Limit total number of missed turns allowed

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Re: limit for no-consecutive missing turns

Postby blakebowling on Mon Jul 09, 2012 3:27 pm

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Re: limit for no-consecutive missing turns

Postby hmsps on Mon Jul 09, 2012 3:38 pm

not being funny but why the need to fill out a form, can you not see all that you need to see i.e. 3 consecutive turns should just be changed to 3 turns, its all the red tape with suggestions and the fact that if its a change to a pretty colour at st patricks day or something is fine but most others are poo poo'd by mods at a very early stage probably at the behest of lack who cant be bothered unless it gets the mula in
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Re: limit for no-consecutive missing turns

Postby Robert The Red on Mon Jul 09, 2012 6:26 pm

A.D. wrote:"You are automatically kicked out from the game as a deadbeat if you miss 3 consecutive turns".
There must be a limit for no-consecutive missing rounds too.
In game 11108509 blue has lost 11 turns (!) and still playing


I agree with you. but brace yourself for a deluge of reponse claiming it casualness out of the game.

I personally dont think it would make the game less interesting for casual players and believe it would add a little motivation to play the game, after all why join one if you cant be bothered to take your turn, i know we cant always be available to play that affects all, but with 24hrs to take a turn it is pretty casual and if you are likely to be away from the game longer then you get someone to sit it for you, there is always plenty of volunteers.

I think it should be 5 no consecutive missed turns to be kicked out but keeping the old rule of 3 consecutive turns which ever happens first applies the same.
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Re: limit for no-consecutive missing turns

Postby chapcrap on Mon Jul 09, 2012 6:37 pm

How about 3 missed turns per 100 rounds or something like that?

If a game goes super long, like some of them do, then I can understand some more misses.
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Re: limit for no-consecutive missing turns

Postby A.D. on Tue Jul 10, 2012 10:34 am

@blakebowling, I really don't understand this "fill the form" in a forum, specially when English is not my mother tongue and I can't manage the speech like you... but if neccesary, I'll do my best to follow the site rules:

Concise description:
I suggest the "kicked out from the game as a deadbeat" rule must be applied to no consecutive rounds too. There must be a total lost rounds limit in a single game, added to the 3 consecutive default.

Specifics/Details:
*A player must be kicked out from a game when reach a fixed lost rounds (5, 8, 10...)
or
*A player must be kicked out from a game when reach a ratio round lost/game lenght (3 in 30, 5 in 50, 10 in 100...)
(other formulas can work too)

How this will benefit the site and/or other comments:
A casual miss can be forgiven, but deadbeat behaviour must be punish, it avoid other players to play and make game experience worse. Get out of a game it's light and right punishment.
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Re: limit for no-consecutive missing turns

Postby agentcom on Tue Jul 10, 2012 4:12 pm

I don't think that we need to do this. Players that miss a ton of turns within a game face the simple punishment of losing the game (as long as everyone else plays well and there aren't crazy dice). The exception to this occurs in really long games, where missed turns don't matter so much. But even in these games, it's hard to justify kicking a player out after 3 missed turns in a 90 round game.

Chap's idea of having a ratio makes more sense, but I hardly think it should be as low as 3/100.
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Re: limit for no-consecutive missing turns

Postby A.D. on Tue Jul 10, 2012 5:01 pm

I'm not speaking of just 3 turns. In game 11108509 we're on round 94: blue has missed 12 of them.
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Re: limit for no-consecutive missing turns

Postby chapcrap on Tue Jul 10, 2012 5:34 pm

A.D. wrote:I'm not speaking of just 3 turns. In game 11108509 we're on round 94: blue has missed 12 of them.

Well, yes...

Perhaps it should be 3 consecutive or a percentage with limits.

Maybe 10% and it take effect once the game has hit 50 rounds or something like that...
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Re: limit for no-consecutive missing turns

Postby A.D. on Tue Jul 10, 2012 7:04 pm

sounds good to me :)
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Re: limit for no-consecutive missing turns

Postby blakebowling on Wed Jul 11, 2012 12:30 pm

What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.
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Re: limit for no-consecutive missing turns

Postby agentcom on Wed Jul 11, 2012 5:20 pm

blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.


I don't think 3/30 is enough. Maybe 4 or 5, but other than that, I like it. Well like it better than what's been said so far. But I don't mind the current system either. What kinds of games are people joining that missed turns really bother them?
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Re: limit for no-consecutive missing turns

Postby chapcrap on Wed Jul 11, 2012 6:22 pm

agentcom wrote:
blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.


I don't think 3/30 is enough. Maybe 4 or 5, but other than that, I like it. Well like it better than what's been said so far. But I don't mind the current system either. What kinds of games are people joining that missed turns really bother them?

I'm fine with blake's proposal.

The thing is, I don't think this would effect that many games, but I have experienced a couple of people doing this in my games and it does get irritating.
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Re: limit for no-consecutive missing turns

Postby PapaGeek on Thu Jul 12, 2012 2:04 pm

I think it should be something like 3 of the last 5 turns. If you miss two turn, you have to take the next 3 – or else, but once you do take 3,4 or 5, turns in a row, you can be lax again!

As far as casual players, missing multiple games hurts them more than anyone else. Many of us play 25 or 30 games because it takes so many days sometimes until your next move. I’ve been in many 8 player games were the average was a move every 3 or 4 days. When a new player can only be in 4 games, waiting that long between move is a major hurt and a reason they give up on us.
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Re: limit for no-consecutive missing turns

Postby A.D. on Wed Aug 01, 2012 10:55 am

you know I get aware something isn't working well enough playing game 11108509

http://www.conquerclub.com/game.php?game=11108509

The game has just finished: 121 rounds, blue player miss 28 of them. Nobody can think this is acceptable. I hope we achieve common ground in the formula, but a deadbeat limit must be implemented in any case.

I agree to the proposed 10% missing round with minimum
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Re: limit for no-consecutive missing turns

Postby agentcom on Wed Aug 01, 2012 2:29 pm

A.D. wrote:you know I get aware something isn't working well enough playing game 11108509

http://www.conquerclub.com/game.php?game=11108509

The game has just finished: 121 rounds, blue player miss 28 of them. Nobody can think this is acceptable. I hope we achieve common ground in the formula, but a deadbeat limit must be implemented in any case.

I agree to the proposed 10% missing round with minimum


That's ridiculous. That's almost a month of dead time for that game.

Of all the potential changes to make stricter limits on missed turns, I like this one the most. I don't think it would affect a lot of games, but 28 missed turns in a 121 round game does strike me as excessive. I would support something like a rule that you get kicked out for (a) 3 consecutive or (b) 10% of turns after the 40th or 50th round.

EDIT: FYI, looking at the above cited game, it looks like under such a system blue would have been kicked out after his 5th missed turn in round 50, if I counted right. If you have to miss more than 10%, then it would have been after his 6th miss in Round 59. Either way, it would have saved 20+ missed turns. Fortunately for you guys this was freestyle, so the missed turns didn't actually leave a whole day of dead time.
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