestion
when time runs out on a turn
Check to see if the player should still get a card.
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Postby sfhbballnut on Sun May 27, 2007 7:34 pm

I believe that the card not being given is a necessary motivation for people to end there turns, it is incredibly annoying having someone sit there for an hour, apparently still taking there turn when they've left
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Postby State409c on Sun May 27, 2007 9:37 pm

I may get burned in a game I am currently playing in because of someone using this tactic in a bit of a different way. I was sitting on 5 cards about to cash for 25. The guy before me had just been smashed down to just a few countries and was about to be out of the game. He had 2 cards, and attacked and took 2 countries, then let his turn run out. I cashed my bonus and of course took him out. Had he received his third card, I would have been able to cash again, take out another player with 4 cards, cash, and take out the final player with 3 cards for the win.

Since that didn't happen, the game could play out any way from here depending on if the other 2 guys can cash on their next 2 turns. It's entirely if the next guy cashes, he can win the game by taking out the guy with 4 cards, then he'll turn towards me. That will be 65 armies this round to clear out my ~40.

Just a little annoying that I had another 5 player game wrapped up until this dude went and pulled a chump move with the cards.
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