[GP/UI]Automatically Award Spoils Even if a Player Times Out

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Automatically award a spoil to a player that takes a territory:

Never. Timing out to avoid getting a spoil is a valid strategy.
18
22%
Always. Any player that takes a territory in any game type should be awarded a spoil, even if he doesn't click "End Turn."
44
54%
For all games except speed and/or freestyle. It's a key part of the timing in those games and should be preserved.
19
23%
 
Total votes : 81

Postby maniacmath17 on Sat Apr 14, 2007 12:24 am

yeti_c wrote:In the board game...

If you forget to take your card then you lose it... I assume that this is the CC derivative of this rule...

C.


the CC derivative would actually be :

CC = C^2
derivate of C^2 = 2C.

(with respect to C of course)
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Postby lackattack on Sat Apr 14, 2007 7:27 am

You really live up to your name :o
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Postby Soloman on Sun Apr 15, 2007 5:19 pm

upping
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Postby trackersdream on Thu Apr 19, 2007 2:24 pm

still a issue that i beleive needs attention
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Postby Soloman on Wed Apr 25, 2007 10:20 am

this is still a valid subject
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Postby mach on Wed Apr 25, 2007 4:47 pm

pancakemix wrote:Sometimes that can be used strategically, though. Ex: I have 1 card, green has 3, and I'm about to lose. I can choose to do as much damage as possible, but not end my turn, he only gets 4 cards, and can't trade.

Why do you care who wins if its not you?
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Postby Soloman on Wed Apr 25, 2007 11:32 pm

mach wrote:
pancakemix wrote:Sometimes that can be used strategically, though. Ex: I have 1 card, green has 3, and I'm about to lose. I can choose to do as much damage as possible, but not end my turn, he only gets 4 cards, and can't trade.

Why do you care who wins if its not you?


Unfortunately some people are really petty
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Postby SkyCaptain on Thu Apr 26, 2007 10:45 am

I agree with maniacmath.
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Postby Soloman on Fri Apr 27, 2007 10:17 am

So far enough to get it passed in congress agrees 75% lets see where the chips fall keep up the voting
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Postby Soloman on Thu May 03, 2007 8:33 am

bump
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Cards & Running out of time.

Postby jeffwell on Sun May 27, 2007 1:03 pm

I ran out of time on my turn as i forgot to move my troops. And as a result i didn't get a card for conquering a territory as i normally would have.

Suggestion
when time runs out on a turn
Check to see if the player should still get a card.
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Postby sfhbballnut on Sun May 27, 2007 7:34 pm

I believe that the card not being given is a necessary motivation for people to end there turns, it is incredibly annoying having someone sit there for an hour, apparently still taking there turn when they've left
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Postby State409c on Sun May 27, 2007 9:37 pm

I may get burned in a game I am currently playing in because of someone using this tactic in a bit of a different way. I was sitting on 5 cards about to cash for 25. The guy before me had just been smashed down to just a few countries and was about to be out of the game. He had 2 cards, and attacked and took 2 countries, then let his turn run out. I cashed my bonus and of course took him out. Had he received his third card, I would have been able to cash again, take out another player with 4 cards, cash, and take out the final player with 3 cards for the win.

Since that didn't happen, the game could play out any way from here depending on if the other 2 guys can cash on their next 2 turns. It's entirely if the next guy cashes, he can win the game by taking out the guy with 4 cards, then he'll turn towards me. That will be 65 armies this round to clear out my ~40.

Just a little annoying that I had another 5 player game wrapped up until this dude went and pulled a chump move with the cards.
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Postby trackersdream on Mon May 28, 2007 8:30 am

had to revive this with the other thread
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Automatically award spoils even if a player times out

Postby rebelman on Sat Jan 05, 2008 3:20 pm

Doc_Brown wrote:(Apologies if this has been submitted before. I looked and didn't see anything, but I may well have missed it.)
Concise description:
Eliminate the ability for a player to take his turn, capture or bombard a territory, then time out without being awards spoils. If a player times out on his turn, he will automatically be awarded any spoils he would have received if he ended his turn normally.
Alternatively, clarify that this is officially recognized as an acceptable and valid tactic on this site.

Specifics/Details:
In escalating and nuclear spoils games, some players will start their turns, capture territories (to break bonuses or interfere with opponents), then refuse to manually end their turns to avoid receiving spoils. This is widely considered to be cheap tactic and is now being penalized in clan tournaments. Dako was removed as head of CCup4, presumably due to refusal to include a rule allowing Clan Directors to enforce penalties for using this tactic. Evidently, multiple members of Team CC believe this should not be allowed.

There are times when people time out accidentally, due to connectivity problems or real-life interruptions. Unlike the case where they completely miss their turns, these individuals have started their turns, deployed troops, and engaged in one or more battles. For all intents and purposes, they have completed their turns, so it seems unnecessary to penalize them. On the other hand, a rule against timing out in clan play requires a subjective judgement about a player's intentions.

How this will benefit the site and/or other comments:
  • Automatically awarding spoils will eliminate a possible cheap strategy.
  • It will reduce the burden on clan directors, since they will no longer have to investigate timing-out complaints.
  • It will eliminate a need for a subjective judgement about a player's intentions.
  • In accidental cases, it will remove a penalty for currently incurred for accidental timing out due to real-life interference.
  • If this is considered an acceptable strategy by Conquer Club as a whole, an official statement to that effect would clarify the situation for everyone.


Compromise Proposal:
Automatically award spoils earned in all sequential games. Allow timing out without receiving spoils in freestyle games.

From the comments I've seen, it appears that the majority of the people that favor being able to avoid spoils do so in speed freestyle games. I don't like the idea of different rules between speed and casual games. However, freestyle already has different rules from sequential and allows for other types of tactics related to timing of turns. Also, freestyle games are not permitted in normal clan play, so this change would take care of all clan-related concerns about the rule.
Advantages
  • Clan players no longer have to worry about someone making a subjective judgement on motives when someone times out.
  • Speed freestylers keep their lost spoils penalties for those that delay too long.
  • The same rules apply in clan games and non clan games.
  • There are no rule differences between casual and speed games.
  • It becomes explicitly clear that timing out to avoid spoils is an accepted tactic in freestyle games (where precise timing of turns is already a key component of winning).
MOD EDIT: Copied OP
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Last edited by spiesr on Mon Apr 29, 2013 4:03 pm, edited 2 times in total.
Reason: Copied OP.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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