Limit total number of missed turns allowed

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Postby anormal on Fri Jun 15, 2007 6:45 am

:x

I am really MAD about "missing turns", not only because of the time spent, but because of missing turns on purpose to win the BONUS of missing turns!!!

http://www.conquerclub.com/game.php?game=502454

So, in this game happens two things...

1. there is a newbie that never played any game, and is ready to be kicked by missing is 3rd consecutive turn... but if he started to play now, with the BONUS of *3 he could have lots of good chances to win this game...

2. for other side, there are players that miss turns on purpose... only because of the bonus, so I sugest:
-> to decrease or finish with this bonus
or
-> to make a button on the side of BEGIN TURN that says SKIP TURN
:roll:
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Ammendment to Missed Turns Rule?

Postby deathscythe30 on Wed Aug 15, 2007 7:24 pm

I have a suggestion to add to the 3 consecutive turns missed and get booted from the game rule.

I think there should be a limit of turns you can miss in the entire game. I would say that if you miss 6 non-consecutive turns in a single game, you are kicked. I won't say what game it is, but I am currently playing against a guy who has missed 6 turns in 26 rounds and it's annoying. He has missed 2 consecutive turns twice and barely made it in time to make his turn before he is kicked.


What do you all think?
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Postby misterman10 on Wed Aug 15, 2007 7:58 pm

I think you need to use the form
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Postby lackattack on Wed Aug 15, 2007 8:15 pm

Don't bother with the form. This has already been rejected :)

Mising 6 turns isn't that bad in a 60 day game.
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Postby Night Strike on Wed Aug 15, 2007 8:19 pm

lackattack wrote:Don't bother with the form. This has already been rejected :)

Mising 6 turns isn't that bad in a 60 day game.


Technically, it's the same as missing 3 (in a row) in a 30 day game (10%). :wink:
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Missed Turns

Postby astronautg117 on Sat May 02, 2009 6:15 pm

Concise description:
    Put a max amount of missed turns in a game.

Specifics:
    Right now someone gets kicked from a game only if they miss 3 consecutive turns. I think if someone misses five or so inconsecutive turns they should get kicked also.

This will improve the following aspects of the site:
    Save waiting time for active players.
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Re: Missed Turns

Postby AndyDufresne on Sat May 02, 2009 6:43 pm

This could become problematic for games (the real ones, not build games) that last weeks, months, or in some cases, even years. 5 Missed turns for in a year, and you get kicked out of a game you've been playing? No good. A cap on missed turns couldn't be a hard-static number, because of the problem above.

I think there might be better random ideas out there in regards to user punishment, such a pool of missed turn "get out of <month> jail free cards" that once spent for the month, would deduct a point or two from your score. But your idea, this idea, and any idea, would have to be looked at from a code standpoint and see what is possible and what isn't.


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Re: Missed Turns

Postby sailorseal on Sat May 02, 2009 6:47 pm

Maybe it goes per month and resets, maybe you if you miss five turns in one month you are kicked but then the scale starts over
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Re: Missed Turns

Postby Mr_Adams on Sat May 02, 2009 10:02 pm

proportion perhaps? if you build up, say, 1:5 ratio of turns missed:taken, you get kicked.

pluss, of corse, the 3 consecutive, and only after a set # of rounds. say, after 20 rounds, if the above ratio is true, you get the boot.
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Re: Missed Turns

Postby Megadeth666 on Sun May 03, 2009 10:22 am

Missed Turn Option, In creating a game would solve this:

1-No Missed turns

2-3 Consecutive Missed

3-5 Random Missed

Just a Thought :?
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Missed turns

Postby Ogrecrusher on Wed Nov 25, 2009 1:06 pm

Concise description:
  • If a player missed more than x turns, they should be kicked, even if they are not missed in one go.

Specifics:
  • I have seen a couple of examples similar, but in a game I'm in right now, a player has missed a total of SEVEN turns, 3 times they've missed 2, then returned in a blaze of glory. I think that if you miss 5 turns in any game, you should be kicked.
    A week of my life has been spent waiting for this guy!! It's also affected the balance of the game, because when he's skipping turns, we're unsure if he's gone for good this time.
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Re: Missed turns

Postby max is gr8 on Wed Nov 25, 2009 1:20 pm

Just to summarise here, it's been suggested many times. But you should have eliminated them if they were missing too many turns. 3 turns in a row shows that the person has been gone for half a week but say if a game lasted 4 months. And they missed 5 turns in total it wouldn't be fair for them to be kicked.

If you want people gone from games eliminate them. Or add them to your ignore
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Re: Missed turns

Postby Karl_R_Kroenen on Thu Nov 26, 2009 4:51 pm

Ogrecrusher wrote:Concise description:
  • If a player missed more than x turns, they should be kicked, even if they are not missed in one go.

Specifics:
  • I have seen a couple of examples similar, but in a game I'm in right now, a player has missed a total of SEVEN turns, 3 times they've missed 2, then returned in a blaze of glory. I think that if you miss 5 turns in any game, you should be kicked.
    A week of my life has been spent waiting for this guy!! It's also affected the balance of the game, because when he's skipping turns, we're unsure if he's gone for good this time.


I agree with Ogrecrusher.

It is also disrespectful to the other players to wait 23hr 59mi for "turn-misser" to miss.

Or there perhaps a rating checkbox of turn-misser.
Deadbeat, to me, means that the player missed 3 turns and is rated appropriately.
Quitter, to me, means that the player is still taking turns but isn't aggressively attempting any strategy or gameplay.

I also do favor just eliminating the turn-misser... :)
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Re: Missed turns

Postby Baron Von PWN on Fri Nov 27, 2009 7:14 pm

max is gr8 wrote:Just to summarise here, it's been suggested many times. But you should have eliminated them if they were missing too many turns. 3 turns in a row shows that the person has been gone for half a week but say if a game lasted 4 months. And they missed 5 turns in total it wouldn't be fair for them to be kicked.

If you want people gone from games eliminate them. Or add them to your ignore


A fix for this might be to "forget" missed turns after a certain period of time, say after a month or so.
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Re: Missed turns

Postby max is gr8 on Sat Nov 28, 2009 10:15 am

‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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