[Rules] Tutorial for New Players

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Re: Tutorial for new players

Postby Darwins_Bane on Thu Aug 13, 2009 1:03 pm

AndyDufresne wrote:We already have a few Auto-PMs sent out. If I recall correctly:

Upon first Joining Conquer Club (the user is also brought to an introductory page explaining the website I think)
Upon first Promotion
Upon Joining a Speed Game

There may be a few others as well. Lack has the info.


--Andy


So then what we really need is to set up either an area of the forums or somethign that can be used to give this new tutorial....and then tell them about it or direct them to it.
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Re: Tutorial for new players

Postby azezzo on Fri Aug 14, 2009 9:33 am

AndyDufresne wrote:We already have a few Auto-PMs sent out. If I recall correctly:

Upon first Joining Conquer Club (the user is also brought to an introductory page explaining the website I think)
Upon first Promotion
Upon Joining a Speed Game

There may be a few others as well. Lack has the info.


--Andy


andy could you be so kind as to go into more detail, I tried to pm lackattack for more info on the subject, but received a message that the web master does not accept messages from the great unwashed.
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Re: Tutorial for new players

Postby PLAYER57832 on Fri Aug 14, 2009 9:51 am

slowreactor wrote:
jefjef wrote:How about non-point tutorial games vs. CC servers?


First, good luck getting a bot that can teach someone the intricacies of CC. Second, before someone suggests that SoC should take in all incoming recruits for a few learning games, they WILL be overloaded if they do.


I agree that a true automated tutorial, would be difficult. However, what about a MUCH simplified version of the cook's training classes?

That is, while they certainly teach how to play standard boards as well as basic strategy, not everyone wants to go through that process before they just start playing. Also, while those who are able and willing to teach real strategy are few, most people are happy to explain "here is how bonuses work on this map", here is how a bombardment works, etc".

What about creating a forum only for new people, with games begun by volunteer mentors who will play AND teach while playing (no need to wait to play yourself, etc). The limit would be 2 games on any map. IN fact, I would go further and have a smattering of maps with different play styles (some with bombardments, a conquest map, some of the unusual maps like Arms Race!, etc.) Volunteers could agree to keep open maps with either 1 vs 1 or 4 players. After 2 maps, the person would have to enroll in the cook's classrooms to learn more.
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Re: Tutorial for new players

Postby PLAYER57832 on Fri Aug 14, 2009 10:18 am

azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members

I might be misunderstanding what you mean by "features".

I think it would be great, for example, if new players could find out about the "clickies" and so forth (even though they are not officially a part of CC), how fog works, etc.

However, I think a real automated tutorial would just be too complex. (though maybe not....)
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Re: Tutorial for new players

Postby Woodruff on Fri Aug 14, 2009 5:18 pm

PLAYER57832 wrote:
Woodruff wrote:
PLAYER57832 wrote:
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.


The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.

I believe all new people are now given pms about this.
At some point, you can offer the spoon, but they have to pick it up themselves.


Hmmm...my son just joined the site, but he didn't get that PM. Perhaps it doesn't happen until sometime later?

EDIT: Ah, I see now that Night Strike says it happens after five games. Why not do it upon joining?
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Re: Tutorial for new players

Postby Strife on Fri Aug 14, 2009 8:31 pm

Woodruff wrote:
PLAYER57832 wrote:
Woodruff wrote:
PLAYER57832 wrote:
azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members


I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.


The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.

I believe all new people are now given pms about this.
At some point, you can offer the spoon, but they have to pick it up themselves.


Hmmm...my son just joined the site, but he didn't get that PM. Perhaps it doesn't happen until sometime later?

EDIT: Ah, I see now that Night Strike says it happens after five games. Why not do it upon joining?
Why waste the time and auto-generated messages on potential quitters, I guess. I assume that after those five games they assume they're addicted or showed a little bit of commitment, so they get some more server space.
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Re: Tutorial for new players

Postby Woodruff on Fri Aug 14, 2009 8:48 pm

Strife wrote:
Woodruff wrote:Hmmm...my son just joined the site, but he didn't get that PM. Perhaps it doesn't happen until sometime later?

EDIT: Ah, I see now that Night Strike says it happens after five games. Why not do it upon joining?


Why waste the time and auto-generated messages on potential quitters, I guess. I assume that after those five games they assume they're addicted or showed a little bit of commitment, so they get some more server space.


You're probably right on that. By the same token, if they'd just figure a method that would allow them to delete users (a situation which seems laughable to me), this wouldn't be a problem.
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Tutorial system

Postby dakky21 on Sun Apr 28, 2013 8:41 pm

As from I heared, the number of players on CC is dropping. New players come, but in the wilderness of the site, they get lost.

I'm suggesting a tutorial system that will lead new players into SoC, into Live Chat, and into the site itself. I have an idea but I don't have the specifics. Maybe some form of a frame that will guide new players.

Something should be done on this matter if we mean to get new players....
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Re: Tutorial system

Postby jsnyder748 on Sun Apr 28, 2013 8:47 pm

I'm not sure what the system is like now, but when I joined 4 years ago it was confusing to navigate until a friend who showed me the website showed me how. It was just like 5 p.m.'s about my first turn and stuff like that.

A more in depth tutorial would help keep new people interested. When you join you hate waiting for it to be your turn. Maybe playing a mock 1 v 1 would help them get used to game play and then making them play a doubles, 1 v 1, 6 person standard, and speed game would show them different types of games that they would enjoy. depending on how often they want to take turns they could chose quicker games before they get used to waiting 2 days to take their turn again in a doubles game.
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Re: Tutorial system

Postby mc05025 on Sun Apr 28, 2013 9:53 pm

Thats true.

At my first time I got online I tried to find the classic map (because I knew the board game). I looked at the left. The tab 'my games' was empty. So I cliced the 'join a game' because I wanted to join a game. A list of funny maps showed up. I did not know what to do so I scrolled down till I found a map with the world (it was the classic map) and I joined. After a while the game started. I got in and I wasn't sure who was supposed to play (it happened to be freestyle). I saw the players, and some green and red squears that I didn't know what are these. Anyway I saw the begin turn and I took my turn. I finished the turn and of coarse again I did know who was supposed to play next to me. In addition there was a strange clock that I had no idea what was counting before, during and after my turn. I logged out. The next day the same... I had no idea when I was supposed to take my turn, who was supposed to play etc. After that I missed some turns and I kicked out.
I had the patient to join an other game. I was lucky it was senquential this one. But there were some strange questionmarks. I wasn't sure what were those... maybe there were empty places free to capture? it was hard to say.

Do not expect the newcomers to go through all tubs, read the rules, understand the settings and everything, join a game from the 'game finder' by chosing the map and settings that want to play etc.

The newcomers want to play a speed simple game and see if this is a game that worth to play. Make it easy to start a simple map (classic map) with simple settings (sequential, chaned, no fog, no trench, flat rate, no round limit, up to 4-5 people). Making a tutorial might be a good Idea to.
Last edited by mc05025 on Mon Apr 29, 2013 2:31 am, edited 1 time in total.
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Re: Tutorial system

Postby spiesr on Sun Apr 28, 2013 10:39 pm

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Re: Tutorial system

Postby chapcrap on Sat Jun 15, 2013 11:44 am

As El_Jefe stated when he took the site over, getting and retaining players, including a better introduction to new players, was a big goal. Let's hold him to it.
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Re: Tutorial system

Postby nietzsche on Mon Jun 24, 2013 11:04 pm

I offered to make a video tutorial once, in exchange for Premium. I was offered a medal instead. I'm not into medals.
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Re: Tutorial system

Postby DoomYoshi on Tue Jun 25, 2013 12:02 pm

chapcrap wrote:As El_Jefe stated when he took the site over, getting and retaining players, including a better introduction to new players, was a big goal. Let's hold him to it.


Based on this, I think we can move this to submitted.

SUBMITTED

However, we can still use this space to specifically discuss what the tutorial needs to contain.
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Re: Tutorial system

Postby Jdsizzleslice on Wed Jun 26, 2013 2:27 am

With this addition will probably require another MOD team (Skilled people to train others).

Also note that the SoC is a part of the MOD team.
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Re: Tutorial system

Postby bigWham on Tue Nov 12, 2013 1:57 am

there is already a tutorial system, as such. it sends out a series of messages to new users as they step through various milestones of gameplay. i am not sure when it was done but my guess is the last 12 months.

there are many challenges with tutorials, instructions and information in general. they are difficult to maintain and are not as valuable as expected because new players are simply not patient or interested enough to put in the effort required... and the ones that are, just learn by practice in what is, at the end of the day, not an especially complex game (CC has a lot more going on than just the game of course).

having said all that i am about to move into re-engineering the new player experience.

unfortunately this suggestion does not appear to suggest anything other than general concept... and that seems to already exist. at least in the OP. so, either it gets fleshed out or closed.
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Re: Tutorial system

Postby nietzsche on Sat Nov 23, 2013 2:52 am

bigWham wrote:there is already a tutorial system, as such. it sends out a series of messages to new users as they step through various milestones of gameplay. i am not sure when it was done but my guess is the last 12 months.

there are many challenges with tutorials, instructions and information in general. they are difficult to maintain and are not as valuable as expected because new players are simply not patient or interested enough to put in the effort required... and the ones that are, just learn by practice in what is, at the end of the day, not an especially complex game (CC has a lot more going on than just the game of course).

having said all that i am about to move into re-engineering the new player experience.

unfortunately this suggestion does not appear to suggest anything other than general concept... and that seems to already exist. at least in the OP. so, either it gets fleshed out or closed.



a silly video going quickly over the basics would help a lot, you don't need to cover everything, you can keep saying "an many other options like blah, you can check them out at the blah section and a quick zoom in to the link to the section.

a silly voice, funny comments in the middle, stuff like that, inside jokes that hint to the existence a community (not to elaborated, something like "just don't go nuts like InsomniaRed"), etc.

That would be an excellent start for newbies, because, let's be honest, we love the light interface in the sense it has not a lot of images and such, but to someone new this doesn't look very appealing, just a bunch of text and a 1998-like left menu. And from then on you could think of more thorough tutorials
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Re: [Rules] Tutorial for New Players

Postby BoganGod on Sun Nov 24, 2013 8:53 am

Video tute, "fake" game with prompts, just look at any app on phones. Say Candy crush for example. Easy basic animations a child could create, conveys the message well. Includes the option to skip.

Pretty fucking simple really. Want to make the site accessible, want to attract and retain new users? If you don't your a mouth breathing oxygen thief.

So you want to attract and retain new users. Have a simple graphical based tutorial/basic skills walk through, with the option to opt out or watch again later.
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