New Spoils: Constant (Very Flat) Rate

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Re: "Fixed" Card Bonus {Poll Added - I could use some suppor

Postby Victor Sullivan on Fri Aug 27, 2010 2:19 pm

That's a decent compromise. Anybody else like the idea?
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Re: Flat Rate Across All Card Combinations

Postby eddie2 on Fri Aug 27, 2010 3:51 pm

Army of GOD wrote:Flat rate is by far the worst setting. Making them all equal will reduce the luck, but it still involves luck. I'd rather just play No Spoils.


i would beg 2 differ nuc spoils is the luckest one id say
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Re: Flat Rate Across All Card Combinations

Postby Victor Sullivan on Fri Aug 27, 2010 7:21 pm

eddie2 wrote:
Army of GOD wrote:Flat rate is by far the worst setting. Making them all equal will reduce the luck, but it still involves luck. I'd rather just play No Spoils.


i would beg 2 differ nuc spoils is the luckest one id say

True dat!
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Re: "Fixed" Card Bonus

Postby Victor Sullivan on Fri Sep 03, 2010 7:28 pm

It'd be so sad not to see this implemented. It makes sense! Several people would use it, and if other people don't want to, they don't have to!
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Re: "Fixed" Card Bonus

Postby RedRing on Fri Sep 10, 2010 6:38 pm

I like this idea, one of the ones I was thinking about earlier. For people that LIKE spoils... but wish it has just a little less luck to it.
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Re: Flat Rate Across All Card Combinations

Postby stahrgazer on Fri Sep 10, 2010 7:09 pm

Metsfanmax wrote:
Or even like the current Flat Rate setting is.


The current flat rate setting used to be a standard in the H-version boardgame. escalating was a rarely-played option.
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Re: "Fixed" Card Bonus

Postby Victor Sullivan on Sat Sep 11, 2010 12:35 am

RedRing wrote:I like this idea, one of the ones I was thinking about earlier. For people that LIKE spoils... but wish it has just a little less luck to it.

Exactly! C'mon, mods, this is a good idea!
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Re: "Fixed" Card Bonus

Postby TheForgivenOne on Sat Sep 11, 2010 11:17 am

Because i am going by what you poll said. It was a heavily weighted to "No". You have ignored, or have simply not responded to, anyone that says "Hey, there is still a tremendous amount of luck in this Suggestion". You are still lucky if you can cash in at 3, and i have to wait for 5 to cash in. To be honest, this is calling basically for more stalemate games.
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Re: "Fixed" Card Bonus

Postby Victor Sullivan on Sat Sep 11, 2010 5:49 pm

TheForgivenOne wrote:Because i am going by what you poll said. It was a heavily weighted to "No". You have ignored, or have simply not responded to, anyone that says "Hey, there is still a tremendous amount of luck in this Suggestion". You are still lucky if you can cash in at 3, and i have to wait for 5 to cash in. To be honest, this is calling basically for more stalemate games.

It's limiting the luck to whether or not you get a set of three, rather than if you get the higher-valued set of three. The boldly italicized part solves the stalemate problem. I don't see why people are against this. There are clearly people who like this, so why not give them the option to? This is a legitimate request and I can't imagine it'd be difficult to implement.

-Sully for the cards
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Re: "Fixed" Card Bonus

Postby TheForgivenOne on Sat Sep 11, 2010 6:10 pm

So? Every option has people that like it and don't like it. If we were to implement every option that had some people that liked it, such as the Surrender/Forfeit/Quit button, then this place would be over riddled with options.
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Re: "Fixed" Card Bonus

Postby Victor Sullivan on Sat Sep 11, 2010 8:36 pm

TheForgivenOne wrote:So? Every option has people that like it and don't like it. If we were to implement every option that had some people that liked it, such as the Surrender/Forfeit/Quit button, then this place would be over riddled with options.

The forfeit button was rejected on account of people intentionally throwing games. No one can abuse this.
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Re: "Fixed" Card Bonus

Postby drunkmonkey on Sun Sep 12, 2010 11:20 am

Because most people would never use this. A bonus of 4 troops every now and then does nothing to move the game along. It would play out like a no spoils game.
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Re: "Fixed" Card Bonus

Postby Woodruff on Sun Sep 12, 2010 11:27 am

drunkmonkey wrote:Because most people would never use this. A bonus of 4 troops every now and then does nothing to move the game along. It would play out like a no spoils game.


The suggestion isn't locked into "bonus of four troops". It's about having the same number of troops (whatever that may be) for the bonus. Personally, I would always play this instead of what we now have in "flat rate" if it were available. It's a much more fair option. In fact, I would go so far as to predict that this option would virtually eliminate the use of "flat rate" once people got used to it.
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Re: "Fixed" Card Bonus

Postby Victor Sullivan on Sun Sep 12, 2010 1:47 pm

Woodruff wrote:
drunkmonkey wrote:Because most people would never use this. A bonus of 4 troops every now and then does nothing to move the game along. It would play out like a no spoils game.


The suggestion isn't locked into "bonus of four troops". It's about having the same number of troops (whatever that may be) for the bonus. Personally, I would always play this instead of what we now have in "flat rate" if it were available. It's a much more fair option. In fact, I would go so far as to predict that this option would virtually eliminate the use of "flat rate" once people got used to it.

Exactly! We should at least beta test this or something, to look for stalemates and popularity. If there are a lot of stalemates and it's not very popular like all you haters think it'll be, then fine, drop it. If not, then keep it as an extra card bonus option. You can't say, "Oh, there's gonna be stalemates and no one's gonna want to play," if it hasn't been tested. And like Woodruff said, it doesn't have to be 4 troops it can be more, if need be.

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Re: "Fixed" Card Bonus

Postby Victor Sullivan on Wed Oct 13, 2010 3:56 pm

Bump ;)
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