max is gr8 wrote:Rejected Thread
that suggestion was probably too radical.
I agree with Ogrecrusher.
(I also suggested this a couple months ago, but the 'radicals' spammed it up. )
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max is gr8 wrote:Rejected Thread
max is gr8 wrote:Just to summarise here, it's been suggested many times. But you should have eliminated them if they were missing too many turns. 3 turns in a row shows that the person has been gone for half a week but say if a game lasted 4 months. And they missed 5 turns in total it wouldn't be fair for them to be kicked.
If you want people gone from games eliminate them. Or add them to your ignore
max is gr8 wrote:Or stop playing entirely.
Karl_R_Kroenen wrote:Ogrecrusher wrote:Concise description:
- If a player missed more than x turns, they should be kicked, even if they are not missed in one go.
Specifics:
- I have seen a couple of examples similar, but in a game I'm in right now, a player has missed a total of SEVEN turns, 3 times they've missed 2, then returned in a blaze of glory. I think that if you miss 5 turns in any game, you should be kicked.
A week of my life has been spent waiting for this guy!! It's also affected the balance of the game, because when he's skipping turns, we're unsure if he's gone for good this time.
I agree with Ogrecrusher.
It is also disrespectful to the other players to wait 23hr 59mi for "turn-misser" to miss.
Or there perhaps a rating checkbox of turn-misser.
Deadbeat, to me, means that the player missed 3 turns and is rated appropriately.
Quitter, to me, means that the player is still taking turns but isn't aggressively attempting any strategy or gameplay.
I also do favor just eliminating the turn-misser...
I was in a flat rate game where a player started deadbeating in round 30 or so, and had 1 card. There were 4 teams left, and we all had at least 60 troops. If any of the 3 active teams would have tried to eliminate this player, they would have surely weakened themselves to the point the other 2 teams could have easily moved in for the kill. Not to mention, had he returned, he'd have hit back at full strength, since he wasn't holding a bonus anyway. It's not always as simple as "he missed two turns, which means he's at a disadvantage, therefore you can eliminate him."
Or stop playing entirely
Kind of a dickish comment, don't you think?
jesusfreak16 wrote:max is gr8 wrote:Rejected Thread
that suggestion was probably too radical.
I agree with Ogrecrusher.
(I also suggested this a couple months ago, but the 'radicals' spammed it up. )
wolfpack0530 wrote:I say 2 missed turns PERIOD!! Not consecutive, PERIOD!!! Kick em out. the log would read like this.
Player 1 missed turn in round 3
Player 1 missed turn in round 11
Player 1 has been kicked out for missing too many turns!
Bruceswar wrote:wolfpack0530 wrote:I say 2 missed turns PERIOD!! Not consecutive, PERIOD!!! Kick em out. the log would read like this.
Player 1 missed turn in round 3
Player 1 missed turn in round 11
Player 1 has been kicked out for missing too many turns!
Nah this would totally ruin games. I have some games that have been going over a year 1 player gone would gift away the game to another player.
wolfpack0530 wrote:Bruceswar wrote:wolfpack0530 wrote:I say 2 missed turns PERIOD!! Not consecutive, PERIOD!!! Kick em out. the log would read like this.
Player 1 missed turn in round 3
Player 1 missed turn in round 11
Player 1 has been kicked out for missing too many turns!
Nah this would totally ruin games. I have some games that have been going over a year 1 player gone would gift away the game to another player.
Sure, to each there own, but in my humble opinion, if a game isnt decided in a years time, then someone made some mistakes along the way. Build games usually happen because players are being to timid in the early and middle rounds. Then everyone left has huge stacks and nobody attacks because they do want to weaken themselves too much. These games get soooo stale, and boooooooorrrrriiiiinnnnnggggg, and meaningless, and dreadful, and did i mention boooorrrriiiinnggggg An autokick is EXACTLY what these deadlocked buildgames need, to inject some sort of hope for an ending. I would suggest, that once a game hits round 200, a random player is automatically autokicked for no reason whatsoever, other that to just end the game. Some would say that isnt fair, but if it were known to all players that round 200 is the autokick round, and then every 10 rounds after that another is autokicked, then it would make for some exciting auto assaults!!
Some would say that patience is the key, but i would say that if you cant win a game in 200 rounds, then you dont deserve to win. But that is just me, and i am talking in general, so i hope nobody takes what i said personally.
Honestly, this doesnt affect me personally that much at all. I have only missed 2 turns ever (joined feb 09), and i have so many games going that i dont mind waiting at all. This is just my humble opinion
Bruceswar wrote:wolfpack0530 wrote:Bruceswar wrote:wolfpack0530 wrote:I say 2 missed turns PERIOD!! Not consecutive, PERIOD!!! Kick em out. the log would read like this.
Player 1 missed turn in round 3
Player 1 missed turn in round 11
Player 1 has been kicked out for missing too many turns!
Nah this would totally ruin games. I have some games that have been going over a year 1 player gone would gift away the game to another player.
Sure, to each there own, but in my humble opinion, if a game isnt decided in a years time, then someone made some mistakes along the way. Build games usually happen because players are being to timid in the early and middle rounds. Then everyone left has huge stacks and nobody attacks because they do want to weaken themselves too much. These games get soooo stale, and boooooooorrrrriiiiinnnnnggggg, and meaningless, and dreadful, and did i mention boooorrrriiiinnggggg An autokick is EXACTLY what these deadlocked buildgames need, to inject some sort of hope for an ending. I would suggest, that once a game hits round 200, a random player is automatically autokicked for no reason whatsoever, other that to just end the game. Some would say that isnt fair, but if it were known to all players that round 200 is the autokick round, and then every 10 rounds after that another is autokicked, then it would make for some exciting auto assaults!!
Some would say that patience is the key, but i would say that if you cant win a game in 200 rounds, then you dont deserve to win. But that is just me, and i am talking in general, so i hope nobody takes what i said personally.
Honestly, this doesnt affect me personally that much at all. I have only missed 2 turns ever (joined feb 09), and i have so many games going that i dont mind waiting at all. This is just my humble opinion
So if you work very hard to build a nice lead, then come round 200 you are auto kicked. Seems like a damn good waste of a game and would downright piss people off. Maybe you think those sorta games are boring but others might enjoy a long slow game. BTW if player A auto attacks B then C is able to sweep up. Why do you think these turn into build games. Everybody wants to win that is why.
nippersean wrote:Do people who tend to play very long games have a propensity for missed turns?
100 rounds - a long game, 3 turns missed that's 97% attendance.
Occasionally due to unforseen circumstances, missed turns are inevitable. Of course if you lose i/net access or something you may miss a turn in multiple different games which would not be impacted by this ruling.
Three missed turns in the same game seems to me to be still very generous.
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A.D. wrote:"You are automatically kicked out from the game as a deadbeat if you miss 3 consecutive turns".
There must be a limit for no-consecutive missing rounds too.
In game 11108509 blue has lost 11 turns (!) and still playing
A.D. wrote:I'm not speaking of just 3 turns. In game 11108509 we're on round 94: blue has missed 12 of them.
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