Disable Game Chat: No Diplomacy or Fog Reveals

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Re: NO DEAL BUTTON

Postby IcePack on Wed Feb 23, 2011 10:34 am

jeraado wrote:I disagree also. If you shut down game chat how will sitters notify? I also think it would just encourage secret diplomacy

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Re: NO DEAL BUTTON

Postby tkr4lf on Wed Feb 23, 2011 11:04 am

Yeah, bad idea. If you really don't like "deals", then there are a couple (that I know of) usergroups that are set up solely for people who want to play "no deal" games. Try joining one of those. The two I can think of are The Lone Wolves (or Rangers, or something like that) and Xi Games.
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Re: NO DEAL BUTTON

Postby JoshyBoy on Wed Feb 23, 2011 11:20 am

Hey! TFO! Get this moved to Rejected! :lol:
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Re: NO DEAL BUTTON

Postby Metsfanmax on Wed Feb 23, 2011 11:36 am

jeraado wrote:I disagree also. If you shut down game chat how will sitters notify? I also think it would just encourage secret diplomacy


Why is it such a big deal that sitters identify themselves anyway?
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Re: NO DEAL BUTTON

Postby JoshyBoy on Wed Feb 23, 2011 11:43 am

Metsfanmax wrote:Why is it such a big deal that sitters identify themselves anyway?


You're joking right? Right?!?
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Re: NO DEAL BUTTON

Postby mybad on Wed Feb 23, 2011 12:11 pm

deals are part of the game. how are you going to stop it? just protest deals.
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Re: NO DEAL BUTTON

Postby natty dread on Wed Feb 23, 2011 1:20 pm

If you want to play "no truce" games, you can always post in callouts. I'm sure you'll find lots of other players who are willing to play games without truces.

As for turning off the game chat, that's a lousy idea. Game chat is the soul of the game.


Question to op: would you enjoy playing a game of risk (the boardgame) with your friends, where each of you would have to duct-tape your mouths for the duration of the game?

I don't think you would.
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Re: NO DEAL BUTTON

Postby TheForgivenOne on Wed Feb 23, 2011 5:09 pm

natty_dread wrote:Question to op: would you enjoy playing a game of risk (the boardgame) with your friends, where each of you would have to duct-tape your mouths for the duration of the game?

I don't think you would.


I know it wasn't directed at me, but I know I would. But I'm special in that kind of way.


This idea has been suggested before, and has been rejected before. Main reasoning is that players would be more inclined to make a deal via PM's or wall's, or even send the player an email to get a truce, another being that sitters are meant to announce in chat that if they are taking somebodies turn. Truth be told, in most of my games, I never see truces. Very few are made.

So I will be moving this to Rejected.
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Re: NO DEAL BUTTON

Postby Pacohell on Thu Feb 24, 2011 11:08 am

Okidoki...Couldnt find it in the mountain of suggestions : )
So the general notion is the chat always stays on.

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Re: NO DEAL BUTTON

Postby Pacohell on Thu Feb 24, 2011 11:11 am

natty_dread wrote:
Question to op: would you enjoy playing a game of risk (the boardgame) with your friends, where each of you would have to duct-tape your mouths for the duration of the game?



How did you know how i like to play! Duct-tape Risk is a classic! :lol:
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Re: NO DEAL BUTTON

Postby Mr_Adams on Thu Feb 24, 2011 12:33 pm

Wow, this idea sucks. The site was designed, and it seems to have been made clear many times, to encourage social interaction. Turn off the chat, well... you get the idea. I certainly wouldn't join. :lol:
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Make In-Game Chat an Option

Postby GreecePwns on Sun May 08, 2011 10:52 am

Concise description:
  • Give the game creator the option to turn the chatbox on/off

Specifics/Details:
  • This option would be listed when a player creates a game and, when turned off, the chat box would be only available for notes to self

      How this will benefit the site and/or other comments:
      • In Fog of War games, players who are against giving away positions (some are, some aren't) can make that impossible
      • In all games, players who are against diplomacy altogether can make that impossible
      • In tournaments, an organizer can use this function to fit a certain tournament theme
      • Who doesn't like more options?
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Re: Make In-Game Chat an Option

Postby TheFissk on Sun May 08, 2011 5:04 pm

i like chatting however i see the validity of your point i think it is a easy to do OPTION
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Re: Make In-Game Chat an Option

Postby TheForgivenOne on Sun May 08, 2011 5:36 pm

GreecePwns wrote:Concise description:
  • Give the game creator the option to turn the chatbox on/off

Specifics/Details:
  • This option would be listed when a player creates a game and, when turned off, the chat box would be only available for notes to self

      How this will benefit the site and/or other comments:
      • In Fog of War games, players who are against giving away positions (some are, some aren't) can make that impossible
      • In all games, players who are against diplomacy altogether can make that impossible
      • In tournaments, an organizer can use this function to fit a certain tournament theme
      • Who doesn't like more options?


This has been suggested before, and rejected before. This will only make users use Secret Diplomacy more-so. If you want a game where there is no Diplomacy, consider joining the Lone Rangers usergroup.
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Game setting: Disable Game Chat

Postby Demen on Thu Nov 17, 2011 12:33 pm

Hello there,
I have attempted to find similar suggestions without any luck and I apologise in advance if this is in the wrong place or duplicates prior discussion.

Concise description:
  • Proposed new game setting: Game Chat Y/N (ability to disable game chat)

Specifics/Details:
  • New option on the Start A Game page that has radio buttons for Yes or No against an option labelled Game Chat
  • This would allow users to set up games with the Game Chat disabled.

How this will benefit the site and/or other comments:
  • Reduce the ability for players to use diplomacy.
  • Reduce the ability for players and teams to form alliances.
  • Reduce the ability for players to disclose strategic information.
  • Reduce the ability for teams to rely on a single player.
  • Encourage teams who play at a similar level or in a similar style.
  • Encourage players to base their game on strategy and deduction.
  • It is also hoped that because this is a reduction of functionality as oppose to additional functionality, it should be relatively straight forward to implement.
  • Finally as the proposal is for an game 'option' that may or may not be utilised by players, it is hoped that this functionality is:
    a) unlikely to cause offence to those who are happy with the existing format
    b) likely to add a new dimension for others
    c) resolve a variety of issues with game dynamics for some.
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