[Rules] Tutorial for New Players

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Re: Tutorial system

Postby spiesr on Sun Apr 28, 2013 10:39 pm

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Re: Tutorial system

Postby chapcrap on Sat Jun 15, 2013 11:44 am

As El_Jefe stated when he took the site over, getting and retaining players, including a better introduction to new players, was a big goal. Let's hold him to it.
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Re: Tutorial system

Postby nietzsche on Mon Jun 24, 2013 11:04 pm

I offered to make a video tutorial once, in exchange for Premium. I was offered a medal instead. I'm not into medals.
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Re: Tutorial system

Postby DoomYoshi on Tue Jun 25, 2013 12:02 pm

chapcrap wrote:As El_Jefe stated when he took the site over, getting and retaining players, including a better introduction to new players, was a big goal. Let's hold him to it.


Based on this, I think we can move this to submitted.

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However, we can still use this space to specifically discuss what the tutorial needs to contain.
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Re: Tutorial system

Postby Jdsizzleslice on Wed Jun 26, 2013 2:27 am

With this addition will probably require another MOD team (Skilled people to train others).

Also note that the SoC is a part of the MOD team.
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Re: Tutorial system

Postby bigWham on Tue Nov 12, 2013 1:57 am

there is already a tutorial system, as such. it sends out a series of messages to new users as they step through various milestones of gameplay. i am not sure when it was done but my guess is the last 12 months.

there are many challenges with tutorials, instructions and information in general. they are difficult to maintain and are not as valuable as expected because new players are simply not patient or interested enough to put in the effort required... and the ones that are, just learn by practice in what is, at the end of the day, not an especially complex game (CC has a lot more going on than just the game of course).

having said all that i am about to move into re-engineering the new player experience.

unfortunately this suggestion does not appear to suggest anything other than general concept... and that seems to already exist. at least in the OP. so, either it gets fleshed out or closed.
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Re: Tutorial system

Postby nietzsche on Sat Nov 23, 2013 2:52 am

bigWham wrote:there is already a tutorial system, as such. it sends out a series of messages to new users as they step through various milestones of gameplay. i am not sure when it was done but my guess is the last 12 months.

there are many challenges with tutorials, instructions and information in general. they are difficult to maintain and are not as valuable as expected because new players are simply not patient or interested enough to put in the effort required... and the ones that are, just learn by practice in what is, at the end of the day, not an especially complex game (CC has a lot more going on than just the game of course).

having said all that i am about to move into re-engineering the new player experience.

unfortunately this suggestion does not appear to suggest anything other than general concept... and that seems to already exist. at least in the OP. so, either it gets fleshed out or closed.



a silly video going quickly over the basics would help a lot, you don't need to cover everything, you can keep saying "an many other options like blah, you can check them out at the blah section and a quick zoom in to the link to the section.

a silly voice, funny comments in the middle, stuff like that, inside jokes that hint to the existence a community (not to elaborated, something like "just don't go nuts like InsomniaRed"), etc.

That would be an excellent start for newbies, because, let's be honest, we love the light interface in the sense it has not a lot of images and such, but to someone new this doesn't look very appealing, just a bunch of text and a 1998-like left menu. And from then on you could think of more thorough tutorials
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Re: [Rules] Tutorial for New Players

Postby BoganGod on Sun Nov 24, 2013 8:53 am

Video tute, "fake" game with prompts, just look at any app on phones. Say Candy crush for example. Easy basic animations a child could create, conveys the message well. Includes the option to skip.

Pretty fucking simple really. Want to make the site accessible, want to attract and retain new users? If you don't your a mouth breathing oxygen thief.

So you want to attract and retain new users. Have a simple graphical based tutorial/basic skills walk through, with the option to opt out or watch again later.
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