[GP/UI] Increase Escalating Spoils to Avoid Stalemates

Suggestions that have made it through the grind, and have become integrated into the site!

Moderators: Suggestions Team, Global Moderators

Re: Hyperbolic Escalating Spoils

Postby waauw on Sun Jun 02, 2013 10:15 am

I like this idea, I keep getting stuck in escalating games lately, especially in combination with trench.
Image

George Santayana: Those who do not remember the past are condemned to repeat it.
User avatar
Cook waauw
 
Posts: 619
Joined: Fri Mar 13, 2009 1:46 pm
Location: Physically in Belgium, mentally lost in his fantasy world
Medals: 50
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (4) Tournament Contribution (10)

Re: Hyperbolic Escalating Spoils

Postby betiko on Sun Jun 02, 2013 10:39 am

I like the idea. If an escalating reaches 100 cash it s not normal and it s been stalling for a few rounds. It does need a fix.
Image
User avatar
Brigadier betiko
 
Posts: 5816
Joined: Fri Feb 25, 2011 3:05 pm
Location: Paris
Medals: 160
Conquer Cup Gold Achievement (1) Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (2)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2)
Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (2) Bot Achievement (4)
Ratings Achievement (4) Tournament Achievement (17) General Achievement (30) Clan Achievement (12) Training Achievement (2)

Re: Hyperbolic Escalating Spoils

Postby HardAttack on Sun Jun 02, 2013 12:56 pm

what about keep it same through cash value = 75...starting from 75 set the increment to be 6-7-8-9-....instead 5-5-5-5-... ?
not sure but setting increment to be a fixed new value after reaching a certain value, if it wud brought new problems ?
the 6-7-8-9-... fashion is ignorable increment while having same effect once it is reached to 100 units or something.

in this fashion, say once 150 reached, it is what ? 12 or 13 ? something like that.
User avatar
Colonel HardAttack
 
Posts: 1524
Joined: Fri Jul 11, 2008 12:15 pm
Medals: 79
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (7) General Achievement (2)
Clan Achievement (12) Tournament Contribution (2) General Contribution (1)

Re: Hyperbolic Escalating Spoils

Postby maxfaraday on Sun Jun 02, 2013 2:00 pm

betiko wrote:I like the idea. If an escalating reaches 100 cash it s not normal and it s been stalling for a few rounds. It does need a fix.


There's already one. It's called "round limit".
From: Karl_R_Kroenen
To: maxfaraday

I have noted this post and if it continues, there will be consequences for you.
Sergeant 1st Class maxfaraday
 
Posts: 272
Joined: Thu Nov 04, 2010 2:48 am
Medals: 16
Standard Achievement (3) Doubles Achievement (1) Assassin Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Ratings Achievement (1)

Re: Hyperbolic Escalating Spoils

Postby Metsfanmax on Sun Jun 02, 2013 2:24 pm

maxfaraday wrote:
betiko wrote:I like the idea. If an escalating reaches 100 cash it s not normal and it s been stalling for a few rounds. It does need a fix.


There's already one. It's called "round limit".


Sure, but the whole point of escalating is that it is not supposed to drag on forever (and usually it does not). Round Limit games are very useful for options like No Spoils, where there's no easy way out of a deadlock. If an escalating game results in frequent deadlocks, then the setting isn't working properly.
User avatar
Lieutenant Metsfanmax
 
Posts: 4286
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: Hyperbolic Escalating Spoils

Postby DoomYoshi on Mon Jun 03, 2013 11:48 am

Metsfanmax wrote:
maxfaraday wrote:
betiko wrote:I like the idea. If an escalating reaches 100 cash it s not normal and it s been stalling for a few rounds. It does need a fix.


There's already one. It's called "round limit".


Sure, but the whole point of escalating is that it is not supposed to drag on forever (and usually it does not). Round Limit games are very useful for options like No Spoils, where there's no easy way out of a deadlock. If an escalating game results in frequent deadlocks, then the setting isn't working properly.


Round Limit games are also a completely different setting. In a regular game, you play to eliminate your opponents which involves attacking. In a round limit game, every attack you make lowers your chance of victory. They are totally different games and seriously need an overhaul, but that's a different story.
show
User avatar
Captain DoomYoshi
Entertainment Contributor
Entertainment Contributor
 
Posts: 4257
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Hyperbolic Escalating Spoils

Postby chapcrap on Sat Jun 15, 2013 10:51 am

So, is their a concensus about what the new scale would like?
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 168
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Hyperbolic Escalating Spoils

Postby DoomYoshi on Sun Jun 16, 2013 1:46 pm

chapcrap wrote:So, is their a concensus about what the new scale would like?


Nobody has opposed the scale from the OP.
show
User avatar
Captain DoomYoshi
Entertainment Contributor
Entertainment Contributor
 
Posts: 4257
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Hyperbolic Escalating Spoils

Postby Metsfanmax on Sun Jun 16, 2013 2:07 pm

The scale from the OP needs to be refined slightly because we will quickly get into fractional troop values. Do we round down? Round up? Or can you construct a system that has no fractional troop values?
User avatar
Lieutenant Metsfanmax
 
Posts: 4286
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: Hyperbolic Escalating Spoils

Postby rishaed on Sun Jun 16, 2013 3:17 pm

Metsfanmax wrote:The scale from the OP needs to be refined slightly because we will quickly get into fractional troop values. Do we round down? Round up? Or can you construct a system that has no fractional troop values?

Have the code use the general rounding system (ie. Everything above .5 goes up, while everything below goes down?) Either that or just round it up. (Ie. Use his system however have a limiter which restricts it to integers).
Otherwise, I haven't played many games where i've been deadlocked w/ Esc. but I generally support the idea as viable, and making sense. Why because Esc. starts as (4,6,8,10,12,15,20,25,30...)where it starts to climb. If I remember correctly the spoils w/ said board only reach maybe 45-65? They augmented the amount of troops received per spoils cashed, because I'm sure that either A. Its just easier to go by 5's. B. They realized the need for higher spoils mid-endgame.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
User avatar
Corporal 1st Class rishaed
 
Posts: 680
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!
Medals: 17
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (2) Fog of War Achievement (1) Trench Warfare Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (1) General Achievement (4)

Re: Hyperbolic Escalating Spoils

Postby Dukasaur on Mon Jun 17, 2013 5:19 pm

DoomYoshi wrote:
chapcrap wrote:So, is their a concensus about what the new scale would like?


Nobody has opposed the scale from the OP.

Well, natty_dread suggested not starting the escalation until 100, but I'm still comfortable with starting at 50.

Metsfanmax wrote:The scale from the OP needs to be refined slightly because we will quickly get into fractional troop values. Do we round down? Round up? Or can you construct a system that has no fractional troop values?

I would go by scientific rules of rounding as a personal preference, but common rules of rounding would be okay if that's easier to program.

50
55
60
66
73
80
88
97
105
116
128
141
155
160
176
193
212
233
256
282
310
341
375
412
453
498
548
603
663

(I did those manually so I round off in each step. However, you could in theory let the computer carry whatever number of decimals behind the scenes and get more precise results.)
User avatar
Captain Dukasaur
Head Socialite
Head Socialite
 
Posts: 11555
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Medals: 136
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (19)
General Achievement (15) Clan Achievement (9) Training Achievement (2) Challenge Achievement (5) Tournament Contribution (31)

Re: Hyperbolic Escalating Spoils

Postby Fazeem on Mon Jun 17, 2013 5:42 pm

Dukasaur wrote:
DoomYoshi wrote:
chapcrap wrote:So, is their a concensus about what the new scale would like?


Nobody has opposed the scale from the OP.

Well, natty_dread suggested not starting the escalation until 100, but I'm still comfortable with starting at 50.

Metsfanmax wrote:The scale from the OP needs to be refined slightly because we will quickly get into fractional troop values. Do we round down? Round up? Or can you construct a system that has no fractional troop values?

I would go by scientific rules of rounding as a personal preference, but common rules of rounding would be okay if that's easier to program.

50
55
60
66
73
80
88
97
105
116
128
141
155
160
176
193
212
233
256
282
310
341
375
412
453
498
548
603
663

(I did those manually so I round off in each step. However, you could in theory let the computer carry whatever number of decimals behind the scenes and get more precise results.)

sounds like a winner to me
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Re: Hyperbolic Escalating Spoils

Postby DoomYoshi on Tue Jun 18, 2013 8:23 am

This will make the most epic Colliseum games.
show
User avatar
Captain DoomYoshi
Entertainment Contributor
Entertainment Contributor
 
Posts: 4257
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Hyperbolic Escalating Spoils

Postby HardAttack on Tue Jun 18, 2013 9:39 am

DoomYoshi wrote:This will make the most epic Colliseum games.


good point,
however collesium map is not even a map in play except certain events;
also, given map examples not more than 10...

once we consider it we have got bit less than 250 maps, if we should set a rule be well fit with 10 maps then isnt it we are a bit of down pushing and ignoring remaining maps, and its possible downside effects over remaining maps ?

maybe, this new escalation should be preferable settings while we keep the conventional escalation still be an option.
User avatar
Colonel HardAttack
 
Posts: 1524
Joined: Fri Jul 11, 2008 12:15 pm
Medals: 79
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (7) General Achievement (2)
Clan Achievement (12) Tournament Contribution (2) General Contribution (1)

Re: Hyperbolic Escalating Spoils

Postby Donelladan on Tue Jun 18, 2013 9:54 am

If it start when a set is 100 troops I dont see any problem by replacing the normal escalating setting. Could you give one HA?
I dont think I ever played a game that wasnt a stalemate where spoils reach 100. Or only end of the game maybe but then it doesnt matter :)
Click image to enlarge.
image
User avatar
Brigadier Donelladan
 
Posts: 818
Joined: Tue Mar 03, 2009 8:48 am
Medals: 89
Monthly Leader Silver (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (2)
Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2)
Random Map Achievement (3) Cross-Map Achievement (3) Beta Map Achievement (2) Ratings Achievement (3) Tournament Achievement (16)
General Achievement (4) Clan Achievement (14) Challenge Achievement (2)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby Metsfanmax on Fri Jun 21, 2013 9:52 pm

MERGED Dukasaur's topic with a significantly older topic, and stickied. This has a lot of potential.
User avatar
Lieutenant Metsfanmax
 
Posts: 4286
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby Eddygp on Sun Jun 23, 2013 6:20 am

This idea is very important, because it will only affect at the issue and won't change gameplay in any other way throughout the games, turning it into a very interesting feature to implement.
Nothing will come of nothing.
The next image is a sofilorry, or an absolutely indifferent sofilorry who ensofilorriates and rabbits eat elephants.
Image
User avatar
Private Eddygp
 
Posts: 74
Joined: Fri Dec 21, 2012 8:42 am
Location: Yes.
Medals: 5
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Hyperbolic Escalating Spoils

Postby zimmah on Sun Jun 23, 2013 7:09 am

Dukasaur wrote:
DoomYoshi wrote:
chapcrap wrote:So, is their a concensus about what the new scale would like?


Nobody has opposed the scale from the OP.

Well, natty_dread suggested not starting the escalation until 100, but I'm still comfortable with starting at 50.

Metsfanmax wrote:The scale from the OP needs to be refined slightly because we will quickly get into fractional troop values. Do we round down? Round up? Or can you construct a system that has no fractional troop values?

I would go by scientific rules of rounding as a personal preference, but common rules of rounding would be okay if that's easier to program.

50
55
60
66
73
80
88
97
105
116
128
141
155
160
176
193
212
233
256
282
310
341
375
412
453
498
548
603
663

(I did those manually so I round off in each step. However, you could in theory let the computer carry whatever number of decimals behind the scenes and get more precise results.)


Rounding at each step is probably better than to carry on the fractions.

However you made a mistake after 155.

It should be 155->171
Image
owenshooter wrote:i disagree with you and i'm right!

Een van de Veroveraars der Lage Landen
User avatar
Sergeant 1st Class zimmah
 
Posts: 1634
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL
Medals: 43
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (3) Clan Achievement (4) Map Contribution (4)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby MagnusGreeol on Sun Sep 22, 2013 9:49 am

Love the idea of increasing esc. spoils,, I'd say 10 more after 50 then whatever is decided-- Love it!!
User avatar
Major MagnusGreeol
 
Posts: 216
Joined: Mon Aug 15, 2011 5:39 pm
Location: BOSTONIA
Medals: 25
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby DoomYoshi on Wed Oct 02, 2013 10:19 am

I am having a problem with this suggestion.

@Dukasaur: can you upgrade your scale to start at 100. If we start messing with people`s escalating numbers, there is going to be a backlash. This suggestion does not qualify as distinct enough to be a new Spoils, so it really should replace the current ones. By the time a game reaches 100, most games are not playing, but I know many go between 50-100.

@someone who devs: how will this affect ongoing escalating games when this changes over? This isn`t like breaking Conquer 500 where you can just fix everything.
e.g. The player A spoil is 500. Under the new system, player b gets 1400. How do we prevent that? I am thinking that all new games will be created under a spoil called escalating, but the old system will stick around until all those games are ended. Does this work?
show
User avatar
Captain DoomYoshi
Entertainment Contributor
Entertainment Contributor
 
Posts: 4257
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby Dukasaur on Fri Oct 18, 2013 10:43 pm

Metsfanmax wrote:MERGED Dukasaur's topic with a significantly older topic, and stickied. This has a lot of potential.

Thank you. Unfortunately, the BB software is pretty inflexible and puts the oldest post first, which in this case unfortunately contains an inferior version of this suggestion. We've found out now from experience that BW will only look at the first post to determine what the suggestion is. Have you guys planned a way around this?

DoomYoshi wrote:@Dukasaur: can you upgrade your scale to start at 100. If we start messing with people`s escalating numbers, there is going to be a backlash. This suggestion does not qualify as distinct enough to be a new Spoils, so it really should replace the current ones. By the time a game reaches 100, most games are not playing, but I know many go between 50-100.

Ok, start at 100. I don't have a problem with that if it leads to greater acceptance.

Anyway, I don't have any programming stuff any more, but if someone has a QBasic compiler and can run the table for me, it's really simple.


LET c=100
DO WHILE c<1000
PRINT c
c=CINT(c*1.1)
END DO
Last edited by Dukasaur on Sat Oct 19, 2013 11:06 pm, edited 1 time in total.
User avatar
Captain Dukasaur
Head Socialite
Head Socialite
 
Posts: 11555
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Medals: 136
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (19)
General Achievement (15) Clan Achievement (9) Training Achievement (2) Challenge Achievement (5) Tournament Contribution (31)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby chapcrap on Sat Oct 19, 2013 8:02 am

Dukasaur wrote:
Metsfanmax wrote:MERGED Dukasaur's topic with a significantly older topic, and stickied. This has a lot of potential.

Thank you. Unfortunately, the BB software is pretty inflexible and puts the oldest post first, which in this case unfortunately contains an inferior version of this suggestion. We've found out now from experience that BW will only look at the first post to determine what the suggestion is. Have you guys planned a way around this?

We'll have to take care of the first post or give the first post to you... I would actually prefer the latter on situations like this so that the person who is involved with the suggestion currently can receive credit for it and keep it up to date themselves. In honesty, there are probably too many for the mods to keep every one of them perfectly up to date. That being said, I've updated the OP.
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 168
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby jiminski on Sat Oct 19, 2013 10:26 am

chapcrap wrote:
Dukasaur wrote:
Metsfanmax wrote:MERGED Dukasaur's topic with a significantly older topic, and stickied. This has a lot of potential.

Thank you. Unfortunately, the BB software is pretty inflexible and puts the oldest post first, which in this case unfortunately contains an inferior version of this suggestion. We've found out now from experience that BW will only look at the first post to determine what the suggestion is. Have you guys planned a way around this?

We'll have to take care of the first post or give the first post to you... I would actually prefer the latter on situations like this so that the person who is involved with the suggestion currently can receive credit for it and keep it up to date themselves. In honesty, there are probably too many for the mods to keep every one of them perfectly up to date. That being said, I've updated the OP.


I can understand Dakas's ire (though do not agree completely that it's an inferior version to what was developed in the original .. it's virtually identical but no need to fight) and, as most of the original contributors died of natural causes a few years back, it makes sense that the 'original poster' is alive to husband the front page of the thread .. (the use of "hyperbolic" is damn good marketing too ;) )
NB. Perhaps, and this will definitely not be me as i haven't many years left :)... Perhaps, someone can make a separate Suggestion that: "Suggestions can not take longer than the average lifespan of a human being to initiate"?
Image
User avatar
Major jiminski
 
Posts: 5416
Joined: Tue Feb 20, 2007 3:30 pm
Location: London
Medals: 29
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (1) Terminator Achievement (2)
Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (2) Teammate Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) Tournament Achievement (3) Clan Achievement (2)

Re: Increase Escalating Spoils to Avoid Stalemates

Postby Metsfanmax on Sat Oct 19, 2013 10:58 pm

Dukasaur wrote:
Metsfanmax wrote:MERGED Dukasaur's topic with a significantly older topic, and stickied. This has a lot of potential.

Thank you. Unfortunately, the BB software is pretty inflexible and puts the oldest post first, which in this case unfortunately contains an inferior version of this suggestion. We've found out now from experience that BW will only look at the first post to determine what the suggestion is. Have you guys planned a way around this?


Yes, it's our policy now to make sure the OP contains the consensus version of the Suggestion before it's submitted. Therefore this would have happened eventually, but thanks to chap for taking care of it.
User avatar
Lieutenant Metsfanmax
 
Posts: 4286
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: [GP/UI] Increase Escalating Spoils to Avoid Stalemates

Postby koontz1973 on Sat Oct 19, 2013 11:34 pm

I am still at a loss here. How is having spoils increase after 100 going to stop stalemates? And are stalemates now an unaccepted part of the game? Players have always found ways round stalemates before, even Dukasaur in the OP has said in a game he was stalemated in got resolved.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

PreviousNext

Return to Implemented Suggestions

Who is online

Users browsing this forum: No registered users

Login