- Make a new game option where the spoils are escalating (4,6,8,10...) each change but by colours too.
- Red, green, blue and one of each groups of spoils start as 4 each one. When player X cashes in 3 reds, red will be worth 6 troops, but the rest will continue being worth 4 troops. Therefore, it is like independently taken escalating spoils.
How this will benefit the site and/or other comments:
- This spoil setting is very useful to use in long games instead of escalating spoils. Firstly, escalating spoils in an 80+ round game get a bit too over the top and they are too influential for gameplay. Flat rate, however, makes gameplay too slow, so this in-between spoil system would be perfect to balance a game up to more than 200 rounds without the importance of spoils in escalating once it is worth more than 70 troops.
Please vote in the poll to have a general idea about the suggestion.