[GP/UI] New Initial Deployment - Conquest

Have any bright ideas? Share and discuss them with the community

Moderators: Suggestions Team, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Do you support the Conquest game option?

Yes
24
50%
No
20
42%
Yes, with restrictions.
4
8%
 
Total votes : 48

Re: Conquest Mode

Postby iamkoolerthanu on Thu Apr 18, 2013 2:00 pm

I'd play this, it would turn each game into a different game even when on the same map, depending on where you started. Could be interesting, though it would make dice a huge factor, though people would know this when walking into the game
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4209
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 100
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (6) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: New Initial Deployment - Conquest

Postby spiesr on Thu Apr 18, 2013 5:48 pm

User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 24
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (2)

Re: New Initial Deployment - Conquest

Postby Fazeem on Thu Apr 18, 2013 6:07 pm

sorry did not see greenoaks had made it already lol but we need a poll definitely
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: New Initial Deployment - Conquest

Postby spiesr on Thu Apr 18, 2013 6:10 pm

Fazeem wrote:sorry did not see greenoaks had made it already lol but we need a poll definitely
Is this poll sufficient?
User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 24
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (2)

Re: New Initial Deployment - Conquest

Postby Fazeem on Thu Apr 18, 2013 6:14 pm

spiesr wrote:
Fazeem wrote:sorry did not see greenoaks had made it already lol but we need a poll definitely
Is this poll sufficient?

Looks good to me.
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: New Initial Deployment - Conquest

Postby agentcom on Wed May 15, 2013 7:45 am

DoomYoshi wrote:So there is only a few questions:
how would neutrals be decided?

how would balance be ensured? Let's say its trench and I start in Australia, and you start in NA... are we going to have preset starts or just let it be random? This is why I think an option of 2 tert starts works. It is still conquest style, since if I play New World, I get more than 1 start location.


No preset starts ... let's not make this more complicated and have to go back and put in new xml for existing maps. Any available starting territ can become a starting territ. In games that are already restricted to one starting territ, this setting doesn't matter (just like all those people who get their manual deployment medals from Baseball, etc.). In games that have mixed-type starting positions, there is usually a "base" (Pot Mosbi, All Your Base). These maps would have to undergo xml changes to add tags for which territs are bases. These bases would become the starting position by default for all maps already created. Mapmakers in the future would have the option to add this tag to what most people would consider bases or to the other territs that are out in the open.

If it's trench and you start in Aus and the other player starts in NA, then maybe you're screwed--just like if it's trench and you drop 3 Aus territs and Bangkok. ... But maybe not. It would take your opponent 8 or 9 turns to get up to NA with great dice and if he knew exactly where you were. But in a foggy game, he may not know where to head and you probably have more than a dozen turns to go for NA and start defending Anchorage (because you'll know by then that Anchorage is the closest territ to his bonus). I don't think that we have to go crazy trying to proof these things against bad luck. Make your own luck or make another game. It all works out in the end. Or else people who like less luck in their games decide not to play certain map & setting combinations.
Image
User avatar
Brigadier agentcom
 
Posts: 3938
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 74
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (15) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: New Initial Deployment - Conquest

Postby patrickaa317 on Sun May 19, 2013 11:48 pm

What happens when it's a four player game and three start next to each other then the fourth starts on the opposite side of the world? One good thing about the current conquest maps are sufficient neutrals in between players, if it's completely random starting territs some people may be done before they get a turn.
taking a break from cc, will be back sometime in the future.
User avatar
Sergeant 1st Class patrickaa317
 
Posts: 2267
Joined: Sat Jan 31, 2009 5:10 pm
Medals: 116
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (18) General Achievement (7) Clan Achievement (21)
Tournament Contribution (27) General Contribution (1)

Re: New Initial Deployment - Conquest

Postby greenoaks on Mon May 20, 2013 5:23 am

patrickaa317 wrote:What happens when it's a four player game and three start next to each other then the fourth starts on the opposite side of the world? One good thing about the current conquest maps are sufficient neutrals in between players, if it's completely random starting territs some people may be done before they get a turn.

and you know that going into the game. plus we already have that for Assassin on maps like Doodle Earth.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: New Initial Deployment - Conquest

Postby patrickaa317 on Mon May 20, 2013 7:21 am

greenoaks wrote:
patrickaa317 wrote:What happens when it's a four player game and three start next to each other then the fourth starts on the opposite side of the world? One good thing about the current conquest maps are sufficient neutrals in between players, if it's completely random starting territs some people may be done before they get a turn.

and you know that going into the game. plus we already have that for Assassin on maps like Doodle Earth.


Then I'm going to have to oppose the idea. If there would be some territ control, I think it could be a really fun idea but one more thing deciding the game revolving around dumb luck I can't support.
taking a break from cc, will be back sometime in the future.
User avatar
Sergeant 1st Class patrickaa317
 
Posts: 2267
Joined: Sat Jan 31, 2009 5:10 pm
Medals: 116
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (18) General Achievement (7) Clan Achievement (21)
Tournament Contribution (27) General Contribution (1)

Re: New Initial Deployment - Conquest

Postby thenobodies80 on Mon May 20, 2013 1:42 pm

Add an option to do something we can already do with maps? :-k
For what I can read in this thread, specially the latest agantcom's post, it seems a huge amount of work, high risk of mistakes and a long period to balance the option.
Imo too much for something we can already do balancing the map, while developing it.

I like greenoaks and mostly all his suggestions but this one is probably the weakest one to my eyes. (sorry O:) )
I prefer to have maps developed exactly for the conquest style instead of having it as an option.

Nobodies

P.s. On a similar note, a conquest/mission mode, with dedicated maps, is something that intrigues me more....

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
show
User avatar
Corporal 1st Class thenobodies80
 
Posts: 5558
Joined: Wed Sep 05, 2007 4:30 am
Medals: 70
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Bot Achievement (1) Ratings Achievement (4)
General Achievement (8) Map Contribution (7) Tournament Contribution (6) General Contribution (17)

Re: New Initial Deployment - Conquest

Postby DoomYoshi on Mon May 20, 2013 2:05 pm

Well, we are acting as if balance is a huge issue. Computers can deal with multivariate calculations easier than I can type.

How about this:

Computer selects 1 Random Territory; red gets that territory. Then the computer quickly does some of the calculations to scatter the other players as far away as possible. This will mean the programmer will at least need some idea of topological math, but we could always recruit out-of-house if necessary.
show
User avatar
Sergeant 1st Class DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 4139
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: New Initial Deployment - Conquest

Postby thenobodies80 on Mon May 20, 2013 3:11 pm

Random or far away is not a good system. Maps have been built considering the drop, the bonuses and the number of regions. (not all cases, but mostly)
And yes, balance is a huge issue imo.

Click image to enlarge.
image

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
show
User avatar
Corporal 1st Class thenobodies80
 
Posts: 5558
Joined: Wed Sep 05, 2007 4:30 am
Medals: 70
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Bot Achievement (1) Ratings Achievement (4)
General Achievement (8) Map Contribution (7) Tournament Contribution (6) General Contribution (17)

Re: New Initial Deployment - Conquest

Postby greenoaks on Mon May 20, 2013 5:37 pm

thenobodies80 wrote:Add an option to do something we can already do with maps? :-k
For what I can read in this thread, specially the latest agantcom's post, it seems a huge amount of work, high risk of mistakes and a long period to balance the option.
Imo too much for something we can already do balancing the map, while developing it.

I like greenoaks and mostly all his suggestions but this one is probably the weakest one to my eyes. (sorry O:) )
I prefer to have maps developed exactly for the conquest style instead of having it as an option.

Nobodies

P.s. On a similar note, a conquest/mission mode, with dedicated maps, is something that intrigues me more....

my feelings aren't hurt :lol:

this setting reminds me of my favourite pc game, Civ.

you start with 1 small village and there might be someone nearby, there might not. you just have to explore the fog if you want to conquer the world.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: New Initial Deployment - Conquest

Postby DoomYoshi on Wed May 22, 2013 7:15 am

Crazily enough, I really want this for standard Conquest maps, because I hate playing and starting with 5 castles in Clandemonium or with 8 buildings in City Mogul.
show
User avatar
Sergeant 1st Class DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 4139
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: New Initial Deployment - Conquest

Postby Fazeem on Wed May 22, 2013 2:59 pm

DoomYoshi wrote:Crazily enough, I really want this for standard Conquest maps, because I hate playing and starting with 5 castles in Clandemonium or with 8 buildings in City Mogul.

LOL Clandemonium and Hive are the 2 maps that inspired me most for the original suggestion.
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: New Initial Deployment - Conquest

Postby DoomYoshi on Thu May 23, 2013 2:46 pm

I would play it with both. In all honesty, I would probably switch almost exclusively to this setting for casual games.
show
User avatar
Sergeant 1st Class DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 4139
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: New Initial Deployment - Conquest

Postby Fazeem on Thu May 23, 2013 10:17 pm

You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: New Initial Deployment - Conquest

Postby greenoaks on Fri May 24, 2013 1:12 am

Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.

too many options makes games hard to fill as it spreads us too thin. only the best should be implemented. ;)

not only is this suggestion an awesome game changing, strategy changing option, it doubles our maps without doubling them.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: New Initial Deployment - Conquest

Postby andyf23 on Fri May 24, 2013 4:42 am

I support this completely. It opens up a complete new experience as trench did when introduced to the site. I think it's quite simple for those people who don't like it then don't play it like greenoaks said it's an option for new gameplay. Although I imagine that everyone who is against it would have a change of heart once a conquest medal is introduced :roll:
Image
User avatar
Sergeant 1st Class andyf23
 
Posts: 642
Joined: Thu Jun 12, 2008 12:25 pm
Location: durham, england
Medals: 50
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (7) General Achievement (2) Tournament Contribution (14)

Re: New Initial Deployment - Conquest

Postby kuma32478 on Fri May 24, 2013 11:06 am

I like it and I'd play it
User avatar
Lieutenant kuma32478
 
Posts: 1686
Joined: Sun Mar 08, 2009 11:55 am
Location: North Carolina
Medals: 89
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (7) General Achievement (3) Clan Achievement (11)
Tournament Contribution (31)

Re: New Initial Deployment - Conquest

Postby Fazeem on Wed May 29, 2013 1:46 pm

greenoaks wrote:
Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.

too many options makes games hard to fill as it spreads us too thin. only the best should be implemented. ;)

not only is this suggestion an awesome game changing, strategy changing option, it doubles our maps without doubling them.

I disagree with he 1st part and agree with the 2nd. The more options the more people are likely to play and join games as it is the stagnation on the site that I feel kills it here. I have both a friend and younger sibling who just do not play here anymore as they do not like creating games and get tired of the same 50 games with the same crap options plus both rather play me in person so as to not have to wait for others to finish a game. But I do agree that this feature would create a whole new playing field and make some maps more enjoyable to many of us who avoid them currently. I am a firm believer in let the people choose and not be limited in their options lol.
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: New Initial Deployment - Conquest

Postby Fazeem on Tue Aug 20, 2013 10:43 am

this idea needs some site feedback Please?
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: New Initial Deployment - Conquest

Postby Jdsizzleslice on Tue Aug 20, 2013 5:01 pm

Have you taken into consideration dice... If you start with 1 and only 1, dice might shaft you. I know on maps like AOR and Kings Court, bad dice in the first few rounds leaves you behind.

Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
My List of favorite Quotes. Most directed toward me, but some are so good I can't help but post them:
viewtopic.php?f=6&t=192747
User avatar
Captain Jdsizzleslice
 
Posts: 1213
Joined: Fri Dec 09, 2011 9:55 pm
Location: Former Tech Mod :: High Score: General - 3651 :: Rank: 33
Medals: 87
Monthly Leader Silver (1) Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2)
Random Map Achievement (3) Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (4) Ratings Achievement (3)
Tournament Achievement (2) General Achievement (9) Clan Achievement (2) Challenge Achievement (4) Tournament Contribution (9)

Re: New Initial Deployment - Conquest

Postby greenoaks on Tue Aug 20, 2013 5:39 pm

Jdsizzleslice wrote:Have you taken into consideration dice... If you start with 1 and only 1, dice might shaft you. I know on maps like AOR and Kings Court, bad dice in the first few rounds leaves you behind.
those 2 maps already are Conquest maps and are some of the most popular maps played.

Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: New Initial Deployment - Conquest

Postby TheForgivenOne on Tue Aug 20, 2013 5:50 pm

greenoaks wrote:
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth


I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Next

Return to Suggestions

Who is online

Users browsing this forum: Cosmical

cron
Login