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[GP/UI] Polymorphic Deadbeats

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Re: [GP/UI] Polymorphic Deadbeats

Postby kennys777 on Thu Nov 27, 2014 1:14 pm

And yet again...I am in a 3 poly game, opponent has missed 3 turns for each team over the course of a few weeks. Each slot has missed 3 turns, just not consecutive...Such a boring game, not even caring how it turns out.
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Re: [GP/UI] Polymorphic Deadbeats

Postby JamesKer1 on Fri Dec 12, 2014 7:23 pm

kennys777 wrote:And yet again...I am in a 3 poly game, opponent has missed 3 turns for each team over the course of a few weeks. Each slot has missed 3 turns, just not consecutive...Such a boring game, not even caring how it turns out.


Apologies.

Poly is a premium option, so if a player is deadbeating, playing 12 ten second turns of deployment only shouldn't be too awful. The only real issue would exist if the game included freemiums.

However, it is still annoying, and your frustrations are heard and understood.
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Re: [GP/UI] Polymorphic Deadbeats

Postby macbone on Tue Dec 16, 2014 11:51 am

This needs to be changed to align with the normal deadbeating 3 misses in a row and you're out rule. Even though players control multiple armies in poly games, if a player misses 3 turns in a row, they should be out. Is there anyone who's arguing that this should not be implemented?
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Re: [GP/UI] Polymorphic Deadbeats

Postby Donelladan on Tue Dec 16, 2014 12:34 pm

Poly is a premium option, so if a player is deadbeating, playing 12 ten second turns of deployment only shouldn't be too awful. The only real issue would exist if the game included freemiums.


There is a real issue when you are playing speed game and your opponent decide to deadbeat. 99% of the deadbeat I encounter are during speed game.
If I am playing a poly 4 speed 5 min trench game with a deadbeat this is really awful to wait until the guy is dead. Especially knowing that your opponent could decide to come back after 11 miss and then you would lose if you weren't online anymore.
This has to be adressed.
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Re: [GP/UI] Polymorphic Deadbeats

Postby JamesKer1 on Tue Dec 16, 2014 5:17 pm

This is currently being treated as an untreatable bug the last I heard. Lots of coding to make it possible.
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Re: [GP/UI] Polymorphic Deadbeats

Postby Endgame422 on Tue Dec 16, 2014 7:28 pm

Perhaps to work around the issue if recoding everything just implement a rule that if all members of the same team miss their turns(in a given round) that team is eliminated.
I mean that gives a polymorphic player 2-4 turns in the case of someone accidentally being away but ends things more quickly than the current 6 to 12 turns.
Admittedly I know zero about coding so this may not be as simple as it sounds in my head.
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Re: [GP/UI] Polymorphic Deadbeats

Postby owenshooter on Wed Dec 17, 2014 3:38 pm

Endgame422 wrote:Perhaps to work around the issue if recoding everything just implement a rule that if all members of the same team miss their turns(in a given round) that team is eliminated.
I mean that gives a polymorphic player 2-4 turns in the case of someone accidentally being away but ends things more quickly than the current 6 to 12 turns.
Admittedly I know zero about coding so this may not be as simple as it sounds in my head.

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Re: [GP/UI] Polymorphic Deadbeats

Postby Godd on Wed May 04, 2016 6:40 am

I take it this was never resolved. Still a irritating issue out here.
Hope this was not a "ignore it and they will go away" issue
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Re: [GP/UI] Polymorphic Deadbeats

Postby Gilligan on Thu May 05, 2016 11:12 am

2.5 years later...
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Re: [GP/UI] Polymorphic Deadbeats

Postby iAmCaffeine on Thu May 05, 2016 11:59 am

Gilligan wrote:2.5 years later...

It's been that long? f*ck.
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Re: [GP/UI] Polymorphic Deadbeats

Postby riskllama on Thu May 12, 2016 8:56 pm

calm down guys, we have "central command", instead. AND, that sweet new game finder... :lol:
you're all a bunch of ungrateful pricks.
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Re: [GP/UI] Polymorphic Deadbeats

Postby Kaskavel on Sat Jun 18, 2016 12:48 am

This one is still not fixed 3 years later...
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Re: [GP/UI] Polymorphic Deadbeats

Postby betiko on Sat Dec 02, 2017 4:53 am

What about this?
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