Manual Territory Selection: Choose or Draft Territories

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Re: Manual Territory Selection: Choose or Draft Territories

Postby waltero on Wed May 08, 2013 3:47 pm

Yes I have tried it this way (my Suggestion). Four players; four decks of cards (risk cards).
It was a fun game. Everybody picked there first terit in turn order (Open for every player to see). Then we gave everybody a risk deck (full deck minus there first terit choice) and then put all four decks on table and pulled first card form the first players deck...followed by second player and third then fourth.

It works!

Even if it is as you say, Terrible setting. Many players would disagree with you. I do not know how many games of Risk I have played. I would guess I have played over 60% with the drop army (pick Territory) method.

Taking a normal game of Risk (Original board) It might not be so fun. I would like to state that more than a few of the boards that CC has come out with...Random is not playable and really sucks.

It just might be that we come up with a system that works.

So we just sit and do nothing. Play with the only option available (no Option at all).
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Re: Manual Territory Selection: Choose or Draft Territories

Postby greenoaks on Wed May 08, 2013 4:52 pm

waltero wrote:It just might be that we come up with a system that works.

So we just sit and do nothing. Play with the only option available (no Option at all).

yes, lets do that.

=D>
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Re: Manual Territory Selection: Choose or Draft Territories

Postby waltero on Thu May 09, 2013 2:39 pm

Yes, Keep it simple. No need for any of this Malarkey!
In game Suggestions are null and void.
Coding will take too long and too many man hours involved (to implement anything worthwhile)
CC has many people wanting to play the game as it is.

For those of us who are getting bored with this game, best to move on.
CC is going nowhere. This game is all Dice and will continue to be so...therefore it is a silly (fun) Game and never going to be a real War game.
No imagination or creativity for 'real' game change.

Risk is good for what it is. But I do not think that CC is looking for (game) change.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby agentcom on Wed May 15, 2013 2:09 am

The OP pretty much covers the debate here. Someone suggests manual selection. People say it takes to long. Two "fixes are offered": speed games only and preference lists. I'll refer you to the OP for a concise explanation of why those don't work.

I've been in favor of this suggestion as a premium-only option for as long as I can remember. The only reason I say premium only is that I would hate for a freemium to accidentally stumble into one of these. I don't like the argument that it makes games take too long as long as players are voluntarily choosing to play this way. But alas, I don't think this one is going to be implemented any time soon. Doesn't mean we can't keep trying though!
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Re: Manual Territory Selection: Choose or Draft Territories

Postby waltero on Wed May 15, 2013 4:48 pm

5 players Manual set up could take 5 days just to get started.

How much time is considered too long?

What if you use my method and do it in increments?

Essentially you would be able to view everybody's first few picks then it could swap first turn (turn to chose terits) player and cycle trough each individual player to have first pick.

Time is no longer an issue.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby Fazeem on Fri May 17, 2013 6:23 pm

I still think this should be a premium only feature that could only be used for speed games. That resolves the biggest issues with it and also provides yet another incentive to go Gold.
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New deployment type- Choose territories

Postby georgizhukov on Thu Sep 05, 2013 11:22 am

New deployment type- Choose territories

This admittedly has probably been discussed before, but I cannot find it after a quick search so I will throw it out there. The game of risk was played by picking territories one person at the time in a sequential fashion, and I would love to see that option available on CC. Some maps obviously would not work with this setting (any map with defined starting positions). This setting would probably work best in a speeder due to time concerns in a casual game, but their might be application to both...but this would introduce entirely new strategy to the site.

This would benefit the site by: introducing a new deployment option/ new strategy/ etc

Let me know what you think or if this has already been axed..

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Re: Manual Territory Selection: Choose or Draft Territories

Postby spiesr on Thu Sep 05, 2013 10:37 pm

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Re: Manual Territory Selection: Choose or Draft Territories

Postby chapcrap on Tue Oct 15, 2013 1:54 pm

I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?
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Re: Manual Territory Selection: Choose or Draft Territories

Postby DoomYoshi on Tue Oct 15, 2013 3:18 pm

chapcrap wrote:I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?


It still needs to be decided specifically how this interacts with fog. I think it would just be best to not allow the option with fog.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby chapcrap on Tue Oct 15, 2013 5:41 pm

DoomYoshi wrote:
chapcrap wrote:I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?


It still needs to be decided specifically how this interacts with fog. I think it would just be best to not allow the option with fog.

Yeah, that's probably the best. Or allow it anyway. In 1v1 games, the neutrals would get to pick some places as well, so you wouldn't necessarily know where the person was dropping. And, if you had enough time to check all that in an eight player game, then good on you.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby agentcom on Thu Oct 17, 2013 4:12 pm

chapcrap wrote:I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?


That's really been the main impediment. And it's a poor argument. Not allowing a game play option because not enough people would play it is fine. But not allowing an option because we don't think people can choose for themselves how to spend their time is not.

The only situation where that really comes into play is with new users who wouldn't know what they're doing when joining games and might get stuck in one and leave the site in boredom. This argument could be extended to all freemiums just because we don't want to risk that someone will accidentally choose this and eat up a quarter or more of their game slots.

Both problems have easy solutions that are already in place for other options: restrict the gameplay to no NRs or premium only.
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