Disable Game Chat: No Diplomacy or Fog Reveals

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Option to disable chat when creating a game

Postby Roussallier on Sat Jan 21, 2012 5:41 pm

Concise description:
Option when you're creating a game to disable game chat or limit it to a few pre-programmed phrases such as "good luck," "good game"

How this will benefit the site and/or other comments:
  • ends the debate if it's okay to reveal fog of war information
  • basically it's a "turn off diplomacy" button
  • sometimes you get tired of hearing noobs complain that they're under attack
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Re: Option to disable chat when creating a game

Postby TheForgivenOne on Sun Jan 22, 2012 2:39 am

Roussallier wrote:Concise description:
Option when you're creating a game to disable game chat or limit it to a few pre-programmed phrases such as "good luck," "good game"

How this will benefit the site and/or other comments:
  • ends the debate if it's okay to reveal fog of war information
  • basically it's a "turn off diplomacy" button
  • sometimes you get tired of hearing noobs complain that they're under attack


This will just cause more people to more than likely use Secret Diplomacy to create Truces.
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Re: Option to disable chat when creating a game

Postby chapcrap on Sun Jan 22, 2012 4:09 am

TheForgivenOne wrote:
Roussallier wrote:Concise description:
Option when you're creating a game to disable game chat or limit it to a few pre-programmed phrases such as "good luck," "good game"

How this will benefit the site and/or other comments:
  • ends the debate if it's okay to reveal fog of war information
  • basically it's a "turn off diplomacy" button
  • sometimes you get tired of hearing noobs complain that they're under attack


This will just cause more people to more than likely use Secret Diplomacy to create Truces.

Agreed with TFO on this one. There is no reason you have to look at the chat. When I am not playing a team game, I rarely look at the chat.
Last edited by chapcrap on Sun Jan 22, 2012 4:28 am, edited 1 time in total.
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Re: Option to disable chat when creating a game

Postby TheForgivenOne on Sun Jan 22, 2012 4:20 am

Who is this Seb you speak of?
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Re: Option to disable chat when creating a game

Postby chapcrap on Sun Jan 22, 2012 4:28 am

TheForgivenOne wrote:Who is this Seb you speak of?

Err... I said TFO. :oops:
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Re: Option to disable chat when creating a game

Postby Criticalwinner on Tue Feb 21, 2012 11:00 am

Roussallier wrote:
  • basically it's a "turn off diplomacy" button
  • sometimes you get tired of hearing noobs complain that they're under attack


If you implemented this, you would take away a part of the game that is necessary to some people. Just don't look at chat if your complaining about noobs. No one forces you to read the chat.
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Option for no alliances/truces by Disabling Chat

Postby clowncar on Tue Mar 19, 2013 6:10 am

Some people like to play the game straight up with no alliances or truces ( pure RISK ).
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Re: Option for no alliances/truces

Postby Koganosi on Tue Mar 19, 2013 6:50 am

clowncar wrote:Some people like to play the game straight up with no alliances or truces ( pure RISK ).


How would you in any way make this an option? Only thing I can assume is by disabling Chat.
Truces are part of risk and wars, why woudl you take out the psychological thing? ONly thing I can come up with is if your bad at it.

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Re: Option for no alliances/truces

Postby DoomYoshi on Tue Mar 19, 2013 5:13 pm

There is a usergroup that plays games like this. I can't remember the name, but you could probably find out from someone.

Please use the form for Suggestions. I am not sure how this would be programmed, implemented etc.

If it is as Koganosi suggested, I can merge this with the "Disable Chat Box" suggestion.
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Re: Option for no alliances/truces

Postby Funkyterrance on Tue Mar 19, 2013 6:21 pm

I like this idea (no chat). Recently I played a game where it was every team for themselves and no speaking whatsoever till it was made evident that me and my teammate were going to win so a person on one of the teams says "we have to kill team x, they are going to win!". So everyone gangs up on us and broke us completely. So we all played silent until we were about to win fair and square. Something about it just doesn't sit right. I can understand when there's chat all along but this was just lame. I want to play games where players can't worm out of a defeat by ganging up.
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Re: Option for no alliances/truces

Postby padsta on Tue Mar 19, 2013 6:59 pm

Funkyterrance wrote:I like this idea (no chat). Recently I played a game where it was every team for themselves and no speaking whatsoever till it was made evident that me and my teammate were going to win so a person on one of the teams says "we have to kill team x, they are going to win!". So everyone gangs up on us and broke us completely. So we all played silent until we were about to win fair and square. Something about it just doesn't sit right. I can understand when there's chat all along but this was just lame. I want to play games where players can't worm out of a defeat by ganging up.


If the other teams do not realise this and gang up on you without the need for chat they really shouldnt be playing team games anyway
send me an invite if you are looking for teammate medal
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Re: Option for no alliances/truces

Postby Funkyterrance on Tue Mar 19, 2013 10:23 pm

padsta wrote:
Funkyterrance wrote:I like this idea (no chat). Recently I played a game where it was every team for themselves and no speaking whatsoever till it was made evident that me and my teammate were going to win so a person on one of the teams says "we have to kill team x, they are going to win!". So everyone gangs up on us and broke us completely. So we all played silent until we were about to win fair and square. Something about it just doesn't sit right. I can understand when there's chat all along but this was just lame. I want to play games where players can't worm out of a defeat by ganging up.


If the other teams do not realise this and gang up on you without the need for chat they really shouldnt be playing team games anyway

Ikr. This is why it was aggravating. To be fair it was foggy but still the evidence was in the log. The very next turn after that team announced that we were going to win we got hammered though. Also, the team that blue the whistle was the team who had the best view of our superiority but again, it was pretty obvious from the log.
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Re: Option for no alliances/truces

Postby undert0w on Wed Mar 20, 2013 9:24 am

I am keen for this too, but I wasn't sure how it could be done. But I guess disabling chat would be the way to go.

Perhaps just enable it after the game has finished to exchange pleasantries/insults.

Diplomacy is for the weak! (literally)
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Re: Option for no alliances/truces

Postby DoomYoshi on Wed Mar 20, 2013 9:32 am

undert0w wrote:I am keen for this too, but I wasn't sure how it could be done. But I guess disabling chat would be the way to go.

Perhaps just enable it after the game has finished to exchange pleasantries/insults.

Diplomacy is for the weak! (literally)


The United States has the largest diplomatic office of any country in the world, so I'm not quite sure what you mean.
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Re: Option for no alliances/truces

Postby undert0w on Wed Mar 20, 2013 9:39 am

Ha! I'm not going to get drawn into a debate about US foreign policy

All I meant was that in a fairly silent game of cc, many players will only begin diplomacy (or social engineering) when they are about to lose!

I think it shows great strength and resolve to win a game without alliances, truces or any other kinds of manipulation.
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