Limit total number of missed turns allowed

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Limit total number of missed turns allowed

Postby nazrat on Sat Jun 09, 2007 3:37 pm

[MOD EDIT: The following thread is a combination of threads that seek to set a maximum number of non-consecutive turns that can be missed in a game. This causes problems for longer games, just as does the related suggestion of having the three-turn deadbeat rule be applied to non-sequential missed turns.

For other missed turn suggestions, see here.

If you see any suggestions that should be merged here, please post here or inform a moderator. Thank you. --agentcom]


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<Subject>: Too many missed turns


<Body>: When a player misses multiple turns, it can increase the game time into several days extra. Although three in a row will get them auto-kicked, when they miss more than three, but not in a row, they keep tying up the game.

Suggestion Idea: Auto-kick a player for 5 total missed turns, in addition to the 3 in a row.

Specifics: New rule: Auto-kick for 3 in a row, and 5 total missed turns

Why it is needed: speed of game. (I'm currently in a game with 10 missed turns, five of which are from the same player. That's ten days of non-playing.

Priority** (1-5): 4 or 5
Last edited by agentcom on Sat Nov 03, 2012 6:40 pm, edited 1 time in total.
Reason: Edited title and post and created introduction
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Postby gimil on Sat Jun 09, 2007 4:12 pm

its been suggested. always check teh to do list beforwe making a suggestion. but im sure someone will be happpy u at least used teh form :wink:
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Postby Wisse on Sat Jun 09, 2007 4:37 pm

been rejected many times
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Postby nazrat on Sun Jun 10, 2007 8:02 pm

Well, maybe some day...

The player who had missed five turns is now up to six.
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Why is it rejected?

Postby T7 on Sun Jun 10, 2007 8:14 pm

Why is it rejected? Seems like a good idea.
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Re: Why is it rejected?

Postby hecter on Sun Jun 10, 2007 8:26 pm

T7 wrote:Why is it rejected? Seems like a good idea.

Because in a game with 100+ rounds, 5 missed turns isn't that many.
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Postby ahchin on Mon Jun 11, 2007 4:38 am

imagine this happen all the time
http://www.conquerclub.com/game.php?game=477327

all the player went missing and i have checked neither of them play 1 round of any games and thats annoying.

5% is alot even if its a 100 turns game and till now i only see a maximum of 28 turns.

if u think 5% not alot, ask u boss to deduct 5% of u wages. :twisted:
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Postby sfhbballnut on Mon Jun 11, 2007 9:05 am

I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds
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Postby alex_white101 on Mon Jun 11, 2007 9:11 am

sfhbballnut wrote:I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds


30% of 4 rounds is 1 turn, therefore if u miss one turn in the first 4 u r kicked out. not a very well thought through idea :?
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Postby sfhbballnut on Mon Jun 11, 2007 9:49 am

you apparently didn't read all of my post. I stated in the last couple lines that the percentage kick out could be implemented after the first few rounds, the exact numbers as far as when and what percentage would have to be worked out to see what is the best way of doing it

and your math's a bit off my friend 1 out of 4 is 25% which is why I said 30% so if it did start after the 4th round it would work
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Postby alex_white101 on Mon Jun 11, 2007 11:49 am

sfhbballnut wrote:you apparently didn't read all of my post. I stated in the last couple lines that the percentage kick out could be implemented after the first few rounds, the exact numbers as far as when and what percentage would have to be worked out to see what is the best way of doing it

and your math's a bit off my friend 1 out of 4 is 25% which is why I said 30% so if it did start after the 4th round it would work


no no, 30% of 4 rounds is most definately closest to 1 turn, not 2 turns or 0 turns but one turn so it would effectively be, you guessed it, 1 turn. And also i think the whole % thing is pretty poor, if you say 10 rounds only 3 rounds have to be missed (yes i know i rounded again shock horror!) or 20 rounds 6 would be missed. however people that miss that many goes tend to miss them in a row, and a relatively small number miss that many turns not consecutively, so it would be useless. as well as the fact that im guessing the majority of games on CC last around 20 rounds so the whole idea becomes a bit pointless......
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Postby RobinJ on Mon Jun 11, 2007 1:14 pm

sfhbballnut wrote:I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds


Agreed. I think that after rounds 9 or 10, 30% of turns missed should mean being kicked out. This would eliminate the mathematical problem of someone being booted for missing 2 turns consecutively earlier on in the game.
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Postby sfhbballnut on Mon Jun 11, 2007 5:08 pm

if this suggestion is taken seriously someone will have to crunch some numbers and come up with the most effective percentage, I think eventualy, past ten rounds or so missing 50% of your turns is outragoues and you should be kicked out. Another option is to have a rule on consecutivly alternating missed turns. something needs to be implemented to prevent to much strategic turn missing or people who frequently miss turns.
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Postby RobinJ on Mon Jun 11, 2007 5:25 pm

sfhbballnut wrote:if this suggestion is taken seriously someone will have to crunch some numbers and come up with the most effective percentage, I think eventualy, past ten rounds or so missing 50% of your turns is outragoues and you should be kicked out. Another option is to have a rule on consecutivly alternating missed turns. something needs to be implemented to prevent to much strategic turn missing or people who frequently miss turns.


50% is too high in my opinion - someone missing 45% of turns would be ruining the game. Also, I think your idea should cover alternating missed turns because you are missing a large percentage of turns if that is your gameplan
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Postby nazrat on Thu Jun 14, 2007 8:30 pm

Percentage might work. The player I was referring to when I started the thread finished out with 8 missed turns in 15 rounds (finally auto-kicked!!). Used up better than a week's worth of time.
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