[GP/UI] New Initial Deployment - Conquest

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Do you support the Conquest game option?

Yes
23
51%
No
19
42%
Yes, with restrictions.
3
7%
 
Total votes : 45

Re: New Initial Deployment - Conquest

Postby DoomYoshi on Thu May 23, 2013 2:46 pm

I would play it with both. In all honesty, I would probably switch almost exclusively to this setting for casual games.
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Re: New Initial Deployment - Conquest

Postby Fazeem on Thu May 23, 2013 10:17 pm

You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.
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Re: New Initial Deployment - Conquest

Postby greenoaks on Fri May 24, 2013 1:12 am

Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.

too many options makes games hard to fill as it spreads us too thin. only the best should be implemented. ;)

not only is this suggestion an awesome game changing, strategy changing option, it doubles our maps without doubling them.
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Re: New Initial Deployment - Conquest

Postby andyf23 on Fri May 24, 2013 4:42 am

I support this completely. It opens up a complete new experience as trench did when introduced to the site. I think it's quite simple for those people who don't like it then don't play it like greenoaks said it's an option for new gameplay. Although I imagine that everyone who is against it would have a change of heart once a conquest medal is introduced :roll:
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Re: New Initial Deployment - Conquest

Postby kuma32478 on Fri May 24, 2013 11:06 am

I like it and I'd play it
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Re: New Initial Deployment - Conquest

Postby Fazeem on Wed May 29, 2013 1:46 pm

greenoaks wrote:
Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.

too many options makes games hard to fill as it spreads us too thin. only the best should be implemented. ;)

not only is this suggestion an awesome game changing, strategy changing option, it doubles our maps without doubling them.

I disagree with he 1st part and agree with the 2nd. The more options the more people are likely to play and join games as it is the stagnation on the site that I feel kills it here. I have both a friend and younger sibling who just do not play here anymore as they do not like creating games and get tired of the same 50 games with the same crap options plus both rather play me in person so as to not have to wait for others to finish a game. But I do agree that this feature would create a whole new playing field and make some maps more enjoyable to many of us who avoid them currently. I am a firm believer in let the people choose and not be limited in their options lol.
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Re: New Initial Deployment - Conquest

Postby Fazeem on Tue Aug 20, 2013 10:43 am

this idea needs some site feedback Please?
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Re: New Initial Deployment - Conquest

Postby Jdsizzleslice on Tue Aug 20, 2013 5:01 pm

Have you taken into consideration dice... If you start with 1 and only 1, dice might shaft you. I know on maps like AOR and Kings Court, bad dice in the first few rounds leaves you behind.

Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
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Re: New Initial Deployment - Conquest

Postby greenoaks on Tue Aug 20, 2013 5:39 pm

Jdsizzleslice wrote:Have you taken into consideration dice... If you start with 1 and only 1, dice might shaft you. I know on maps like AOR and Kings Court, bad dice in the first few rounds leaves you behind.
those 2 maps already are Conquest maps and are some of the most popular maps played.

Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth
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Re: New Initial Deployment - Conquest

Postby TheForgivenOne on Tue Aug 20, 2013 5:50 pm

greenoaks wrote:
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth


I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.
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Re: New Initial Deployment - Conquest

Postby Jdsizzleslice on Tue Aug 20, 2013 5:51 pm

TheForgivenOne wrote:
greenoaks wrote:
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth


I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.

Thank you for the correct interpretation.
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Re: New Initial Deployment - Conquest

Postby greenoaks on Tue Aug 20, 2013 8:37 pm

TheForgivenOne wrote:
greenoaks wrote:
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth


I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.

i was aware of the point he was making - it has already been discussed.

as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.

what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.
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Re: New Initial Deployment - Conquest

Postby Fazeem on Tue Aug 20, 2013 9:37 pm

greenoaks wrote:
TheForgivenOne wrote:
greenoaks wrote:
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth


I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.

i was aware of the point he was making - it has already been discussed.

as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.

what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.

Bravisimo well said.
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Re: New Initial Deployment - Conquest

Postby Jdsizzleslice on Tue Aug 20, 2013 9:46 pm

greenoaks wrote:
TheForgivenOne wrote:
greenoaks wrote:
Jdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?

if you are unsure of whether this would be fun, run a search on Doodle Earth


I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.

i was aware of the point he was making - it has already been discussed.

as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.

what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.

Why would you want to take away from the actual game itself though...
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Re: New Initial Deployment - Conquest

Postby NoSurvivors on Tue Aug 20, 2013 10:55 pm

I think I'm gonna try this with my dad as we both play risk.. And see how it plays out.
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