New Spoils: Constant (Very Flat) Rate

Have any bright ideas? Share and discuss them with the community

Moderators: Global Moderators, Suggestions Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Real Flat Rate Option *Pending*

Postby max is gr8 on Wed Feb 24, 2010 1:05 pm

Which might not be a bad thing, lets face it card variations are the way forward.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future
Medals: 33
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (1) Tournament Contribution (11)

Re: Real Flat Rate Option *Pending*

Postby Beckytheblondie on Wed Feb 24, 2010 1:26 pm

General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!

We have ourselves a winner. *Ding Ding Ding*. Densest bloke on the site...
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
Image
User avatar
Major Beckytheblondie
 
Posts: 969
Joined: Tue Jun 03, 2008 3:38 pm
Location: Where ♥ Miracles ♥ Happen ◕‿◕
Medals: 50
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (2) General Achievement (2)

Re: Real Flat Rate Option *Pending*

Postby superkarn on Fri Jun 18, 2010 8:29 am

Beckytheblondie wrote:
General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!

We have ourselves a winner. *Ding Ding Ding*. Densest bloke on the site...

Maybe you guys didn't read the whole thread, but they're not "all the damn same value."

And for the name calling :-$
User avatar
Lieutenant superkarn
 
Posts: 134
Joined: Mon Jul 17, 2006 10:11 am
Location: Clearwater
Medals: 9
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (2) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1)

Re: Real Flat Rate Option *Pending*

Postby TheForgivenOne on Sat Jun 19, 2010 8:19 pm

Due to the poorly worded Poll, i deleted it, and added a new one
Image
User avatar
Lieutenant TheForgivenOne
 
Posts: 5167
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: Real Flat Rate Option *Pending*

Postby Army of GOD on Sat Jun 19, 2010 8:25 pm

Please, for the love of God, MAKE THIS HAPPEN.
Image
User avatar
Cook Army of GOD
 
Posts: 5951
Joined: Tue Feb 24, 2009 4:30 pm
Location: ด้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็
Medals: 26
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (2)
Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (1) General Achievement (2)
Clan Achievement (2) Tournament Contribution (1) General Contribution (1)

Fixed Spoils

Postby Victor Sullivan on Sun Aug 22, 2010 6:26 am

Concise description:
  • Same flat rate bonus for all card sets

Specifics/Details:
  • The idea is to have a troop bonus that applies to all card combinations i.e. 4 troops for 3 reds, 3 greens, 3 blues, or 1 of each.

How this will benefit the site and/or other comments:
  • More balanced play
  • Reduces the luck factor of card bonuses
Last edited by Victor Sullivan on Thu Oct 14, 2010 2:12 pm, edited 6 times in total.
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Flat Rate Across All Card Combinations

Postby ManBungalow on Sun Aug 22, 2010 8:19 am

If you don't like the cards the way they are, don't use them as a game setting.

Just check this box when you create/find a game:

Image
Image
User avatar
Colonel ManBungalow
 
Posts: 3365
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: Flat Rate Across All Card Combinations

Postby Woodruff on Sun Aug 22, 2010 9:06 am

ManBungalow wrote:If you don't like the cards the way they are, don't use them as a game setting.
Just check this box when you create/find a game:
"No Spoils Checked"


But that doesn't logically follow at all, because there is a tremendous difference between "no spoils" and what he is suggesting.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Flat Rate Across All Card Combinations

Postby jak111 on Sun Aug 22, 2010 11:48 am

but if that happened then it wouldn't be like normal risk at all >.>
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

Jak Eliminator: Prison Riot [0/16] *Sign Ups*
User avatar
Private 1st Class jak111
 
Posts: 303
Joined: Mon Dec 28, 2009 4:24 pm
Location: At your deathbed.
Medals: 24
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) General Achievement (5) Challenge Achievement (1)
Tournament Contribution (1)

Re: Flat Rate Across All Card Combinations

Postby Woodruff on Sun Aug 22, 2010 1:36 pm

jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>


You mean like "nuclear spoils" is?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Flat Rate Across All Card Combinations

Postby Metsfanmax on Sun Aug 22, 2010 2:48 pm

Woodruff wrote:
jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>


You mean like "nuclear spoils" is?


Or even like the current Flat Rate setting is.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 4494
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: Flat Rate Across All Card Combinations

Postby Victor Sullivan on Sun Aug 22, 2010 5:51 pm

Metsfanmax wrote:
Woodruff wrote:
jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>


You mean like "nuclear spoils" is?


Or even like the current Flat Rate setting is.


Exactly my point!
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Flat Rate Across All Card Combinations

Postby Army of GOD on Sun Aug 22, 2010 7:37 pm

Flat rate is by far the worst setting. Making them all equal will reduce the luck, but it still involves luck. I'd rather just play No Spoils.
Image
User avatar
Cook Army of GOD
 
Posts: 5951
Joined: Tue Feb 24, 2009 4:30 pm
Location: ด้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็
Medals: 26
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (2)
Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (1) General Achievement (2)
Clan Achievement (2) Tournament Contribution (1) General Contribution (1)

Re: Flat Rate Across All Card Combinations

Postby lord voldemort on Sun Aug 22, 2010 7:52 pm

flat rate is the luckiest card setting :?
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9650
Joined: Sat Oct 20, 2007 4:39 am
Location: Adelaide, Australia
Medals: 66
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (4) General Achievement (4) Clan Achievement (13) Tournament Contribution (8) General Contribution (3)

Re: Flat Rate Across All Card Combinations

Postby rdsrds2120 on Mon Aug 23, 2010 3:45 pm

Flate rate? Why play that when I could go stick a fork in a toaster? Anyway, I think that enough people are familiar with the flat rate system so as to change it could cause a lot of sudden confusion. Depending on how much support you get for the general idea of having a type of spoils that is always equivalent, you would probably have more luck getting a new type of spoil like that created than getting an existing spoils option edited.
Image
User avatar
Corporal 1st Class rdsrds2120
Retired Administrator
 
Posts: 7230
Joined: Fri Jul 03, 2009 3:42 am
Medals: 90
Conquer Cup Bronze Achievement (1) Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (3) Ratings Achievement (3) Tournament Achievement (4) General Achievement (9)
Clan Achievement (7) Training Achievement (3) Tournament Contribution (4) General Contribution (9)

Re: Flat Rate Across All Card Combinations

Postby Victor Sullivan on Mon Aug 23, 2010 4:51 pm

rdsrds2120 wrote:Anyway, I think that enough people are familiar with the flat rate system so as to change it could cause a lot of sudden confusion. Depending on how much support you get for the general idea of having a type of spoils that is always equivalent, you would probably have more luck getting a new type of spoil like that created than getting an existing spoils option edited.

Maybe I wasn't clear before, but my idea was to create a new card bonus setting, because, as you said, people are already familiar with the current "Flat Rate" setting. Obviously if this were to happen (which I really hope it does) we'd have to figure out a name for my suggestion like "Fixed" or something...
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Flat Rate Across All Card Combinations

Postby rdsrds2120 on Mon Aug 23, 2010 7:18 pm

Victor Sullivan wrote:
rdsrds2120 wrote:Anyway, I think that enough people are familiar with the flat rate system so as to change it could cause a lot of sudden confusion. Depending on how much support you get for the general idea of having a type of spoils that is always equivalent, you would probably have more luck getting a new type of spoil like that created than getting an existing spoils option edited.

Maybe I wasn't clear before, but my idea was to create a new card bonus setting, because, as you said, people are already familiar with the current "Flat Rate" setting. Obviously if this were to happen (which I really hope it does) we'd have to figure out a name for my suggestion like "Fixed" or something...


Fixed seems reasonable, but then you'd have to get support from the general community for it to go through. I'd open a poll.
Image
User avatar
Corporal 1st Class rdsrds2120
Retired Administrator
 
Posts: 7230
Joined: Fri Jul 03, 2009 3:42 am
Medals: 90
Conquer Cup Bronze Achievement (1) Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (3) Ratings Achievement (3) Tournament Achievement (4) General Achievement (9)
Clan Achievement (7) Training Achievement (3) Tournament Contribution (4) General Contribution (9)

Re: Flat Rate Across All Card Combinations

Postby safariguy5 on Mon Aug 23, 2010 8:17 pm

If you have a game that goes on for a long time under this system, you're going to have a stalemate like you would in a flat rate game except that the threshold number of rounds is going to be much lower. In the current system, getting 10 extra troops when the stacks are 30 is much more significant than getting 4 when the stacks are 30. Anticipate more stalemates this way.
Image
User avatar
Captain safariguy5
 
Posts: 1894
Joined: Fri Mar 30, 2007 9:42 pm
Location: California
Medals: 69
Conquer Cup Silver Achievement (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (3) General Achievement (6) Clan Achievement (13) Tournament Contribution (6)
General Contribution (8)

Re: Flat Rate Across All Card Combinations

Postby Victor Sullivan on Mon Aug 23, 2010 8:34 pm

safariguy5 wrote:If you have a game that goes on for a long time under this system, you're going to have a stalemate like you would in a flat rate game except that the threshold number of rounds is going to be much lower. In the current system, getting 10 extra troops when the stacks are 30 is much more significant than getting 4 when the stacks are 30. Anticipate more stalemates this way.

Victor Sullivan wrote:
  • The idea is to have a troop bonus that applies to all card combinations i.e. 4 troops for 3 reds, 3 greens, 3 blues, or 1 of each.

When I said 4 troops, it was just an example. It could be 6 or 8 as long as it's not too high.
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Flat Rate Across All Card Combinations

Postby gordon1975 on Mon Aug 23, 2010 8:59 pm

i only play flat rate or no spoils,id play this setting. good idea
God can judge my enemies, i will arrange the meeting.
User avatar
Captain gordon1975
 
Posts: 367
Joined: Sun Jun 25, 2006 3:07 pm
Location: Scotland
Medals: 17
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (2) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (2) General Achievement (1)

Re: Flat Rate Across All Card Combinations

Postby safariguy5 on Mon Aug 23, 2010 11:45 pm

Victor Sullivan wrote:
safariguy5 wrote:If you have a game that goes on for a long time under this system, you're going to have a stalemate like you would in a flat rate game except that the threshold number of rounds is going to be much lower. In the current system, getting 10 extra troops when the stacks are 30 is much more significant than getting 4 when the stacks are 30. Anticipate more stalemates this way.

Victor Sullivan wrote:
  • The idea is to have a troop bonus that applies to all card combinations i.e. 4 troops for 3 reds, 3 greens, 3 blues, or 1 of each.

When I said 4 troops, it was just an example. It could be 6 or 8 as long as it's not too high.

If it was say 8, then the person who drew the 3 card set would probably win most of the time too. 4 is only reasonable because it doesn't impart an insurmountable advantage to the lucky guy who gets a 3 card set. 6 might be debatable, but I would probably draw the line at 5.
Image
User avatar
Captain safariguy5
 
Posts: 1894
Joined: Fri Mar 30, 2007 9:42 pm
Location: California
Medals: 69
Conquer Cup Silver Achievement (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (3) General Achievement (6) Clan Achievement (13) Tournament Contribution (6)
General Contribution (8)

Re: Flat Rate Across All Card Combinations {Poll Added}

Postby Victor Sullivan on Mon Aug 23, 2010 11:54 pm

My initial thought was 4, as that's what me and my friends do when we get together and play risk and it works best at least for the classic map cuz it's not too much to overpower the cards but not too few that you can't do anything with them. I think 6 would be my highest but we can debate the number later when this first poll's results are in.
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Flat Rate Across All Card Combinations {Poll Added}

Postby MichelSableheart on Tue Aug 24, 2010 6:42 am

It's an ok setting, but I doubt it's different enough from no spoils and Flat rate to warrant the extra programming effort and extra space in the gamefinder/gamecreation screens.
User avatar
Colonel MichelSableheart
 
Posts: 610
Joined: Sat Jun 27, 2009 5:10 pm
Medals: 21
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Tournament Achievement (1) General Achievement (1) Clan Achievement (3) Tournament Contribution (1)

Re: Flat Rate Across All Card Combinations {Poll Added}

Postby SirSebstar on Tue Aug 24, 2010 6:54 am

I think the difference between flat rate and "fixed" as the Original poster (OP) suggested is a bit small.
luck;to take luck out of the equation, you are better served with no spoils.
e.g. you have 3 cards and a set, i have 4 and no set. still luck.
height;the amount of troops recieved was a suggestion. can be from 4 to say 8ish but not to high?! If its not high enough cards will not matter. e.g. the average cost in dice lost to get 3 red under flat rate is usually not enough to cover your losses. So 4 is way too low. And flat rate does tend to run into stalemates..

i see a valiant attempt to redesign the flat rate system (or suggest an alternate), but i suggest you try and think it through a bit more. both its positives and negatives and see where it adds to the site..\good luck
User avatar
Major SirSebstar
 
Posts: 7329
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011
Medals: 95
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (23) General Achievement (6) Clan Achievement (9) Training Achievement (1) Tournament Contribution (4)
General Contribution (11)

Re: Flat Rate Across All Card Combinations {Poll Added}

Postby drunkmonkey on Tue Aug 24, 2010 8:48 am

What about removing colors from the cards completely? Turn in any 3 for a set. If you have 3 in your hand, the set is worth 4, 4 in hand = 6, 5 or more in hand = 8. This would remove luck of the draw, give an incentive to hold cards, and still give players with only 3 cards a chance to cash in a last-ditch effort. Just an idea - if you don't like it, throw it out.
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm
Medals: 90
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (23) General Achievement (11) Clan Achievement (13) Tournament Contribution (10)

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: degaston

Login